#include "draw/draw_context.h"
+#include "util/u_blitter.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_pack_color.h"
clip->clip = *state;
if (r300->screen->caps.has_tcl) {
- BEGIN_CB(clip->cb, 29);
- OUT_CB_REG(R300_VAP_PVS_VECTOR_INDX_REG,
- (r300->screen->caps.is_r500 ?
- R500_PVS_UCP_START : R300_PVS_UCP_START));
- OUT_CB_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, 6 * 4);
- OUT_CB_TABLE(state->ucp, 6 * 4);
+ r300->clip_state.size = 2 + !!state->nr * 3 + state->nr * 4;
+
+ BEGIN_CB(clip->cb, r300->clip_state.size);
+ if (state->nr) {
+ OUT_CB_REG(R300_VAP_PVS_VECTOR_INDX_REG,
+ (r300->screen->caps.is_r500 ?
+ R500_PVS_UCP_START : R300_PVS_UCP_START));
+ OUT_CB_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, state->nr * 4);
+ OUT_CB_TABLE(state->ucp, state->nr * 4);
+ }
OUT_CB_REG(R300_VAP_CLIP_CNTL, ((1 << state->nr) - 1) |
- R300_PS_UCP_MODE_CLIP_AS_TRIFAN);
+ R300_PS_UCP_MODE_CLIP_AS_TRIFAN |
+ (state->depth_clamp ? R300_CLIP_DISABLE : 0));
END_CB;
r300->clip_state.dirty = TRUE;
r300->dsa_state.dirty = TRUE;
}
+static void r300_tex_set_tiling_flags(struct r300_context *r300,
+ struct r300_texture *tex, unsigned level)
+{
+ /* Check if the macrotile flag needs to be changed.
+ * Skip changing the flags otherwise. */
+ if (tex->desc.macrotile[tex->surface_level] !=
+ tex->desc.macrotile[level]) {
+ /* Tiling determines how DRM treats the buffer data.
+ * We must flush CS when changing it if the buffer is referenced. */
+ if (r300->rws->cs_is_buffer_referenced(r300->cs,
+ tex->buffer, R300_REF_CS))
+ r300->context.flush(&r300->context, 0, NULL);
+
+ r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
+ tex->desc.microtile, tex->desc.macrotile[level],
+ tex->desc.stride_in_bytes[0]);
+
+ tex->surface_level = level;
+ }
+}
+
/* This switcheroo is needed just because of goddamned MACRO_SWITCH. */
static void r300_fb_set_tiling_flags(struct r300_context *r300,
- const struct pipe_framebuffer_state *old_state,
- const struct pipe_framebuffer_state *new_state)
+ const struct pipe_framebuffer_state *state)
{
- struct r300_texture *tex;
- unsigned i, level;
+ unsigned i;
/* Set tiling flags for new surfaces. */
- for (i = 0; i < new_state->nr_cbufs; i++) {
- tex = r300_texture(new_state->cbufs[i]->texture);
- level = new_state->cbufs[i]->level;
-
- r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
- tex->pitch[0] * util_format_get_blocksize(tex->b.b.format),
- tex->microtile,
- tex->mip_macrotile[level]);
+ for (i = 0; i < state->nr_cbufs; i++) {
+ r300_tex_set_tiling_flags(r300,
+ r300_texture(state->cbufs[i]->texture),
+ state->cbufs[i]->level);
}
- if (new_state->zsbuf) {
- tex = r300_texture(new_state->zsbuf->texture);
- level = new_state->zsbuf->level;
-
- r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
- tex->pitch[0] * util_format_get_blocksize(tex->b.b.format),
- tex->microtile,
- tex->mip_macrotile[level]);
+ if (state->zsbuf) {
+ r300_tex_set_tiling_flags(r300,
+ r300_texture(state->zsbuf->texture),
+ state->zsbuf->level);
}
}
surf->zslice, surf->face, surf->level,
util_format_short_name(surf->format),
- rtex->macrotile ? "YES" : " NO", rtex->microtile ? "YES" : " NO",
- rtex->hwpitch[0], tex->width0, tex->height0, tex->depth0,
+ rtex->desc.macrotile[0] ? "YES" : " NO",
+ rtex->desc.microtile ? "YES" : " NO",
+ rtex->desc.stride_in_pixels[0],
+ tex->width0, tex->height0, tex->depth0,
tex->last_level, util_format_short_name(tex->format));
}
-static void copy_framebuffer_state(struct pipe_framebuffer_state *dst,
- const struct pipe_framebuffer_state *src)
+void r300_mark_fb_state_dirty(struct r300_context *r300,
+ enum r300_fb_state_change change)
{
- unsigned i;
+ struct pipe_framebuffer_state *state = r300->fb_state.state;
- for (i = 0; i < src->nr_cbufs; i++) {
- pipe_surface_reference(&dst->cbufs[i], src->cbufs[i]);
- }
- for (; i < dst->nr_cbufs; i++) {
- pipe_surface_reference(&dst->cbufs[i], NULL);
+ /* What is marked as dirty depends on the enum r300_fb_state_change. */
+ r300->gpu_flush.dirty = TRUE;
+ r300->fb_state.dirty = TRUE;
+ r300->hyperz_state.dirty = TRUE;
+
+ if (change == R300_CHANGED_FB_STATE) {
+ r300->aa_state.dirty = TRUE;
