#include "pipe/p_state.h"
#include "tgsi/tgsi_scan.h"
-#include "radeon_code.h"
+#include "compiler/radeon_code.h"
#include "r300_shader_semantics.h"
struct r300_fragment_shader_code {
unsigned immediates_count;
unsigned rc_state_count;
+ /* Registers for fragment depth output setup. */
+ uint32_t fg_depth_src; /* R300_FG_DEPTH_SRC: 0x4bd8 */
+ uint32_t us_out_w; /* R300_US_W_FMT: 0x46b4 */
+
struct r300_fragment_program_external_state compare_state;
struct rX00_fragment_program_code code;
+ unsigned cb_code_size;
+ uint32_t *cb_code;
+
struct r300_fragment_shader_code* next;
+
+ boolean write_all;
+
};
struct r300_fragment_shader {
return (fs->shader->code.writes_depth) ? TRUE : FALSE;
}
+static INLINE boolean r300_fragment_shader_writes_all(struct r300_fragment_shader *fs)
+{
+ if (!fs)
+ return FALSE;
+ return (fs->shader->write_all) ? TRUE : FALSE;
+}
#endif /* R300_FS_H */