case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
case PIPE_CAP_CONDITIONAL_RENDER:
case PIPE_CAP_TEXTURE_BARRIER:
+ case PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS:
+ case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
+ case PIPE_CAP_VERTEX_COLOR_CLAMPED:
return 1;
/* r300 cannot do swizzling of compressed textures. Supported otherwise. */
return util_format_s3tc_enabled ? r300screen->caps.dxtc_swizzle : 1;
/* Supported on r500 only. */
- case PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL:
+ case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
case PIPE_CAP_SM3:
return is_r500 ? 1 : 0;
case PIPE_CAP_DUAL_SOURCE_BLEND:
case PIPE_CAP_INDEP_BLEND_ENABLE:
case PIPE_CAP_INDEP_BLEND_FUNC:
- case PIPE_CAP_DEPTH_CLAMP:
+ case PIPE_CAP_DEPTH_CLIP_DISABLE:
case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
case PIPE_CAP_SHADER_STENCIL_EXPORT:
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
case PIPE_CAP_SCALED_RESOLVE:
case PIPE_CAP_MIN_TEXEL_OFFSET:
case PIPE_CAP_MAX_TEXEL_OFFSET:
- case PIPE_CAP_STREAM_OUTPUT:
+ case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
+ case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
+ case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
+ case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
+ case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
return 0;
/* SWTCL-only features. */
return 1;
case PIPE_SHADER_CAP_MAX_TEMPS:
return is_r500 ? 128 : is_r400 ? 64 : 32;
- case PIPE_SHADER_CAP_MAX_ADDRS:
- return 0;
case PIPE_SHADER_CAP_MAX_PREDS:
return is_r500 ? 1 : 0;
+ case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
+ return r300screen->caps.num_tex_units;
+ case PIPE_SHADER_CAP_MAX_ADDRS:
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
case PIPE_SHADER_CAP_INTEGERS:
case PIPE_SHADER_CAP_OUTPUT_READ:
return 0;
- case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
- return r300screen->caps.num_tex_units;
}
break;
case PIPE_SHADER_VERTEX:
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
return is_r500 ? 1024 : 256;
- case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
- case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
- return 0;
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
return is_r500 ? 4 : 0; /* For loops; not sure about conditionals. */
case PIPE_SHADER_CAP_MAX_INPUTS:
return is_r500 ? 4 : 0; /* XXX guessed. */
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
return 1;
+ case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
+ case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
case PIPE_SHADER_CAP_SUBROUTINES:
case PIPE_SHADER_CAP_INTEGERS:
+ case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_OUTPUT_READ:
return 0;
}
case PIPE_VIDEO_CAP_MAX_WIDTH:
case PIPE_VIDEO_CAP_MAX_HEIGHT:
return vl_video_buffer_max_size(screen);
- case PIPE_VIDEO_CAP_NUM_BUFFERS_DESIRED:
- return vl_num_buffers_desired(screen, profile);
+ case PIPE_VIDEO_CAP_PREFERED_FORMAT:
+ return PIPE_FORMAT_NV12;
default:
return 0;
}