+ r300->fb_state_pipelined.dirty = TRUE;
}
- pipe_surface_reference(&dst->zsbuf, src->zsbuf);
- dst->nr_cbufs = src->nr_cbufs;
- dst->width = src->width;
- dst->height = src->height;
+ /* Now compute the fb_state atom size. */
+ r300->fb_state.size = 2 + (8 * state->nr_cbufs);
+
+ if (r300->cbzb_clear)
+ r300->fb_state.size += 10;
+ else if (state->zsbuf)
+ r300->fb_state.size += r300->screen->caps.has_hiz ? 18 : 14;
+
+ /* The size of the rest of atoms stays the same. */
}
static void
draw_flush(r300->draw);
}
- r300->gpu_flush.dirty = TRUE;
- r300->aa_state.dirty = TRUE;
- r300->fb_state.dirty = TRUE;
- r300->hyperz_state.dirty = TRUE;
- r300->fb_state_pipelined.dirty = TRUE;
-
/* If nr_cbufs is changed from zero to non-zero or vice versa... */
if (!!old_state->nr_cbufs != !!state->nr_cbufs) {
r300->blend_state.dirty = TRUE;
}
/* The tiling flags are dependent on the surface miplevel, unfortunately. */
- r300_fb_set_tiling_flags(r300, r300->fb_state.state, state);
+ r300_fb_set_tiling_flags(r300, state);
- copy_framebuffer_state(r300->fb_state.state, state);
+ util_assign_framebuffer_state(r300->fb_state.state, state);
- r300->fb_state.size =
- 2 +
- (8 * state->nr_cbufs) +
- (state->zsbuf ? (r300->screen->caps.has_hiz ? 18 : 14) : 0);
+ r300_mark_fb_state_dirty(r300, R300_CHANGED_FB_STATE);
/* Polygon offset depends on the zbuffer bit depth. */
if (state->zsbuf && r300->polygon_offset_enabled) {
/* Point sprites texture coordinates, 0: lower left, 1: upper right */
float point_texcoord_left; /* R300_GA_POINT_S0: 0x4200 */
- float point_texcoord_bottom; /* R300_GA_POINT_T0: 0x4204 */
+ float point_texcoord_bottom = 0;/* R300_GA_POINT_T0: 0x4204 */
float point_texcoord_right; /* R300_GA_POINT_S1: 0x4208 */
- float point_texcoord_top; /* R300_GA_POINT_T1: 0x420c */
+ float point_texcoord_top = 0; /* R300_GA_POINT_T1: 0x420c */
CB_LOCALS;
/* Copy rasterizer state. */
R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
/* XXX this might need to be scaled up */
line_stipple_value = state->line_stipple_pattern;
+ } else {
+ line_stipple_config = 0;
+ line_stipple_value = 0;
}
if (state->flatshade) {
OUT_CB(line_control);
OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_ENABLE, 2);
OUT_CB(polygon_offset_enable);
- rs->cull_mode_index = 25 - cs_count;
+ rs->cull_mode_index = 9;
OUT_CB(cull_mode);
OUT_CB_REG(R300_GA_LINE_STIPPLE_CONFIG, line_stipple_config);
OUT_CB_REG(R300_GA_LINE_STIPPLE_VALUE, line_stipple_value);
lod_bias = CLAMP((int)(state->lod_bias * 32 + 1), -(1 << 9), (1 << 9) - 1);
- sampler->filter1 |= lod_bias << R300_LOD_BIAS_SHIFT;
+ sampler->filter1 |= (lod_bias << R300_LOD_BIAS_SHIFT) & R300_LOD_BIAS_MASK;
/* This is very high quality anisotropic filtering for R5xx.
* It's good for benchmarking the performance of texturing but
/* Set the texrect factor in the fragment shader.
* Needed for RECT and NPOT fallback. */
texture = r300_texture(views[i]->texture);
- if (texture->uses_pitch) {
+ if (texture->desc.uses_stride_addressing) {
r300->fs_rc_constant_state.dirty = TRUE;
}
{
struct r300_context* r300 = r300_context(pipe);
struct r300_constant_buffer *cbuf;
- struct pipe_transfer *tr;
- float *mapped;
+ uint32_t *mapped = r300_buffer(buf)->user_buffer;
int max_size = 0, max_size_bytes = 0, clamped_size = 0;
switch (shader) {
max_size_bytes = max_size * 4 * sizeof(float);
if (buf == NULL || buf->width0 == 0 ||
- (mapped = pipe_buffer_map(pipe, buf, PIPE_TRANSFER_READ, &tr)) == NULL)
- {
+ (mapped = r300_buffer(buf)->constant_buffer) == NULL) {
cbuf->count = 0;
return;
}
clamped_size = MIN2(buf->width0, max_size_bytes);
cbuf->count = clamped_size / (4 * sizeof(float));
-
- if (shader == PIPE_SHADER_FRAGMENT && !r300->screen->caps.is_r500) {
- unsigned i,j;
-
- /* Convert constants to float24. */
- for (i = 0; i < cbuf->count; i++)
- for (j = 0; j < 4; j++)
- cbuf->constants[i][j] = pack_float24(mapped[i*4+j]);
- } else {
- memcpy(cbuf->constants, mapped, clamped_size);
- }
+ cbuf->ptr = mapped;
}
if (shader == PIPE_SHADER_VERTEX) {
} else if (shader == PIPE_SHADER_FRAGMENT) {
r300->fs_constants.dirty = TRUE;
}
-
- pipe_buffer_unmap(pipe, buf, tr);
}
void r300_init_state_functions(struct r300_context* r300)