struct r300_textures_state *texstate = r300->textures_state.state;
unsigned i;
+ state->alpha_to_one = r300->alpha_to_one && r300->msaa_enable;
+
for (i = 0; i < texstate->sampler_state_count; i++) {
struct r300_sampler_state *s = texstate->sampler_states[i];
struct r300_sampler_view *v = texstate->sampler_views[i];