#include "r300_context.h"
#include "r300_screen.h"
#include "r300_fs.h"
+#include "r300_reg.h"
#include "r300_tgsi_to_rc.h"
#include "radeon_code.h"
for (i = 0; i < texstate->sampler_state_count; i++) {
struct r300_sampler_state* s = texstate->sampler_states[i];
- struct r300_texture *t;
- if (!s || !texstate->sampler_views[i]) {
+ if (!s) {
continue;
}
- t = (struct r300_texture*)texstate->sampler_views[i]->base.texture;
-
if (s->state.compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
/* XXX Gallium doesn't provide us with any information regarding
* this mode, so we are screwed. I'm setting 0 = LUMINANCE. */
state->unit[i].texture_compare_func = s->state.compare_func;
}
- state->unit[i].fake_npot = t->uses_pitch;
+ if (texstate->sampler_views[i]) {
+ struct r300_texture *t;
+ t = (struct r300_texture*)texstate->sampler_views[i]->base.texture;
+
+ state->unit[i].fake_npot = t->uses_pitch;
+ }
state->unit[i].non_normalized_coords = !s->state.normalized_coords;
/* XXX this should probably take into account STR, not just S. */
r300_tgsi_to_rc(&ttr, tokens);
- shader->shadow_samplers = compiler.Base.Program.ShadowSamplers;
-
/**
* Transform the program to support WPOS.
*
"Giving up...\n");
abort();
}
+
+ rc_destroy(&compiler.Base);
r300_dummy_fragment_shader(r300, shader);
+ return;
}
/* Initialize numbers of constants for each type. */
}
}
+ /* Setup shader depth output. */
+ if (shader->code.writes_depth) {
+ shader->fg_depth_src = R300_FG_DEPTH_SRC_SHADER;
+ shader->us_out_w = R300_W_FMT_W24 | R300_W_SRC_US;
+ } else {
+ shader->fg_depth_src = R300_FG_DEPTH_SRC_SCAN;
+ shader->us_out_w = R300_W_FMT_W0 | R300_W_SRC_US;
+ }
+
/* And, finally... */
rc_destroy(&compiler.Base);
}