#include "util/u_simple_list.h"
#include "util/u_upload_mgr.h"
+#include "os/os_time.h"
+
#include "r300_context.h"
#include "r300_cs.h"
#include "r300_emit.h"
-static void r300_flush(struct pipe_context* pipe,
- unsigned flags,
- struct pipe_fence_handle** fence)
+
+static void r300_flush_and_cleanup(struct r300_context *r300, unsigned flags)
{
- struct r300_context *r300 = r300_context(pipe);
struct r300_atom *atom;
- struct r300_winsys_bo **rfence = (struct r300_winsys_bo**)fence;
+
+ r300_emit_hyperz_end(r300);
+ r300_emit_query_end(r300);
+ if (r300->screen->caps.is_r500)
+ r500_emit_index_bias(r300, 0);
+
+ r300->flush_counter++;
+ r300->rws->cs_flush(r300->cs, flags);
+ r300->dirty_hw = 0;
+
+ /* New kitchen sink, baby. */
+ foreach_atom(r300, atom) {
+ if (atom->state || atom->allow_null_state) {
+ r300_mark_atom_dirty(r300, atom);
+ }
+ }
+ r300->vertex_arrays_dirty = TRUE;
+
+ /* Unmark HWTCL state for SWTCL. */
+ if (!r300->screen->caps.has_tcl) {
+ r300->vs_state.dirty = FALSE;
+ r300->vs_constants.dirty = FALSE;
+ r300->clip_state.dirty = FALSE;
+ }
+}
+
+void r300_flush(struct pipe_context *pipe,
+ unsigned flags,
+ struct pipe_fence_handle **fence)
+{
+ struct r300_context *r300 = r300_context(pipe);
+ struct pb_buffer **rfence = (struct pb_buffer**)fence;
if (r300->draw && !r300->draw_vbo_locked)
r300_draw_flush_vbuf(r300);
+ if (r300->screen->info.drm_minor >= 12) {
+ flags |= RADEON_FLUSH_KEEP_TILING_FLAGS;
+ }
+
if (rfence) {
/* Create a fence, which is a dummy BO. */
*rfence = r300->rws->buffer_create(r300->rws, 1, 1,
- PIPE_BIND_VERTEX_BUFFER,
- PIPE_USAGE_STATIC,
- R300_DOMAIN_GTT);
+ PIPE_BIND_CUSTOM,
+ RADEON_DOMAIN_GTT);
/* Add the fence as a dummy relocation. */
r300->rws->cs_add_reloc(r300->cs,
r300->rws->buffer_get_cs_handle(*rfence),
- R300_DOMAIN_GTT, R300_DOMAIN_GTT);
+ RADEON_USAGE_READWRITE, RADEON_DOMAIN_GTT);
}
if (r300->dirty_hw) {
- r300_emit_hyperz_end(r300);
- r300_emit_query_end(r300);
- if (r300->screen->caps.is_r500)
- r500_emit_index_bias(r300, 0);
-
- r300->flush_counter++;
- r300->rws->cs_flush(r300->cs);
- r300->dirty_hw = 0;
-
- /* New kitchen sink, baby. */
- foreach_atom(r300, atom) {
- if (atom->state || atom->allow_null_state) {
- r300_mark_atom_dirty(r300, atom);
- }
- }
- r300->vertex_arrays_dirty = TRUE;
-
- /* Unmark HWTCL state for SWTCL. */
- if (!r300->screen->caps.has_tcl) {
- r300->vs_state.dirty = FALSE;
- r300->vs_constants.dirty = FALSE;
- }
+ r300_flush_and_cleanup(r300, flags);
} else {
if (rfence) {
/* We have to create a fence object, but the command stream is empty
- * and we cannot emit an empty CS. We must write some regs then. */
+ * and we cannot emit an empty CS. Let's write to some reg. */
CS_LOCALS(r300);
OUT_CS_REG(RB3D_COLOR_CHANNEL_MASK, 0);
- r300->rws->cs_flush(r300->cs);
+ r300->rws->cs_flush(r300->cs, flags);
} else {
/* Even if hw is not dirty, we should at least reset the CS in case
* the space checking failed for the first draw operation. */
- r300->rws->cs_flush(r300->cs);
+ r300->rws->cs_flush(r300->cs, flags);
}
}
- if (flags & PIPE_FLUSH_FRAME) {
- r300->rws->cs_sync_flush(r300->cs);
+ /* Update Hyper-Z status. */
+ if (r300->num_z_clears) {
+ r300->hyperz_time_of_last_flush = os_time_get();
+ } else if (!r300->hyperz_time_of_last_flush > 2000000) {
+ /* 2 seconds without a Z clear pretty much means a dead context
+ * for HyperZ. */
+
+ r300->hiz_in_use = FALSE;
+
+ /* Decompress Z buffer. */
+ if (r300->zmask_in_use) {
+ if (r300->locked_zbuffer) {
+ r300_decompress_zmask_locked(r300);
+ } else {
+ r300_decompress_zmask(r300);
+ }
+
+ r300_flush_and_cleanup(r300, flags);
+ }
+
+ /* Release HyperZ. */
+ r300->rws->cs_request_feature(r300->cs, RADEON_FID_R300_HYPERZ_ACCESS,
+ FALSE);
}
+ r300->num_z_clears = 0;
+}
+
+static void r300_flush_wrapped(struct pipe_context *pipe,
+ struct pipe_fence_handle **fence)
+{
+ r300_flush(pipe, 0, fence);
}
void r300_init_flush_functions(struct r300_context* r300)
{
- r300->context.flush = r300_flush;
+ r300->context.flush = r300_flush_wrapped;
}