#include "pipe/p_state.h"
#include "tgsi/tgsi_scan.h"
-#include "radeon_code.h"
+#include "compiler/radeon_code.h"
#include "r300_shader_semantics.h"
struct r300_fragment_shader_code {
- struct r300_fragment_program_external_state compare_state;
struct rX00_fragment_program_code code;
+ struct tgsi_shader_info info;
+ struct r300_shader_semantics inputs;
+
+ /* Whether the shader was replaced by a dummy one due to a shader
+ * compilation failure. */
+ boolean dummy;
+
+ /* Numbers of constants for each type. */
+ unsigned externals_count;
+ unsigned immediates_count;
+ unsigned rc_state_count;
+
+ /* Registers for fragment depth output setup. */
+ uint32_t fg_depth_src; /* R300_FG_DEPTH_SRC: 0x4bd8 */
+ uint32_t us_out_w; /* R300_US_W_FMT: 0x46b4 */
+
+ struct r300_fragment_program_external_state compare_state;
+
+ unsigned cb_code_size;
+ uint32_t *cb_code;
struct r300_fragment_shader_code* next;
+
+ boolean write_all;
+
};
struct r300_fragment_shader {
/* Parent class */
struct pipe_shader_state state;
- struct tgsi_shader_info info;
- struct r300_shader_semantics inputs;
-
- /* Bits 0-15: TRUE if it's a shadow sampler, FALSE otherwise. */
- unsigned shadow_samplers;
-
/* Currently-bound fragment shader. */
struct r300_fragment_shader_code* shader;
/* Return TRUE if the shader was switched and should be re-emitted. */
boolean r300_pick_fragment_shader(struct r300_context* r300);
-static INLINE boolean r300_fragment_shader_writes_depth(struct r300_fragment_shader *fs)
+static inline boolean r300_fragment_shader_writes_depth(struct r300_fragment_shader *fs)
{
if (!fs)
return FALSE;
return (fs->shader->code.writes_depth) ? TRUE : FALSE;
}
+static inline boolean r300_fragment_shader_writes_all(struct r300_fragment_shader *fs)
+{
+ if (!fs)
+ return FALSE;
+ return (fs->shader->write_all) ? TRUE : FALSE;
+}
#endif /* R300_FS_H */