#include "draw/draw_context.h"
#include "util/u_framebuffer.h"
+#include "util/u_half.h"
#include "util/u_math.h"
#include "util/u_mm.h"
#include "util/u_memory.h"
#include "r300_fs.h"
#include "r300_texture.h"
#include "r300_vs.h"
-#include "r300_winsys.h"
/* r300_state: Functions used to intialize state context by translating
* Gallium state objects into semi-native r300 state objects. */
struct r300_screen* r300screen = r300_screen(pipe->screen);
struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
uint32_t blend_control = 0; /* R300_RB3D_CBLEND: 0x4e04 */
+ uint32_t blend_control_noclamp = 0; /* R300_RB3D_CBLEND: 0x4e04 */
uint32_t alpha_blend_control = 0; /* R300_RB3D_ABLEND: 0x4e08 */
+ uint32_t alpha_blend_control_noclamp = 0; /* R300_RB3D_ABLEND: 0x4e08 */
uint32_t color_channel_mask = 0; /* R300_RB3D_COLOR_CHANNEL_MASK: 0x4e0c */
uint32_t rop = 0; /* R300_RB3D_ROPCNTL: 0x4e18 */
uint32_t dither = 0; /* R300_RB3D_DITHER_CTL: 0x4e50 */
CB_LOCALS;
+ blend->state = *state;
+
if (state->rt[0].blend_enable)
{
unsigned eqRGB = state->rt[0].rgb_func;
/* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
* this is just the crappy D3D naming */
- blend_control = R300_ALPHA_BLEND_ENABLE |
- r300_translate_blend_function(eqRGB) |
+ blend_control = blend_control_noclamp =
+ R300_ALPHA_BLEND_ENABLE |
( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) |
( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT);
+ blend_control |=
+ r300_translate_blend_function(eqRGB, TRUE);
+ blend_control_noclamp |=
+ r300_translate_blend_function(eqRGB, FALSE);
/* Optimization: some operations do not require the destination color.
*
srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) {
/* Enable reading from the colorbuffer. */
blend_control |= R300_READ_ENABLE;
+ blend_control_noclamp |= R300_READ_ENABLE;
if (r300screen->caps.is_r500) {
/* Optimization: Depending on incoming pixels, we can
/* separate alpha */
if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
blend_control |= R300_SEPARATE_ALPHA_ENABLE;
- alpha_blend_control =
- r300_translate_blend_function(eqA) |
+ blend_control_noclamp |= R300_SEPARATE_ALPHA_ENABLE;
+ alpha_blend_control = alpha_blend_control_noclamp =
(r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
(r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
+ alpha_blend_control |=
+ r300_translate_blend_function(eqA, TRUE);
+ alpha_blend_control_noclamp |=
+ r300_translate_blend_function(eqA, FALSE);
}
}
*/
/* Build a command buffer. */
- BEGIN_CB(blend->cb, 8);
+ BEGIN_CB(blend->cb_clamp, 8);
OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
OUT_CB(blend_control);
OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
END_CB;
+ /* Build a command buffer. */
+ BEGIN_CB(blend->cb_noclamp, 8);
+ OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
+ OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
+ OUT_CB(blend_control_noclamp);
+ OUT_CB(alpha_blend_control_noclamp);
+ OUT_CB(color_channel_mask);
+ OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
+ END_CB;
+
/* The same as above, but with no colorbuffer reads and writes. */
BEGIN_CB(blend->cb_no_readwrite, 8);
OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
const struct pipe_blend_color* color)
{
struct r300_context* r300 = r300_context(pipe);
- struct r300_blend_color_state* state =
+ struct pipe_framebuffer_state *fb = r300->fb_state.state;
+ struct r300_blend_color_state *state =
(struct r300_blend_color_state*)r300->blend_color_state.state;
+ struct pipe_blend_color c;
+ enum pipe_format format = fb->nr_cbufs ? fb->cbufs[0]->format : 0;
CB_LOCALS;
+ state->state = *color; /* Save it, so that we can reuse it in set_fb_state */
+ c = *color;
+
+ /* The blend color is dependent on the colorbuffer format. */
+ if (fb->nr_cbufs) {
+ switch (format) {
+ case PIPE_FORMAT_R8_UNORM:
