#include "r300_fs.h"
#include "r300_texture.h"
#include "r300_vs.h"
-#include "r300_winsys.h"
/* r300_state: Functions used to intialize state context by translating
* Gallium state objects into semi-native r300 state objects. */
struct r300_context* r300 = r300_context(pipe);
UPDATE_STATE(state, r300->blend_state);
-
- if (r300->fs.state && r300_pick_fragment_shader(r300)) {
- r300_mark_fs_code_dirty(r300);
- }
}
/* Free blend state. */
dsa->z_stencil_control |=
(r300_translate_depth_stencil_function(state->depth.func) <<
R300_Z_FUNC_SHIFT);
+ } else {
+ /* We must enable depth test, otherwise occlusion queries won't work. */
+ dsa->z_buffer_control |= R300_Z_ENABLE;
+ dsa->z_stencil_control |= R300_ZS_ALWAYS;
}
/* Stencil buffer setup. */
OUT_CB_REG(R500_FG_ALPHA_VALUE, dsa->alpha_value);
END_CB;
+ /* We must enable depth test, otherwise occlusion queries won't work.
+ * We setup a dummy zbuffer to silent the CS checker, see emit_fb_state. */
BEGIN_CB(dsa->cb_zb_no_readwrite, 10);
OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function);
OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
- OUT_CB(0);
- OUT_CB(0);
+ OUT_CB(R300_Z_ENABLE);
+ OUT_CB(R300_ZS_ALWAYS);
OUT_CB(0);
OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, 0);
OUT_CB_REG(R500_FG_ALPHA_VALUE, dsa->alpha_value);
BEGIN_CB(dsa->cb_fp16_zb_no_readwrite, 10);
OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function_fp16);
OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
- OUT_CB(0);
- OUT_CB(0);
+ OUT_CB(R300_Z_ENABLE);
+ OUT_CB(R300_ZS_ALWAYS);
OUT_CB(0);
OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, 0);
OUT_CB_REG(R500_FG_ALPHA_VALUE, dsa->alpha_value);
enum r300_fb_state_change change)
{
struct pipe_framebuffer_state *state = r300->fb_state.state;
- boolean can_hyperz = r300->rws->get_value(r300->rws, R300_CAN_HYPERZ);
r300_mark_atom_dirty(r300, &r300->gpu_flush);
r300_mark_atom_dirty(r300, &r300->fb_state);
/* Now compute the fb_state atom size. */
r300->fb_state.size = 2 + (8 * state->nr_cbufs);
- if (r300->cbzb_clear)
+ if (r300->cbzb_clear) {
r300->fb_state.size += 10;
- else if (state->zsbuf) {
+ } else if (state->zsbuf) {
r300->fb_state.size += 10;
- if (can_hyperz)
+ if (r300->hyperz_enabled)
r300->fb_state.size += 8;
+ } else if (state->nr_cbufs) {
+ r300->fb_state.size += 10;
}
/* The size of the rest of atoms stays the same. */
struct pipe_framebuffer_state *old_state = r300->fb_state.state;
unsigned max_width, max_height, i;
uint32_t zbuffer_bpp = 0;
+ boolean unlock_zbuffer = FALSE;
if (r300->screen->caps.is_r500) {
max_width = max_height = 4096;
return;
}
- if (old_state->zsbuf && r300->zmask_in_use && !r300->hyperz_locked) {
+ if (old_state->zsbuf && r300->zmask_in_use && !r300->locked_zbuffer) {
/* There is a zmask in use, what are we gonna do? */
if (state->zsbuf) {
if (!pipe_surface_equal(old_state->zsbuf, state->zsbuf)) {
}
} else {
/* We don't bind another zbuffer, so lock the current one. */
- r300->hyperz_locked = TRUE;
pipe_surface_reference(&r300->locked_zbuffer, old_state->zsbuf);
}
- } else if (r300->hyperz_locked && r300->locked_zbuffer) {
+ } else if (r300->locked_zbuffer) {
/* We have a locked zbuffer now, what are we gonna do? */
if (state->zsbuf) {
if (!pipe_surface_equal(r300->locked_zbuffer, state->zsbuf)) {
r300->hiz_in_use = FALSE;
} else {
/* We are binding the locked zbuffer again, so unlock it. */
- r300->hyperz_locked = FALSE;
+ unlock_zbuffer = TRUE;
}
}
}
+ assert(state->zsbuf || (r300->locked_zbuffer && !unlock_zbuffer) || !r300->zmask_in_use);
/* Need to reset clamping or colormask. */
r300_mark_atom_dirty(r300, &r300->blend_state);
util_copy_framebuffer_state(r300->fb_state.state, state);
- if (!r300->hyperz_locked) {
+ if (unlock_zbuffer) {
pipe_surface_reference(&r300->locked_zbuffer, NULL);
}
{
