#include "draw/draw_context.h"
-#include "util/u_blitter.h"
+#include "util/u_framebuffer.h"
#include "util/u_math.h"
#include "util/u_mm.h"
#include "util/u_memory.h"
/* The tiling flags are dependent on the surface miplevel, unfortunately. */
r300_fb_set_tiling_flags(r300, state);
- util_assign_framebuffer_state(r300->fb_state.state, state);
+ util_copy_framebuffer_state(r300->fb_state.state, state);
r300_mark_fb_state_dirty(r300, R300_CHANGED_FB_STATE);