#include "r300_hyperz.h"
#include "r300_reg.h"
#include "r300_fs.h"
+#include "r300_winsys.h"
+#include "util/u_format.h"
+#include "util/u_mm.h"
+
+/*
+ HiZ rules - taken from various docs
+ 1. HiZ only works on depth values
+ 2. Cannot HiZ if stencil fail or zfail is !KEEP
+ 3. on R300/400, HiZ is disabled if depth test is EQUAL
+ 4. comparison changes without clears usually mean disabling HiZ
+*/
/*****************************************************************************/
/* The HyperZ setup */
/*****************************************************************************/
+static bool r300_get_sc_hz_max(struct r300_context *r300)
+{
+ struct r300_dsa_state *dsa_state = r300->dsa_state.state;
+ int func = dsa_state->z_stencil_control & 0x7;
+ int ret = R300_SC_HYPERZ_MIN;
+
+ if (func >= 4 && func <= 7)
+ ret = R300_SC_HYPERZ_MAX;
+ return ret;
+}
+
+static bool r300_zfunc_same_direction(int func1, int func2)
+{
+ /* func1 is less/lessthan */
+ if (func1 == 1 || func1 == 2)
+ if (func2 == 3 || func2 == 4 || func2 == 5)
+ return FALSE;
+
+ if (func2 == 1 || func2 == 2)
+ if (func1 == 4 || func1 == 5)
+ return FALSE;
+ return TRUE;
+}
+
+static int r300_get_hiz_min(struct r300_context *r300)
+{
+ struct r300_dsa_state *dsa_state = r300->dsa_state.state;
+ int func = dsa_state->z_stencil_control & 0x7;
+ int ret = R300_HIZ_MIN;
+
+ if (func == 1 || func == 2)
+ ret = R300_HIZ_MAX;
+ return ret;
+}
+
+static boolean r300_dsa_stencil_op_not_keep(struct pipe_stencil_state *s)
+{
+ if (s->enabled && (s->fail_op != PIPE_STENCIL_OP_KEEP ||
+ s->zfail_op != PIPE_STENCIL_OP_KEEP))
+ return TRUE;
+ return FALSE;
+}
+
+static boolean r300_can_hiz(struct r300_context *r300)
+{
+ struct r300_dsa_state *dsa_state = r300->dsa_state.state;
+ struct pipe_depth_stencil_alpha_state *dsa = &dsa_state->dsa;
+ struct r300_screen* r300screen = r300->screen;
+ struct r300_hyperz_state *z = r300->hyperz_state.state;
+
+ /* shader writes depth - no HiZ */
+ if (r300_fragment_shader_writes_depth(r300_fs(r300))) /* (5) */
+ return FALSE;
+
+ if (r300->query_current)
+ return FALSE;
+ /* if stencil fail/zfail op is not KEEP */
+ if (r300_dsa_stencil_op_not_keep(&dsa->stencil[0]) ||
+ r300_dsa_stencil_op_not_keep(&dsa->stencil[1]))
+ return FALSE;
+
+ if (dsa->depth.enabled) {
+ /* if depth func is EQUAL pre-r500 */
+ if (dsa->depth.func == PIPE_FUNC_EQUAL && !r300screen->caps.is_r500)
+ return FALSE;
+ /* if depth func is NOTEQUAL */
+ if (dsa->depth.func == PIPE_FUNC_NOTEQUAL)
+ return FALSE;
+ }
+ /* depth comparison function - if just cleared save and return okay */
+ if (z->current_func == -1) {
+ int func = dsa_state->z_stencil_control & 0x7;
+ if (func != 0 && func != 7)
+ z->current_func = dsa_state->z_stencil_control & 0x7;
+ } else {
+ /* simple don't change */
