compiler.code = &shader->code;
compiler.state = shader->compare_state;
- compiler.is_r500 = r300->screen->caps.is_r500;
- compiler.max_temp_regs = compiler.is_r500 ? 128 : 32;
+ compiler.Base.is_r500 = r300->screen->caps.is_r500;
+ compiler.Base.max_temp_regs = compiler.Base.is_r500 ? 128 : 32;
compiler.AllocateHwInputs = &allocate_hardware_inputs;
compiler.UserData = &shader->inputs;
if (compiler.Base.Error) {
fprintf(stderr, "r300 FP: Compiler Error:\n%sUsing a dummy shader"
- " instead.\n", compiler.Base.ErrorMsg);
+ " instead.\nIf there's an 'unknown opcode' message, please"
+ " file a bug report and attach this log.\n", compiler.Base.ErrorMsg);
if (shader->dummy) {
fprintf(stderr, "r300 FP: Cannot compile the dummy shader! "