int bcolor[ATTR_COLOR_COUNT];
int generic[ATTR_GENERIC_COUNT];
int fog;
+ int wpos;
};
static INLINE void r300_shader_semantics_reset(
info->pos = ATTR_UNUSED;
info->psize = ATTR_UNUSED;
info->fog = ATTR_UNUSED;
+ info->wpos = ATTR_UNUSED;
for (i = 0; i < ATTR_COLOR_COUNT; i++) {
info->color[i] = ATTR_UNUSED;