r300render->r300 = r300;
- /* XXX find real numbers plz */
- r300render->base.max_vertex_buffer_bytes = 128 * 1024;
+ r300render->base.max_vertex_buffer_bytes = 1024 * 1024;
r300render->base.max_indices = 16 * 1024;
r300render->base.get_vertex_info = r300_render_get_vertex_info;