#include "util/u_prim.h"
#include "r300_cs.h"
+#include "r300_cb.h"
#include "r300_context.h"
#include "r300_screen_buffer.h"
#include "r300_emit.h"
#include <limits.h>
+#define IMMD_DWORDS 32
+
static uint32_t r300_translate_primitive(unsigned prim)
{
switch (prim) {
return FALSE;
}
- if (count > 10) {
+ if (count * r300->velems->vertex_size_dwords > IMMD_DWORDS) {
return FALSE;
}
struct pipe_vertex_element* velem;
struct pipe_vertex_buffer* vbuf;
unsigned vertex_element_count = r300->velems->count;
- unsigned i, v, vbi, dw, elem_offset, dwords;
+ unsigned i, v, vbi, dwords;
/* Size of the vertex, in dwords. */
- unsigned vertex_size = 0;
-
- /* Offsets of the attribute, in dwords, from the start of the vertex. */
- unsigned offset[PIPE_MAX_ATTRIBS];
+ unsigned vertex_size = r300->velems->vertex_size_dwords;
/* Size of the vertex element, in dwords. */
unsigned size[PIPE_MAX_ATTRIBS];
/* Stride to the same attrib in the next vertex in the vertex buffer,
* in dwords. */
- unsigned stride[PIPE_MAX_ATTRIBS] = {0};
+ unsigned stride[PIPE_MAX_ATTRIBS];
/* Mapped vertex buffers. */
- uint32_t* map[PIPE_MAX_ATTRIBS] = {0};
- struct pipe_transfer* transfer[PIPE_MAX_ATTRIBS] = {NULL};
+ uint32_t* map[PIPE_MAX_ATTRIBS];
+ uint32_t* mapelem[PIPE_MAX_ATTRIBS];
+ struct pipe_transfer* transfer[PIPE_MAX_ATTRIBS] = {0};
- CS_LOCALS(r300);
+ CB_LOCALS;
/* Calculate the vertex size, offsets, strides etc. and map the buffers. */
for (i = 0; i < vertex_element_count; i++) {
velem = &r300->velems->velem[i];
- offset[i] = velem->src_offset / 4;
size[i] = r300->velems->hw_format_size[i] / 4;
- vertex_size += size[i];
vbi = velem->vertex_buffer_index;
+ vbuf = &r300->vertex_buffer[vbi];
+ stride[i] = vbuf->stride / 4;
/* Map the buffer. */
- if (!map[vbi]) {
- vbuf = &r300->vertex_buffer[vbi];
+ if (!transfer[vbi]) {
map[vbi] = (uint32_t*)pipe_buffer_map(&r300->context,
vbuf->buffer,
PIPE_TRANSFER_READ,
&transfer[vbi]);
- map[vbi] += vbuf->buffer_offset / 4;
- stride[vbi] = vbuf->stride / 4;
+ map[vbi] += (vbuf->buffer_offset / 4) + stride[i] * start;
}
+ mapelem[i] = map[vbi] + (velem->src_offset / 4);
}
dwords = 9 + count * vertex_size;
r300_prepare_for_rendering(r300, PREP_FIRST_DRAW, NULL, dwords, 0, 0, NULL);
- BEGIN_CS(dwords);
- OUT_CS_REG(R300_GA_COLOR_CONTROL,
+ BEGIN_CS_AS_CB(r300, dwords);
+ OUT_CB_REG(R300_GA_COLOR_CONTROL,
r300_provoking_vertex_fixes(r300, mode));
- OUT_CS_REG(R300_VAP_VTX_SIZE, vertex_size);
- OUT_CS_REG_SEQ(R300_VAP_VF_MAX_VTX_INDX, 2);
- OUT_CS(count - 1);
- OUT_CS(0);
- OUT_CS_PKT3(R300_PACKET3_3D_DRAW_IMMD_2, count * vertex_size);
- OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_EMBEDDED | (count << 16) |
+ OUT_CB_REG(R300_VAP_VTX_SIZE, vertex_size);
+ OUT_CB_REG_SEQ(R300_VAP_VF_MAX_VTX_INDX, 2);
+ OUT_CB(count - 1);
+ OUT_CB(0);
+ OUT_CB_PKT3(R300_PACKET3_3D_DRAW_IMMD_2, count * vertex_size);
