#include "draw/draw_context.h"
-#include "util/u_blitter.h"
+#include "util/u_framebuffer.h"
#include "util/u_math.h"
#include "util/u_mm.h"
#include "util/u_memory.h"
enum r300_fb_state_change change)
{
struct pipe_framebuffer_state *state = r300->fb_state.state;
- boolean has_hyperz = r300->rws->get_value(r300->rws, R300_CAN_HYPERZ);
+ boolean can_hyperz = r300->rws->get_value(r300->rws, R300_CAN_HYPERZ);
/* What is marked as dirty depends on the enum r300_fb_state_change. */
r300->gpu_flush.dirty = TRUE;
r300->fb_state.size += 10;
else if (state->zsbuf) {
r300->fb_state.size += 10;
- if (has_hyperz)
+ if (can_hyperz)
r300->fb_state.size += r300->screen->caps.hiz_ram ? 8 : 4;
}
struct r300_context* r300 = r300_context(pipe);
struct r300_aa_state *aa = (struct r300_aa_state*)r300->aa_state.state;
struct pipe_framebuffer_state *old_state = r300->fb_state.state;
- boolean has_hyperz = r300->rws->get_value(r300->rws, R300_CAN_HYPERZ);
+ boolean can_hyperz = r300->rws->get_value(r300->rws, R300_CAN_HYPERZ);
unsigned max_width, max_height, i;
uint32_t zbuffer_bpp = 0;
int blocksize;
/* The tiling flags are dependent on the surface miplevel, unfortunately. */
r300_fb_set_tiling_flags(r300, state);
- util_assign_framebuffer_state(r300->fb_state.state, state);
+ util_copy_framebuffer_state(r300->fb_state.state, state);
r300_mark_fb_state_dirty(r300, R300_CHANGED_FB_STATE);
zbuffer_bpp = 24;
break;
}
- if (has_hyperz) {
+ if (can_hyperz) {
struct r300_surface *zs_surf = r300_surface(state->zsbuf);
struct r300_texture *tex;
int compress = r300->screen->caps.is_rv350 ? RV350_Z_COMPRESS_88 : R300_Z_COMPRESS_44;
const struct pipe_rasterizer_state* state)
{
struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
- int i;
float psiz;
uint32_t vap_control_status; /* R300_VAP_CNTL_STATUS: 0x2140 */
uint32_t point_size; /* R300_GA_POINT_SIZE: 0x421c */
uint32_t polygon_mode; /* R300_GA_POLY_MODE: 0x4288 */
uint32_t clip_rule; /* R300_SC_CLIP_RULE: 0x43D0 */
- /* Specifies top of Raster pipe specific enable controls,
- * i.e. texture coordinates stuffing for points, lines, triangles */
- uint32_t stuffing_enable; /* R300_GB_ENABLE: 0x4008 */
-
/* Point sprites texture coordinates, 0: lower left, 1: upper right */
- float point_texcoord_left; /* R300_GA_POINT_S0: 0x4200 */
+ float point_texcoord_left = 0; /* R300_GA_POINT_S0: 0x4200 */
float point_texcoord_bottom = 0;/* R300_GA_POINT_T0: 0x4204 */
- float point_texcoord_right; /* R300_GA_POINT_S1: 0x4208 */
+ float point_texcoord_right = 1; /* R300_GA_POINT_S1: 0x4208 */
float point_texcoord_top = 0; /* R300_GA_POINT_T1: 0x420c */
CB_LOCALS;
rs->rs = *state;
rs->rs_draw = *state;
- /* Generate point sprite texture coordinates in GENERIC0
- * if point_quad_rasterization is TRUE. */
rs->rs.sprite_coord_enable = state->point_quad_rasterization *
- (state->sprite_coord_enable | 1);
+ state->sprite_coord_enable;
/* Override some states for Draw. */
rs->rs_draw.sprite_coord_enable = 0; /* We can do this in HW. */
clip_rule = state->scissor ? 0xAAAA : 0xFFFF;
- /* Point sprites */
- stuffing_enable = 0;
+ /* Point sprites coord mode */
if (rs->rs.sprite_coord_enable) {
- stuffing_enable = R300_GB_POINT_STUFF_ENABLE;
- for (i = 0; i < 8; i++) {
- if (rs->rs.sprite_coord_enable & (1 << i))
- stuffing_enable |=
- R300_GB_TEX_ST << (R300_GB_TEX0_SOURCE_SHIFT + (i*2));
- }
-