+ case PIPE_FORMAT_L8_UNORM:
+ case PIPE_FORMAT_I8_UNORM:
+ c.color[1] = c.color[0];
+ break;
+
+ case PIPE_FORMAT_A8_UNORM:
+ c.color[1] = c.color[3];
+ break;
+
+ case PIPE_FORMAT_R8G8_UNORM:
+ c.color[2] = c.color[1];
+ break;
+
+ case PIPE_FORMAT_L8A8_UNORM:
+ c.color[2] = c.color[3];
+ break;
+
+ default:;
+ }
+ }
+
if (r300->screen->caps.is_r500) {
- /* XXX if FP16 blending is enabled, we should use the FP16 format */
BEGIN_CB(state->cb, 3);
OUT_CB_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR, 2);
- OUT_CB(float_to_fixed10(color->color[0]) |
- (float_to_fixed10(color->color[3]) << 16));
- OUT_CB(float_to_fixed10(color->color[2]) |
- (float_to_fixed10(color->color[1]) << 16));
+
+ switch (format) {
+ case PIPE_FORMAT_R16G16B16A16_FLOAT:
+ OUT_CB(util_float_to_half(c.color[2]) |
+ (util_float_to_half(c.color[3]) << 16));
+ OUT_CB(util_float_to_half(c.color[0]) |
+ (util_float_to_half(c.color[1]) << 16));
+ break;
+
+ default:
+ OUT_CB(float_to_fixed10(c.color[0]) |
+ (float_to_fixed10(c.color[3]) << 16));
+ OUT_CB(float_to_fixed10(c.color[2]) |
+ (float_to_fixed10(c.color[1]) << 16));
+ }
+
END_CB;
} else {
union util_color uc;
- util_pack_color(color->color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
+ util_pack_color(c.color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
BEGIN_CB(state->cb, 2);
OUT_CB_REG(R300_RB3D_BLEND_COLOR, uc.ui);
(struct r300_clip_state*)r300->clip_state.state;
CB_LOCALS;
- clip->clip = *state;
-
if (r300->screen->caps.has_tcl) {
- r300->clip_state.size = 2 + !!state->nr * 3 + state->nr * 4;
-
BEGIN_CB(clip->cb, r300->clip_state.size);
- if (state->nr) {
- OUT_CB_REG(R300_VAP_PVS_VECTOR_INDX_REG,
+ OUT_CB_REG(R300_VAP_PVS_VECTOR_INDX_REG,
(r300->screen->caps.is_r500 ?
R500_PVS_UCP_START : R300_PVS_UCP_START));
- OUT_CB_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, state->nr * 4);
- OUT_CB_TABLE(state->ucp, state->nr * 4);
- }
- OUT_CB_REG(R300_VAP_CLIP_CNTL, ((1 << state->nr) - 1) |
- R300_PS_UCP_MODE_CLIP_AS_TRIFAN);
+ OUT_CB_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, 6 * 4);
+ OUT_CB_TABLE(state->ucp, 6 * 4);
END_CB;
r300_mark_atom_dirty(r300, &r300->clip_state);
dsa->z_stencil_control |=
(r300_translate_depth_stencil_function(state->depth.func) <<
R300_Z_FUNC_SHIFT);
+ } else {
+ /* We must enable depth test, otherwise occlusion queries won't work. */
+ dsa->z_buffer_control |= R300_Z_ENABLE;
+ dsa->z_stencil_control |= R300_ZS_ALWAYS;
}
/* Stencil buffer setup. */
r300_translate_alpha_function(state->alpha.func) |
R300_FG_ALPHA_FUNC_ENABLE;
- /* We could use 10bit alpha ref but who needs that? */
dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value);
+ dsa->alpha_value = util_float_to_half(state->alpha.ref_value);
- if (caps->is_r500)
+ if (caps->is_r500) {
+ dsa->alpha_function_fp16 = dsa->alpha_function |
+ R500_FG_ALPHA_FUNC_FP16_ENABLE;
dsa->alpha_function |= R500_FG_ALPHA_FUNC_8BIT;
+ }
}
- BEGIN_CB(&dsa->cb_begin, 8);
+ BEGIN_CB(&dsa->cb_begin, 10);
OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function);
OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
OUT_CB(dsa->z_buffer_control);
OUT_CB(dsa->z_stencil_control);
OUT_CB(dsa->stencil_ref_mask);
OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf);
+ OUT_CB_REG(R500_FG_ALPHA_VALUE, dsa->alpha_value);
+ END_CB;
+
+ BEGIN_CB(&dsa->cb_begin_fp16, 10);
+ OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function_fp16);
+ OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
+ OUT_CB(dsa->z_buffer_control);
+ OUT_CB(dsa->z_stencil_control);
+ OUT_CB(dsa->stencil_ref_mask);
+ OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf);
+ OUT_CB_REG(R500_FG_ALPHA_VALUE, dsa->alpha_value);
END_CB;
- BEGIN_CB(dsa->cb_no_readwrite, 8);
+ /* We must enable depth test, otherwise occlusion queries won't work.