+ if (!r300_zfunc_same_direction(z->current_func, (dsa_state->z_stencil_control & 0x7))) {
+ DBG(r300, DBG_HYPERZ, "z func changed direction - disabling hyper-z %d -> %d\n", z->current_func, dsa_state->z_stencil_control);
+ return FALSE;
+ }
+ }
+ return TRUE;
+}
+
static void r300_update_hyperz(struct r300_context* r300)
{
struct r300_hyperz_state *z =
(struct r300_hyperz_state*)r300->hyperz_state.state;
+ struct pipe_framebuffer_state *fb =
+ (struct pipe_framebuffer_state*)r300->fb_state.state;
+ struct r300_texture *zstex =
+ fb->zsbuf ? r300_texture(fb->zsbuf->texture) : NULL;
+ boolean zmask_in_use = FALSE;
+ boolean hiz_in_use = FALSE;
+ z->gb_z_peq_config = 0;
z->zb_bw_cntl = 0;
z->sc_hyperz = R300_SC_HYPERZ_ADJ_2;
+ z->flush = 0;
- if (r300->cbzb_clear)
+ if (r300->cbzb_clear) {
z->zb_bw_cntl |= R300_ZB_CB_CLEAR_CACHE_LINE_WRITE_ONLY;
+ return;
+ }
+
+ if (!zstex)
+ return;
+
+ if (!r300->rws->get_value(r300->rws, R300_CAN_HYPERZ))
+ return;
+
+ zmask_in_use = zstex->zmask_in_use[fb->zsbuf->level];
+ hiz_in_use = zstex->hiz_in_use[fb->zsbuf->level];
+
+ /* Z fastfill. */
+ if (zmask_in_use) {
+ z->zb_bw_cntl |= R300_FAST_FILL_ENABLE; /* | R300_FORCE_COMPRESSED_STENCIL_VALUE_ENABLE;*/
+ }
+
+ /* Zbuffer compression. */
+ if (zmask_in_use && r300->z_compression) {
+ z->zb_bw_cntl |= R300_RD_COMP_ENABLE;
+ if (r300->z_decomp_rd == false)
+ z->zb_bw_cntl |= R300_WR_COMP_ENABLE;
+ }
+ /* RV350 and up optimizations. */
+ /* The section 10.4.9 in the docs is a lie. */
+ if (r300->z_compression == RV350_Z_COMPRESS_88)
+ z->gb_z_peq_config |= R300_GB_Z_PEQ_CONFIG_Z_PEQ_SIZE_8_8;
+
+ if (hiz_in_use) {
+ bool can_hiz = r300_can_hiz(r300);
+ if (can_hiz) {
+ z->zb_bw_cntl |= R300_HIZ_ENABLE;
+ z->sc_hyperz |= R300_SC_HYPERZ_ENABLE;
+ z->sc_hyperz |= r300_get_sc_hz_max(r300);
+ z->zb_bw_cntl |= r300_get_hiz_min(r300);
+ }
+ }
+
+ /* R500-specific features and optimizations. */
+ if (r300->screen->caps.is_r500) {
+ z->zb_bw_cntl |= R500_HIZ_FP_EXP_BITS_3;
+ z->zb_bw_cntl |=
+ R500_HIZ_EQUAL_REJECT_ENABLE |
+ R500_PEQ_PACKING_ENABLE |
+ R500_COVERED_PTR_MASKING_ENABLE;
+ }
}
/*****************************************************************************/
} else {
ztop_state->z_buffer_top = R300_ZTOP_ENABLE;
}
-
if (ztop_state->z_buffer_top != old_ztop)
r300->ztop_state.dirty = TRUE;
}
+#define ALIGN_DIVUP(x, y) (((x) + (y) - 1) / (y))
+
+static void r300_update_hiz_clear(struct r300_context *r300)
+{
+ struct pipe_framebuffer_state *fb =
+ (struct pipe_framebuffer_state*)r300->fb_state.state;
+ uint32_t height;
+
+ height = ALIGN_DIVUP(fb->zsbuf->height, 4);
+ r300->hiz_clear.size = height * 4;
+}
+
+static void r300_update_zmask_clear(struct r300_context *r300)
+{
+ struct pipe_framebuffer_state *fb =
+ (struct pipe_framebuffer_state*)r300->fb_state.state;
+ uint32_t height;
+ int mult;
+
+ if (r300->z_compression == RV350_Z_COMPRESS_88)
+ mult = 8;
+ else
+ mult = 4;
+
+ height = ALIGN_DIVUP(fb->zsbuf->height, mult);
+
+ r300->zmask_clear.size = height * 4;
+}
+
void r300_update_hyperz_state(struct r300_context* r300)
{
r300_update_ztop(r300);
if (r300->hyperz_state.dirty) {
r300_update_hyperz(r300);
}
+
+ if (r300->hiz_clear.dirty) {
+ r300_update_hiz_clear(r300);
+ }
+ if (r300->zmask_clear.dirty) {
+ r300_update_zmask_clear(r300);
+ }
+}
+
+void r300_hiz_alloc_block(struct r300_context *r300, struct r300_surface *surf)
+{
+ struct r300_texture *tex;
+ uint32_t zsize, ndw;
+ int level = surf->base.level;
+
+ tex = r300_texture(surf->base.texture);
+
+ if (tex->hiz_mem[level])
+ return;
+
+ zsize = tex->desc.layer_size_in_bytes[level];
+ zsize /= util_format_get_blocksize(tex->desc.b.b.format);
+ ndw = ALIGN_DIVUP(zsize, 64);
+
+ tex->hiz_mem[level] = u_mmAllocMem(r300->hiz_mm, ndw, 0, 0);
+ return;
+}
+
+void r300_zmask_alloc_block(struct r300_context *r300, struct r300_surface *surf, int compress)
+{
+ int bsize = 256;
+ uint32_t zsize, ndw;
+ int level = surf->base.level;
+ struct r300_texture *tex;
+
+ tex = r300_texture(surf->base.texture);
+
+ /* We currently don't handle decompression for 3D textures and cubemaps
+ * correctly. */
+ if (tex->desc.b.b.target != PIPE_TEXTURE_1D &&
+ tex->desc.b.b.target != PIPE_TEXTURE_2D &&
+ tex->desc.b.b.target != PIPE_TEXTURE_RECT)
+ return;
+
+ /* Cannot flush zmask of 16-bit zbuffers. */
+ if (util_format_get_blocksizebits(tex->desc.b.b.format) == 16)
+ return;
+
+ if (tex->zmask_mem[level])
+ return;
+
+ zsize = tex->desc.layer_size_in_bytes[level];
+ zsize /= util_format_get_blocksize(tex->desc.b.b.format);
+
+ /* each zmask dword represents 16 4x4 blocks - which is 256 pixels
+ or 16 8x8 depending on the gb peq flag = 1024 pixels */
+ if (compress == RV350_Z_COMPRESS_88)
+ bsize = 1024;
+
+ ndw = ALIGN_DIVUP(zsize, bsize);
+ tex->zmask_mem[level] = u_mmAllocMem(r300->zmask_mm, ndw, 0, 0);
+ return;
+}
+
+boolean r300_hyperz_init_mm(struct r300_context *r300)
+{
+ struct r300_screen* r300screen = r300->screen;
+ int frag_pipes = r300screen->caps.num_frag_pipes;
+
+ r300->zmask_mm = u_mmInit(0, r300screen->caps.zmask_ram * frag_pipes);
+ if (!r300->zmask_mm)
+ return FALSE;
+
+ if (r300screen->caps.hiz_ram) {
+ r300->hiz_mm = u_mmInit(0, r300screen->caps.hiz_ram * frag_pipes);
+ if (!r300->hiz_mm) {
+ u_mmDestroy(r300->zmask_mm);
+ r300->zmask_mm = NULL;
+ return FALSE;
+ }
+ }
+
+ return TRUE;
+}
+
+void r300_hyperz_destroy_mm(struct r300_context *r300)
+{
+ struct r300_screen* r300screen = r300->screen;
+
+ if (r300screen->caps.hiz_ram) {
+ u_mmDestroy(r300->hiz_mm);
+ r300->hiz_mm = NULL;
+ }
+
+ u_mmDestroy(r300->zmask_mm);
+ r300->zmask_mm = NULL;
}