- point_texcoord_left = 0.0f;
- point_texcoord_right = 1.0f;
-
switch (state->sprite_coord_mode) {
case PIPE_SPRITE_COORD_UPPER_LEFT:
point_texcoord_top = 0.0f;
}
/* Build the main command buffer. */
- BEGIN_CB(rs->cb_main, 25);
+ BEGIN_CB(rs->cb_main, RS_STATE_MAIN_SIZE);
OUT_CB_REG(R300_VAP_CNTL_STATUS, vap_control_status);
OUT_CB_REG(R300_GA_POINT_SIZE, point_size);
OUT_CB_REG_SEQ(R300_GA_POINT_MINMAX, 2);
OUT_CB_REG(R300_GA_LINE_STIPPLE_VALUE, line_stipple_value);
OUT_CB_REG(R300_GA_POLY_MODE, polygon_mode);
OUT_CB_REG(R300_SC_CLIP_RULE, clip_rule);
- OUT_CB_REG(R300_GB_ENABLE, stuffing_enable);
OUT_CB_REG_SEQ(R300_GA_POINT_S0, 4);
OUT_CB_32F(point_texcoord_left);
OUT_CB_32F(point_texcoord_bottom);
}
UPDATE_STATE(state, r300->rs_state);
- r300->rs_state.size = 25 + (r300->polygon_offset_enabled ? 5 : 0);
+ r300->rs_state.size = RS_STATE_MAIN_SIZE + (r300->polygon_offset_enabled ? 5 : 0);
if (last_sprite_coord_enable != r300->sprite_coord_enable ||
last_two_sided_color != r300->two_sided_color) {
struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
boolean is_r500 = r300->screen->caps.is_r500;
int lod_bias;
- union util_color uc;
sampler->state = *state;
/* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
/* We must pass these to the merge function to clamp them properly. */
- sampler->min_lod = MAX2((unsigned)state->min_lod, 0);
- sampler->max_lod = MAX2((unsigned)ceilf(state->max_lod), 0);
+ sampler->min_lod = (unsigned)MAX2(state->min_lod, 0);
+ sampler->max_lod = (unsigned)MAX2(ceilf(state->max_lod), 0);
lod_bias = CLAMP((int)(state->lod_bias * 32 + 1), -(1 << 9), (1 << 9) - 1);
sampler->filter1 |= r500_anisotropy(state->max_anisotropy);
}
- util_pack_color(state->border_color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
- sampler->border_color = uc.ui;
-
/* R500-specific fixups and optimizations */
if (r300->screen->caps.is_r500) {
sampler->filter1 |= R500_BORDER_FIX;
struct pipe_vertex_buffer *vbo;
unsigned i, max_index = (1 << 24) - 1;
boolean any_user_buffer = FALSE;
+ struct pipe_vertex_buffer dummy_vb = {0};
+
+ /* There must be at least one vertex buffer set, otherwise it locks up. */
+ if (!count) {
+ dummy_vb.buffer = r300->dummy_vb;
+ dummy_vb.max_index = r300->dummy_vb->width0 / 4;
+ buffers = &dummy_vb;
+ count = 1;
+ }
if (count == r300->vertex_buffer_count &&
memcmp(r300->vertex_buffer, buffers,
struct r300_vertex_element_state *velems;
unsigned i;
enum pipe_format *format;
+ struct pipe_vertex_element dummy_attrib = {0};
+
+ /* R300 Programmable Stream Control (PSC) doesn't support 0 vertex elements. */
+ if (!count) {
+ dummy_attrib.src_format = PIPE_FORMAT_R8G8B8A8_UNORM;
+ attribs = &dummy_attrib;
+ count = 1;
+ }
assert(count <= PIPE_MAX_ATTRIBS);
velems = CALLOC_STRUCT(r300_vertex_element_state);
* swizzles are already set up.
* Also compute the vertex size. */
for (i = 0; i < count; i++) {
- /* This is OK because we check for aligned strides too. */
+ /* This is OK because we check for aligned strides too
+ * elsewhere. */
velems->hw_format_size[i] =
align(util_format_get_blocksize(velems->hw_format[i]), 4);
velems->vertex_size_dwords += velems->hw_format_size[i] / 4;
{
struct r300_context* r300 = r300_context(pipe);
struct r300_constant_buffer *cbuf;
- uint32_t *mapped = r300_buffer(buf)->user_buffer;
+ uint32_t *mapped;
switch (shader) {
case PIPE_SHADER_VERTEX: