Merge branch 'mesa_7_6_branch'
[mesa.git] / src / gallium / drivers / r300 / r300_emit.h
index fda26f394810a5783b5258b0593f8f837d0941ad..b62aa9fec50c929b13baeb2d5aaa5efbac71f68b 100644 (file)
@@ -30,6 +30,9 @@
 #include "r300_screen.h"
 #include "r300_state_inlines.h"
 
+struct rX00_fragment_program_code;
+struct r300_vertex_program_code;
+
 void r300_emit_blend_state(struct r300_context* r300,
                            struct r300_blend_state* blend);
 
@@ -42,15 +45,21 @@ void r300_emit_clip_state(struct r300_context* r300,
 void r300_emit_dsa_state(struct r300_context* r300,
                          struct r300_dsa_state* dsa);
 
-void r300_emit_fragment_shader(struct r300_context* r300,
-                               struct r3xx_fragment_shader* fs);
+void r300_emit_fragment_program_code(struct r300_context* r300,
+                                     struct rX00_fragment_program_code* generic_code,
+                                     struct r300_constant_buffer* externals);
 
-void r500_emit_fragment_shader(struct r300_context* r300,
-                               struct r5xx_fragment_shader* fs);
+void r500_emit_fragment_program_code(struct r300_context* r300,
+                                     struct rX00_fragment_program_code* generic_code,
+                                     struct r300_constant_buffer* externals);
 
 void r300_emit_fb_state(struct r300_context* r300,
                         struct pipe_framebuffer_state* fb);
 
+void r300_emit_query_begin(struct r300_context* r300,
+                           struct r300_query* query);
+void r300_emit_query_end(struct r300_context* r300);
+
 void r300_emit_rs_state(struct r300_context* r300, struct r300_rs_state* rs);
 
 void r300_emit_rs_block_state(struct r300_context* r300,
@@ -68,6 +77,10 @@ void r300_emit_vertex_buffer(struct r300_context* r300);
 
 void r300_emit_vertex_format_state(struct r300_context* r300);
 
+void r300_emit_vertex_program_code(struct r300_context* r300,
+                                   struct r300_vertex_program_code* code,
+                                   struct r300_constant_buffer* constants);
+
 void r300_emit_vertex_shader(struct r300_context* r300,
                              struct r300_vertex_shader* vs);