+ * We setup a dummy zbuffer to silent the CS checker, see emit_fb_state. */
+ BEGIN_CB(dsa->cb_zb_no_readwrite, 10);
OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function);
OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
+ OUT_CB(R300_Z_ENABLE);
+ OUT_CB(R300_ZS_ALWAYS);
OUT_CB(0);
- OUT_CB(0);
+ OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, 0);
+ OUT_CB_REG(R500_FG_ALPHA_VALUE, dsa->alpha_value);
+ END_CB;
+
+ BEGIN_CB(dsa->cb_fp16_zb_no_readwrite, 10);
+ OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function_fp16);
+ OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
+ OUT_CB(R300_Z_ENABLE);
+ OUT_CB(R300_ZS_ALWAYS);
OUT_CB(0);
OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, 0);
+ OUT_CB_REG(R500_FG_ALPHA_VALUE, dsa->alpha_value);
END_CB;
return (void*)dsa;
"r300: %s[%i] Dim: %ix%i, Firstlayer: %i, "
"Lastlayer: %i, Level: %i, Format: %s\n"
- "r300: TEX: Macro: %s, Micro: %s, Pitch: %i, "
+ "r300: TEX: Macro: %s, Micro: %s, "
"Dim: %ix%ix%i, LastLevel: %i, Format: %s\n",
binding, index, surf->width, surf->height,
rtex->tex.macrotile[0] ? "YES" : " NO",
rtex->tex.microtile ? "YES" : " NO",
- rtex->tex.stride_in_pixels[0],
tex->width0, tex->height0, tex->depth0,
- tex->last_level, util_format_short_name(tex->format));
+ tex->last_level, util_format_short_name(surf->format));
}
void r300_mark_fb_state_dirty(struct r300_context *r300,
enum r300_fb_state_change change)
{
struct pipe_framebuffer_state *state = r300->fb_state.state;
- boolean can_hyperz = r300->rws->get_value(r300->rws, R300_CAN_HYPERZ);
r300_mark_atom_dirty(r300, &r300->gpu_flush);
r300_mark_atom_dirty(r300, &r300->fb_state);
/* What is marked as dirty depends on the enum r300_fb_state_change. */
if (change == R300_CHANGED_FB_STATE) {
r300_mark_atom_dirty(r300, &r300->aa_state);
+ r300_mark_atom_dirty(r300, &r300->dsa_state); /* for AlphaRef */
+ r300_set_blend_color(&r300->context, r300->blend_color_state.state);
}
if (change == R300_CHANGED_FB_STATE ||
/* Now compute the fb_state atom size. */
r300->fb_state.size = 2 + (8 * state->nr_cbufs);
- if (r300->cbzb_clear)
+ if (r300->cbzb_clear) {
r300->fb_state.size += 10;
- else if (state->zsbuf) {
+ } else if (state->zsbuf) {
r300->fb_state.size += 10;
- if (can_hyperz)
+ if (r300->hyperz_enabled)
r300->fb_state.size += 8;
+ } else if (state->nr_cbufs) {
+ r300->fb_state.size += 10;
}
/* The size of the rest of atoms stays the same. */
struct pipe_framebuffer_state *old_state = r300->fb_state.state;
unsigned max_width, max_height, i;
uint32_t zbuffer_bpp = 0;
+ boolean unlock_zbuffer = FALSE;
if (r300->screen->caps.is_r500) {
max_width = max_height = 4096;
return;
}
- if (old_state->zsbuf && r300->zmask_in_use && !r300->hyperz_locked) {
+ if (old_state->zsbuf && r300->zmask_in_use && !r300->locked_zbuffer) {
/* There is a zmask in use, what are we gonna do? */
if (state->zsbuf) {
if (!pipe_surface_equal(old_state->zsbuf, state->zsbuf)) {
}
} else {
/* We don't bind another zbuffer, so lock the current one. */
- r300->hyperz_locked = TRUE;
pipe_surface_reference(&r300->locked_zbuffer, old_state->zsbuf);
}
- } else if (r300->hyperz_locked && r300->locked_zbuffer) {
+ } else if (r300->locked_zbuffer) {
/* We have a locked zbuffer now, what are we gonna do? */
if (state->zsbuf) {
if (!pipe_surface_equal(r300->locked_zbuffer, state->zsbuf)) {
r300->hiz_in_use = FALSE;
} else {
/* We are binding the locked zbuffer again, so unlock it. */
- r300->hyperz_locked = FALSE;
+ unlock_zbuffer = TRUE;
