#include "r300_shader_semantics.h"
struct r300_fragment_shader_code {
+ struct tgsi_shader_info info;
+ struct r300_shader_semantics inputs;
+
+ /* Whether the shader was replaced by a dummy one due to a shader
+ * compilation failure. */
+ boolean dummy;
+
+ /* Numbers of constants for each type. */
+ unsigned externals_count;
+ unsigned immediates_count;
+ unsigned rc_state_count;
+
+ /* Registers for fragment depth output setup. */
+ uint32_t fg_depth_src; /* R300_FG_DEPTH_SRC: 0x4bd8 */
+ uint32_t us_out_w; /* R300_US_W_FMT: 0x46b4 */
+
struct r300_fragment_program_external_state compare_state;
struct rX00_fragment_program_code code;
/* Parent class */
struct pipe_shader_state state;
- struct tgsi_shader_info info;
- struct r300_shader_semantics inputs;
-
- /* Bits 0-15: TRUE if it's a shadow sampler, FALSE otherwise. */
- unsigned shadow_samplers;
-
/* Currently-bound fragment shader. */
struct r300_fragment_shader_code* shader;