#include "radeon_code.h"
#include "r300_shader_semantics.h"
-struct r300_fragment_shader {
- /* Parent class */
- struct pipe_shader_state state;
-
+struct r300_fragment_shader_code {
struct tgsi_shader_info info;
struct r300_shader_semantics inputs;
- /* Has this shader been translated yet? */
- boolean translated;
+ /* Whether the shader was replaced by a dummy one due to a shader
+ * compilation failure. */
+ boolean dummy;
- /* Compiled code */
+ /* Numbers of constants for each type. */
+ unsigned externals_count;
+ unsigned immediates_count;
+ unsigned rc_state_count;
+
+ /* Registers for fragment depth output setup. */
+ uint32_t fg_depth_src; /* R300_FG_DEPTH_SRC: 0x4bd8 */
+ uint32_t us_out_w; /* R300_US_W_FMT: 0x46b4 */
+
+ struct r300_fragment_program_external_state compare_state;
struct rX00_fragment_program_code code;
+
+ struct r300_fragment_shader_code* next;
};
+struct r300_fragment_shader {
+ /* Parent class */
+ struct pipe_shader_state state;
-void r300_translate_fragment_shader(struct r300_context* r300,
- struct r300_fragment_shader* fs);
+ /* Currently-bound fragment shader. */
+ struct r300_fragment_shader_code* shader;
+
+ /* List of the same shaders compiled with different texture-compare
+ * states. */
+ struct r300_fragment_shader_code* first;
+};
-static inline boolean r300_fragment_shader_writes_depth(struct r300_fragment_shader *fs)
+void r300_shader_read_fs_inputs(struct tgsi_shader_info* info,
+ struct r300_shader_semantics* fs_inputs);
+
+/* Return TRUE if the shader was switched and should be re-emitted. */
+boolean r300_pick_fragment_shader(struct r300_context* r300);
+
+static INLINE boolean r300_fragment_shader_writes_depth(struct r300_fragment_shader *fs)
{
if (!fs)
- return FALSE;
- return (fs->code.writes_depth) ? TRUE : FALSE;
+ return FALSE;
+ return (fs->shader->code.writes_depth) ? TRUE : FALSE;
}
+
#endif /* R300_FS_H */