}
}
}
+ assert(state->zsbuf || (r300->locked_zbuffer && !unlock_zbuffer) || !r300->zmask_in_use);
+
+ /* Need to reset clamping or colormask. */
+ r300_mark_atom_dirty(r300, &r300->blend_state);
- /* If nr_cbufs is changed from zero to non-zero or vice versa... */
- if (!!old_state->nr_cbufs != !!state->nr_cbufs) {
- r300_mark_atom_dirty(r300, &r300->blend_state);
- }
/* If zsbuf is set from NULL to non-NULL or vice versa.. */
if (!!old_state->zsbuf != !!state->zsbuf) {
r300_mark_atom_dirty(r300, &r300->dsa_state);
}
- /* The tiling flags are dependent on the surface miplevel, unfortunately. */
- r300_fb_set_tiling_flags(r300, state);
+ if (r300->screen->info.drm_minor < 12) {
+ /* The tiling flags are dependent on the surface miplevel, unfortunately.
+ * This workarounds a bad design decision in old kernels which were
+ * rewriting tile fields in registers. */
+ r300_fb_set_tiling_flags(r300, state);
+ }
util_copy_framebuffer_state(r300->fb_state.state, state);
- if (!r300->hyperz_locked) {
+ if (unlock_zbuffer) {
pipe_surface_reference(&r300->locked_zbuffer, NULL);
}
r300_mark_fb_state_dirty(r300, R300_CHANGED_FB_STATE);
if (state->zsbuf) {
- switch (util_format_get_blocksize(state->zsbuf->texture->format)) {
+ switch (util_format_get_blocksize(state->zsbuf->format)) {
case 2:
zbuffer_bpp = 16;
break;
{
struct r300_context* r300 = r300_context(pipe);
struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
- struct pipe_framebuffer_state *fb = r300->fb_state.state;
- boolean last_multi_write;
if (fs == NULL) {
r300->fs.state = NULL;
return;
}
- last_multi_write = r300_fragment_shader_writes_all(r300_fs(r300));
-
r300->fs.state = fs;
- r300_pick_fragment_shader(r300);
- r300_mark_fs_code_dirty(r300);
-
- if (fb->nr_cbufs > 1 &&
- last_multi_write != r300_fragment_shader_writes_all(fs)) {
- r300_mark_fb_state_dirty(r300, R300_CHANGED_MULTIWRITE);
- }
+ r300->fs_status = FRAGMENT_SHADER_DIRTY;
r300_mark_atom_dirty(r300, &r300->rs_block_state); /* Will be updated before the emission. */
}
const struct pipe_rasterizer_state* state)
{
struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
- float psiz;
uint32_t vap_control_status; /* R300_VAP_CNTL_STATUS: 0x2140 */
+ uint32_t vap_clip_cntl; /* R300_VAP_CLIP_CNTL: 0x221C */
uint32_t point_size; /* R300_GA_POINT_SIZE: 0x421c */
uint32_t point_minmax; /* R300_GA_POINT_MINMAX: 0x4230 */
uint32_t line_control; /* R300_GA_LINE_CNTL: 0x4234 */
uint32_t line_stipple_value; /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */
uint32_t polygon_mode; /* R300_GA_POLY_MODE: 0x4288 */
uint32_t clip_rule; /* R300_SC_CLIP_RULE: 0x43D0 */
+ uint32_t round_mode; /* R300_GA_ROUND_MODE: 0x428c */
/* Point sprites texture coordinates, 0: lower left, 1: upper right */
float point_texcoord_left = 0; /* R300_GA_POINT_S0: 0x4200 */
float point_texcoord_bottom = 0;/* R300_GA_POINT_T0: 0x4204 */
float point_texcoord_right = 1; /* R300_GA_POINT_S1: 0x4208 */
float point_texcoord_top = 0; /* R300_GA_POINT_T1: 0x420c */
+ boolean vclamp = state->clamp_vertex_color ||
+ !r300_context(pipe)->screen->caps.is_r500;
CB_LOCALS;
/* Copy rasterizer state. */
/* Override some states for Draw. */
rs->rs_draw.sprite_coord_enable = 0; /* We can do this in HW. */
+ rs->rs_draw.offset_point = 0;
+ rs->rs_draw.offset_line = 0;
+ rs->rs_draw.offset_tri = 0;
+ rs->rs_draw.offset_clamp = 0;
#ifdef PIPE_ARCH_LITTLE_ENDIAN
vap_control_status = R300_VC_NO_SWAP;
if (state->point_size_per_vertex) {
/* Per-vertex point size.
