/* We currently don't handle decompression for 3D textures and cubemaps
* correctly. */
if (tex->desc.b.b.target != PIPE_TEXTURE_1D &&
- tex->desc.b.b.target != PIPE_TEXTURE_2D)
+ tex->desc.b.b.target != PIPE_TEXTURE_2D &&
+ tex->desc.b.b.target != PIPE_TEXTURE_RECT)
return;
/* Cannot flush zmask of 16-bit zbuffers. */