struct r300_context* r300 = r300_context(pipe);
struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
- struct pipe_framebuffer_state *fb = r300->fb_state.state;
- boolean last_multi_write;
if (fs == NULL) {
r300->fs.state = NULL;
return;
}
- last_multi_write = r300_fragment_shader_writes_all(r300_fs(r300));
-
r300->fs.state = fs;
- r300_pick_fragment_shader(r300);
- r300_mark_fs_code_dirty(r300);
-
- if (fb->nr_cbufs > 1 &&
- last_multi_write != r300_fragment_shader_writes_all(fs)) {
- r300_mark_fb_state_dirty(r300, R300_CHANGED_MULTIWRITE);
- }
+ r300->fs_status = FRAGMENT_SHADER_DIRTY;
r300_mark_atom_dirty(r300, &r300->rs_block_state); /* Will be updated before the emission. */
}
float point_texcoord_bottom = 0;/* R300_GA_POINT_T0: 0x4204 */
float point_texcoord_right = 1; /* R300_GA_POINT_S1: 0x4208 */
float point_texcoord_top = 0; /* R300_GA_POINT_T1: 0x420c */
- boolean vclamp = TRUE;
+ boolean vclamp = state->clamp_vertex_color;
CB_LOCALS;
/* Copy rasterizer state. */
struct r300_rs_state* rs = (struct r300_rs_state*)state;
int last_sprite_coord_enable = r300->sprite_coord_enable;
boolean last_two_sided_color = r300->two_sided_color;
+ boolean last_frag_clamp = r300->frag_clamp;
if (r300->draw && rs) {
draw_set_rasterizer_state(r300->draw, &rs->rs_draw, state);
r300->polygon_offset_enabled = rs->polygon_offset_enable;
r300->sprite_coord_enable = rs->rs.sprite_coord_enable;
r300->two_sided_color = rs->rs.light_twoside;
+ r300->frag_clamp = rs->rs.clamp_fragment_color;
} else {
r300->polygon_offset_enabled = FALSE;
r300->sprite_coord_enable = 0;
r300->two_sided_color = FALSE;
+ r300->frag_clamp = FALSE;
}
UPDATE_STATE(state, r300->rs_state);
last_two_sided_color != r300->two_sided_color) {
r300_mark_atom_dirty(r300, &r300->rs_block_state);
}
+
+ if (last_frag_clamp != r300->frag_clamp &&
+ r300->fs_status == FRAGMENT_SHADER_VALID) {
+ r300->fs_status = FRAGMENT_SHADER_MAYBE_DIRTY;
+ }
}
/* Free rasterizer state. */
sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
state->mag_img_filter,
state->min_mip_filter,
- state->max_anisotropy > 0);
+ state->max_anisotropy > 1);
sampler->filter0 |= r300_anisotropy(state->max_anisotropy);
boolean dxtc_swizzle = r300_screen(pipe->screen)->caps.dxtc_swizzle;
if (view) {
+ unsigned hwformat;
+
view->base = *templ;
view->base.reference.count = 1;
view->base.context = pipe;
view->swizzle[2] = templ->swizzle_b;
view->swizzle[3] = templ->swizzle_a;
+ hwformat = r300_translate_texformat(templ->format,
+ view->swizzle,
+ is_r500,
+ dxtc_swizzle);
+
+ if (hwformat == ~0) {
+ fprintf(stderr, "r300: Ooops. Got unsupported format %s in %s.\n",
+ util_format_short_name(templ->format), __func__);
+ }
+ assert(hwformat != ~0);
+
view->format = tex->tx_format;
- view->format.format1 |= r300_translate_texformat(templ->format,
- view->swizzle,
- is_r500,
- dxtc_swizzle);
+ view->format.format1 |= hwformat;
if (is_r500) {
view->format.format2 |= r500_tx_format_msb_bit(templ->format);
}
}
r300_mark_atom_dirty(r300, &r300->viewport_state);
- if (r300->fs.state && r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED) {
+ if (r300->fs.state && r300_fs(r300)->shader &&
+ r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED) {
r300_mark_atom_dirty(r300, &r300->fs_rc_constant_state);
}
}
}
}
+static void r300_texture_barrier(struct pipe_context *pipe)
+{
+ struct r300_context *r300 = r300_context(pipe);
+
+ r300_mark_atom_dirty(r300, &r300->gpu_flush);
+ r300_mark_atom_dirty(r300, &r300->texture_cache_inval);
+}
+
void r300_init_state_functions(struct r300_context* r300)
{
r300->context.create_blend_state = r300_create_blend_state;
r300->context.create_vs_state = r300_create_vs_state;
r300->context.bind_vs_state = r300_bind_vs_state;
r300->context.delete_vs_state = r300_delete_vs_state;
+
+ r300->context.texture_barrier = r300_texture_barrier;
}