* Clamp to [0, max FB size] */
- psiz = pipe->screen->get_paramf(pipe->screen,
- PIPE_CAP_MAX_POINT_WIDTH);
+ float min_psiz = util_get_min_point_size(state);
+ float max_psiz = pipe->screen->get_paramf(pipe->screen,
+ PIPE_CAPF_MAX_POINT_WIDTH);
point_minmax =
- pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT;
+ (pack_float_16_6x(min_psiz) << R300_GA_POINT_MINMAX_MIN_SHIFT) |
+ (pack_float_16_6x(max_psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT);
} else {
/* We cannot disable the point-size vertex output,
* so clamp it. */
- psiz = state->point_size;
+ float psiz = state->point_size;
point_minmax =
(pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MIN_SHIFT) |
(pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT);
}
}
+ if (r300_screen(pipe->screen)->caps.has_tcl) {
+ vap_clip_cntl = (state->clip_plane_enable & 63) |
+ R300_PS_UCP_MODE_CLIP_AS_TRIFAN;
+ } else {
+ vap_clip_cntl = R300_CLIP_DISABLE;
+ }
+
+ /* Vertex color clamping. FP20 means no clamping. */
+ round_mode =
+ R300_GA_ROUND_MODE_GEOMETRY_ROUND_NEAREST |
+ (!vclamp ? (R300_GA_ROUND_MODE_RGB_CLAMP_FP20 |
+ R300_GA_ROUND_MODE_ALPHA_CLAMP_FP20) : 0);
+
/* Build the main command buffer. */
BEGIN_CB(rs->cb_main, RS_STATE_MAIN_SIZE);
OUT_CB_REG(R300_VAP_CNTL_STATUS, vap_control_status);
+ OUT_CB_REG(R300_VAP_CLIP_CNTL, vap_clip_cntl);
OUT_CB_REG(R300_GA_POINT_SIZE, point_size);
OUT_CB_REG_SEQ(R300_GA_POINT_MINMAX, 2);
OUT_CB(point_minmax);
OUT_CB(line_control);
OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_ENABLE, 2);
OUT_CB(polygon_offset_enable);
- rs->cull_mode_index = 9;
+ rs->cull_mode_index = 11;
OUT_CB(cull_mode);
OUT_CB_REG(R300_GA_LINE_STIPPLE_CONFIG, line_stipple_config);
OUT_CB_REG(R300_GA_LINE_STIPPLE_VALUE, line_stipple_value);
OUT_CB_REG(R300_GA_POLY_MODE, polygon_mode);
+ OUT_CB_REG(R300_GA_ROUND_MODE, round_mode);
OUT_CB_REG(R300_SC_CLIP_RULE, clip_rule);
OUT_CB_REG_SEQ(R300_GA_POINT_S0, 4);
OUT_CB_32F(point_texcoord_left);
sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
state->mag_img_filter,
state->min_mip_filter,
- state->max_anisotropy > 0);
+ state->max_anisotropy > 1);
sampler->filter0 |= r300_anisotropy(state->max_anisotropy);
}
}
-static struct pipe_sampler_view *
-r300_create_sampler_view(struct pipe_context *pipe,
+struct pipe_sampler_view *
+r300_create_sampler_view_custom(struct pipe_context *pipe,
struct pipe_resource *texture,
- const struct pipe_sampler_view *templ)
+ const struct pipe_sampler_view *templ,
+ unsigned width0_override,
+ unsigned height0_override)
{
struct r300_sampler_view *view = CALLOC_STRUCT(r300_sampler_view);
struct r300_resource *tex = r300_resource(texture);
boolean dxtc_swizzle = r300_screen(pipe->screen)->caps.dxtc_swizzle;
if (view) {
+ unsigned hwformat;
+
view->base = *templ;
view->base.reference.count = 1;
view->base.context = pipe;
view->base.texture = NULL;
pipe_resource_reference(&view->base.texture, texture);
+ view->width0_override = width0_override;
+ view->height0_override = height0_override;
view->swizzle[0] = templ->swizzle_r;
view->swizzle[1] = templ->swizzle_g;
view->swizzle[2] = templ->swizzle_b;
view->swizzle[3] = templ->swizzle_a;
- view->format = tex->tx_format;
- view->format.format1 |= r300_translate_texformat(templ->format,
- view->swizzle,
- is_r500,
- dxtc_swizzle);
+ hwformat = r300_translate_texformat(templ->format,
+ view->swizzle,
+ is_r500,
+ dxtc_swizzle);
+
+ if (hwformat == ~0) {
+ fprintf(stderr, "r300: Ooops. Got unsupported format %s in %s.\n",
+ util_format_short_name(templ->format), __func__);
+ }
+ assert(hwformat != ~0);