+ OUT_CB(R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_EMBEDDED | (count << 16) |
r300_translate_primitive(mode));
/* Emit vertices. */
for (v = 0; v < count; v++) {
for (i = 0; i < vertex_element_count; i++) {
- velem = &r300->velems->velem[i];
- vbi = velem->vertex_buffer_index;
- elem_offset = offset[i] + stride[vbi] * (v + start);
-
- for (dw = 0; dw < size[i]; dw++) {
- OUT_CS(map[vbi][elem_offset + dw]);
- }
+ OUT_CB_TABLE(&mapelem[i][stride[i] * v], size[i]);
}
}
- END_CS;
+ END_CB;
/* Unmap buffers. */
for (i = 0; i < vertex_element_count; i++) {
vbi = r300->velems->velem[i].vertex_buffer_index;
- if (map[vbi]) {
+ if (transfer[vbi]) {
vbuf = &r300->vertex_buffer[vbi];
pipe_buffer_unmap(&r300->context, vbuf->buffer, transfer[vbi]);
- map[vbi] = NULL;
+ transfer[vbi] = NULL;
}
}
}
return;
}
+ /* Index buffer range checking. */
+ if ((start + count) * indexSize > indexBuffer->width0) {
+ fprintf(stderr, "r300: Invalid index buffer range. Skipping rendering.\n");
+ return;
+ }
+
/* Set up fallback for incompatible vertex layout if needed. */
if (r300->incompatible_vb_layout || r300->velems->incompatible_layout) {
r300_begin_vertex_translate(r300);
struct pipe_subresource subsrc)
{
struct r300_context* r300 = r300_context(pipe);
- struct r300_texture* tex;
- CS_LOCALS(r300);
+ struct r300_aa_state *aa = (struct r300_aa_state*)r300->aa_state.state;
+ struct pipe_surface* srcsurf = src->screen->get_tex_surface(src->screen,
+ src, subsrc.face, subsrc.level, 0, 0);
+ float color[] = {0, 0, 0, 0};
- assert(tex && tex->buffer && "resolvebuf is marked, but NULL!");
+ DBG(r300, DBG_DRAW, "r300: Resolving resource...\n");
- OUT_CS_REG_SEQ(R300_RB3D_AARESOLVE_OFFSET, 1);
- OUT_CS_TEX_RELOC(tex, tex->offset, 0, RADEON_GEM_DOMAIN_VRAM, 0);
+ /* Enable AA resolve. */
+ aa->dest = r300_surface(
+ dest->screen->get_tex_surface(dest->screen, dest, subdest.face,
+ subdest.level, 0, 0));
- OUT_CS_REG_SEQ(R300_RB3D_AARESOLVE_PITCH, 1);
- OUT_CS_TEX_RELOC(tex, tex->fb_state.colorpitch[tex->level],
- 0, RADEON_GEM_DOMAIN_VRAM, 0);
-
- OUT_CS_REG(R300_RB3D_AARESOLVE_CTL,
+ aa->aaresolve_ctl =
R300_RB3D_AARESOLVE_CTL_AARESOLVE_MODE_RESOLVE |
- R300_RB3D_AARESOLVE_CTL_AARESOLVE_ALPHA_AVERAGE);
+ R300_RB3D_AARESOLVE_CTL_AARESOLVE_ALPHA_AVERAGE;
+ r300->aa_state.size = 12;
+ r300->aa_state.dirty = TRUE;
+
+ /* Resolve the surface. */
+ r300->context.clear_render_target(pipe,
+ srcsurf, color, 0, 0, src->width0, src->height0);
- r300->context.resource_fill_region(pipe,
- src, subsrc, 0, 0, 0, src->width0, src->height0, 0x0);
+ /* Disable AA resolve. */
+ aa->aaresolve_ctl = 0;
+ r300->aa_state.size = 4;
+ r300->aa_state.dirty = TRUE;
- OUT_CS_REG(R300_RB3D_AARESOLVE_CTL, 0x0);
+ pipe_surface_reference((struct pipe_surface**)&srcsurf, NULL);
+ pipe_surface_reference((struct pipe_surface**)&aa->dest, NULL);
}
void r300_init_render_functions(struct r300_context *r300)