+
+ r300_texture_setup_format_state(r300_screen(pipe->screen), tex,
+ templ->format, 0,
+ width0_override, height0_override,
+ &view->format);
+ view->format.format1 |= hwformat;
if (is_r500) {
view->format.format2 |= r500_tx_format_msb_bit(templ->format);
}
return (struct pipe_sampler_view*)view;
}
+static struct pipe_sampler_view *
+r300_create_sampler_view(struct pipe_context *pipe,
+ struct pipe_resource *texture,
+ const struct pipe_sampler_view *templ)
+{
+ return r300_create_sampler_view_custom(pipe, texture, templ,
+ r300_resource(texture)->tex.width0,
+ r300_resource(texture)->tex.height0);
+}
+
+
static void
r300_sampler_view_destroy(struct pipe_context *pipe,
struct pipe_sampler_view *view)
}
r300_mark_atom_dirty(r300, &r300->viewport_state);
- if (r300->fs.state && r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED) {
+ if (r300->fs.state && r300_fs(r300)->shader &&
+ r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED) {
r300_mark_atom_dirty(r300, &r300->fs_rc_constant_state);
}
}
const struct pipe_vertex_buffer* buffers)
{
struct r300_context* r300 = r300_context(pipe);
- unsigned i;
- struct pipe_vertex_buffer dummy_vb = {0};
/* There must be at least one vertex buffer set, otherwise it locks up. */
if (!count) {
- dummy_vb.buffer = r300->dummy_vb;
- buffers = &dummy_vb;
+ buffers = &r300->dummy_vb;
count = 1;
}
- u_vbuf_mgr_set_vertex_buffers(r300->vbuf_mgr, count, buffers);
+ util_copy_vertex_buffers(r300->vertex_buffer,
+ &r300->nr_vertex_buffers,
+ buffers, count);
if (r300->screen->caps.has_tcl) {
- /* HW TCL. */
- for (i = 0; i < count; i++) {
- if (buffers[i].buffer &&
- !r300_resource(buffers[i].buffer)->b.user_ptr) {
- }
- }
r300->vertex_arrays_dirty = TRUE;
} else {
- /* SW TCL. */
draw_set_vertex_buffers(r300->draw, count, buffers);
}
}
{
struct r300_context* r300 = r300_context(pipe);
- if (ib && ib->buffer) {
- assert(ib->offset % ib->index_size == 0);
-
+ if (ib) {
pipe_resource_reference(&r300->index_buffer.buffer, ib->buffer);
- memcpy(&r300->index_buffer, ib, sizeof(r300->index_buffer));
- r300->index_buffer.offset /= r300->index_buffer.index_size;
- }
- else {
+ memcpy(&r300->index_buffer, ib, sizeof(*ib));
+ } else {
pipe_resource_reference(&r300->index_buffer.buffer, NULL);
- memset(&r300->index_buffer, 0, sizeof(r300->index_buffer));
}
if (!r300->screen->caps.has_tcl) {
enum pipe_format format;
unsigned i;
- if (velems->count > 16) {
- fprintf(stderr, "r300: More than 16 vertex elements are not supported,"
- " requested %i, using 16.\n", velems->count);
- velems->count = 16;
- }
-
/* Vertex shaders have no semantics on their inputs,
* so PSC should just route stuff based on the vertex elements,
* and not on attrib information. */
unsigned count,
const struct pipe_vertex_element* attribs)
{
- struct r300_context *r300 = r300_context(pipe);
struct r300_vertex_element_state *velems;
unsigned i;
struct pipe_vertex_element dummy_attrib = {0};
dummy_attrib.src_format = PIPE_FORMAT_R8G8B8A8_UNORM;
attribs = &dummy_attrib;
count = 1;
+ } else if (count > 16) {
+ fprintf(stderr, "r300: More than 16 vertex elements are not supported,"
+ " requested %i, using 16.\n", count);
+ count = 16;
}
- assert(count <= PIPE_MAX_ATTRIBS);
velems = CALLOC_STRUCT(r300_vertex_element_state);
if (!velems)
return NULL;
velems->count = count;
- velems->vmgr_elements =
- u_vbuf_mgr_create_vertex_elements(r300->vbuf_mgr, count, attribs,
- velems->velem);
+ memcpy(velems->velem, attribs, sizeof(struct pipe_vertex_element) * count);
if (r300_screen(pipe->screen)->caps.has_tcl) {
/* Setup PSC.
r300->velems = velems;
- u_vbuf_mgr_bind_vertex_elements(r300->vbuf_mgr, state, velems->vmgr_elements);
-
if (r300->draw) {
draw_set_vertex_elements(r300->draw, velems->count, velems->velem);
return;
static void r300_delete_vertex_elements_state(struct pipe_context *pipe, void *state)
{
- struct r300_context *r300 = r300_context(pipe);
- struct r300_vertex_element_state *velems = state;
-
- u_vbuf_mgr_destroy_vertex_elements(r300->vbuf_mgr, velems->vmgr_elements);
FREE(state);
}
vs->state.tokens = tgsi_dup_tokens(shader->tokens);
if (r300->screen->caps.has_tcl) {
- r300_init_vs_outputs(vs);
+ r300_init_vs_outputs(r300, vs);
r300_translate_vertex_shader(r300, vs);
} else {
- r300_draw_init_vertex_shader(r300->draw, vs);
+ r300_draw_init_vertex_shader(r300, vs);
}
return vs;
if (r300->screen->caps.has_tcl) {
unsigned fc_op_dwords = r300->screen->caps.is_r500 ? 3 : 2;
r300_mark_atom_dirty(r300, &r300->vs_state);
- r300->vs_state.size =
- vs->code.length + 9 +
- (vs->code.num_fc_ops ? vs->code.num_fc_ops * fc_op_dwords + 4 : 0);
+ r300->vs_state.size = vs->code.length + 9 +
+ (R300_VS_MAX_FC_OPS * fc_op_dwords + 4);
r300_mark_atom_dirty(r300, &r300->vs_constants);
r300->vs_constants.size =
static void r300_set_constant_buffer(struct pipe_context *pipe,
uint shader, uint index,
- struct pipe_resource *buf)
+ struct pipe_constant_buffer *cb)
{
struct r300_context* r300 = r300_context(pipe);
+ struct pipe_resource *buf = cb ? cb->buffer : NULL;
struct r300_constant_buffer *cbuf;
struct r300_resource *rbuf = r300_resource(buf);
uint32_t *mapped;
if (buf == NULL || buf->width0 == 0)
return;
- if (rbuf->b.user_ptr)
- mapped = (uint32_t*)rbuf->b.user_ptr;
+ if (rbuf->b.b.user_ptr)
+ mapped = (uint32_t*)rbuf->b.b.user_ptr;
else if (rbuf->constant_buffer)
mapped = (uint32_t*)rbuf->constant_buffer;
else
}
}
+static void r300_texture_barrier(struct pipe_context *pipe)
+{
+ struct r300_context *r300 = r300_context(pipe);
+
+ r300_mark_atom_dirty(r300, &r300->gpu_flush);
+ r300_mark_atom_dirty(r300, &r300->texture_cache_inval);
+}
+
void r300_init_state_functions(struct r300_context* r300)
{
r300->context.create_blend_state = r300_create_blend_state;
r300->context.create_vs_state = r300_create_vs_state;
r300->context.bind_vs_state = r300_bind_vs_state;
r300->context.delete_vs_state = r300_delete_vs_state;
+
+ r300->context.texture_barrier = r300_texture_barrier;
}