#include "r300_context.h"
#include "r300_reg.h"
#include "r300_screen.h"
+#include "r300_screen_buffer.h"
#include "r300_state_inlines.h"
#include "r300_fs.h"
#include "r300_vs.h"
tex = (struct r300_texture*)old_state->cbufs[i]->texture;
if (tex) {
- r300->winsys->buffer_set_tiling(r300->winsys, tex->buffer,
+ r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
tex->pitch[0],
tex->microtile != 0,
tex->macrotile != 0);
tex = (struct r300_texture*)old_state->zsbuf->texture;
if (tex) {
- r300->winsys->buffer_set_tiling(r300->winsys, tex->buffer,
+ r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
tex->pitch[0],
tex->microtile != 0,
tex->macrotile != 0);
tex = (struct r300_texture*)new_state->cbufs[i]->texture;
level = new_state->cbufs[i]->level;
- r300->winsys->buffer_set_tiling(r300->winsys, tex->buffer,
+ r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
tex->pitch[level],
tex->microtile != 0,
tex->mip_macrotile[level] != 0);
tex = (struct r300_texture*)new_state->zsbuf->texture;
level = new_state->zsbuf->level;
- r300->winsys->buffer_set_tiling(r300->winsys, tex->buffer,
+ r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
tex->pitch[level],
tex->microtile != 0,
tex->mip_macrotile[level] != 0);
{
struct r300_screen* r300screen = r300_screen(pipe->screen);
struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
+ unsigned coord_index;
/* Copy rasterizer state for Draw. */
rs->rs = *state;
rs->color_control = R300_SHADE_MODEL_SMOOTH;
}
+ /* Point sprites */
+ if (state->sprite_coord_enable) {
+ coord_index = ffs(state->sprite_coord_enable)-1;
+
+ SCREEN_DBG(r300screen, DBG_DRAW,
+ "r300: point sprite: shader coord=%d\n", coord_index);
+
+ rs->stuffing_enable =
+ R300_GB_POINT_STUFF_ENABLE |
+ R300_GB_TEX_ST << (R300_GB_TEX0_SOURCE_SHIFT + (coord_index*2));
+
+ rs->point_texcoord_left = 0.0f;
+ rs->point_texcoord_right = 1.0f;
+
+ switch (state->sprite_coord_mode) {
+ case PIPE_SPRITE_COORD_UPPER_LEFT:
+ rs->point_texcoord_top = 0.0f;
+ rs->point_texcoord_bottom = 1.0f;
+ break;
+ case PIPE_SPRITE_COORD_LOWER_LEFT:
+ rs->point_texcoord_top = 1.0f;
+ rs->point_texcoord_bottom = 0.0f;
+ break;
+ }
+ }
+
return (void*)rs;
}
struct r300_context* r300 = r300_context(pipe);
struct r300_rs_state* rs = (struct r300_rs_state*)state;
boolean scissor_was_enabled = r300->scissor_enabled;
+ int last_sprite_coord_index = r300->sprite_coord_index;
if (r300->draw) {
draw_flush(r300->draw);
if (rs) {
r300->polygon_offset_enabled = rs->rs.offset_cw || rs->rs.offset_ccw;
r300->scissor_enabled = rs->rs.scissor;
+ r300->sprite_coord_index = ffs(rs->rs.sprite_coord_enable)-1;
} else {
r300->polygon_offset_enabled = FALSE;
r300->scissor_enabled = FALSE;
+ r300->sprite_coord_index = -1;
}
UPDATE_STATE(state, r300->rs_state);
- r300->rs_state.size = 17 + (r300->polygon_offset_enabled ? 5 : 0);
+ r300->rs_state.size = 24 + (r300->polygon_offset_enabled ? 5 : 0);
if (scissor_was_enabled != r300->scissor_enabled) {
r300->scissor_state.dirty = TRUE;
}
+ if (last_sprite_coord_index != r300->sprite_coord_index) {
+ r300->rs_block_state.dirty = TRUE;
+ }
}
/* Free rasterizer state. */
{
struct r300_context* r300 = r300_context(pipe);
struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
+ boolean is_r500 = r300_screen(pipe->screen)->caps->is_r500;
int lod_bias;
union util_color uc;
state->min_mip_filter,
state->max_anisotropy > 0);
+ sampler->filter0 |= r300_anisotropy(state->max_anisotropy);
+
/* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
/* We must pass these to the merge function to clamp them properly. */
sampler->min_lod = MAX2((unsigned)state->min_lod, 0);
sampler->filter1 |= lod_bias << R300_LOD_BIAS_SHIFT;
- sampler->filter1 |= r300_anisotropy(state->max_anisotropy);
+ /* This is very high quality anisotropic filtering for R5xx.
+ * It's good for benchmarking the performance of texturing but
+ * in practice we don't want to slow down the driver because it's
+ * a pretty good performance killer. Feel free to play with it. */
+ if (DBG_ON(r300, DBG_ANISOHQ) && is_r500) {
+ sampler->filter1 |= r500_anisotropy(state->max_anisotropy);
+ }
util_pack_color(state->border_color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
sampler->border_color = uc.ui;
struct pipe_sampler_view** views)
{
struct r300_context* r300 = r300_context(pipe);
+ struct r300_textures_state* state =
+ (struct r300_textures_state*)r300->textures_state.state;
unsigned i;
boolean is_r500 = r300_screen(r300->context.screen)->caps->is_r500;
boolean dirty_tex = FALSE;
}
for (i = 0; i < count; i++) {
- if (r300->fragment_sampler_views[i] != views[i]) {
+ if (state->fragment_sampler_views[i] != views[i]) {
struct r300_texture *texture;
-
- pipe_sampler_view_reference(&r300->fragment_sampler_views[i],
- views[i]);
+
+ pipe_sampler_view_reference(&state->fragment_sampler_views[i],
+ views[i]);
dirty_tex = TRUE;
texture = (struct r300_texture *)views[i]->texture;
- /* R300-specific - set the texrect factor in a fragment shader */
+ /* R300-specific - set the texrect factor in the fragment shader */
if (!is_r500 && texture->is_npot) {
/* XXX It would be nice to re-emit just 1 constant,
* XXX not all of them */
}
for (i = count; i < 8; i++) {
- if (r300->fragment_sampler_views[i]) {
- pipe_sampler_view_reference(&r300->fragment_sampler_views[i],
- NULL);
+ if (state->fragment_sampler_views[i]) {
+ pipe_sampler_view_reference(&state->fragment_sampler_views[i],
+ NULL);
}
}
- r300->fragment_sampler_view_count = count;
+ state->texture_count = count;
r300->textures_state.dirty = TRUE;
struct pipe_texture *texture,
const struct pipe_sampler_view *templ)
{
- struct r300_context *r300 = r300_context(pipe);
struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
if (view) {
const struct pipe_vertex_buffer* buffers)
{
struct r300_context* r300 = r300_context(pipe);
- unsigned i, max_index = (1 << 24) - 1;
+ int i;
+ unsigned max_index = (1 << 24) - 1;
+ boolean any_user_buffer = false;
- memcpy(r300->vertex_buffer, buffers,
- sizeof(struct pipe_vertex_buffer) * count);
+ if (count == r300->vertex_buffer_count &&
+ memcmp(r300->vertex_buffer, buffers, count * sizeof(buffers[0])) == 0)
+ return;
for (i = 0; i < count; i++) {
+ pipe_buffer_reference(&r300->vertex_buffer[i].buffer, buffers[i].buffer);
+ if (r300_buffer_is_user_buffer(buffers[i].buffer))
+ any_user_buffer = true;
max_index = MIN2(buffers[i].max_index, max_index);
}
+ for ( ; i < r300->vertex_buffer_count; i++)
+ pipe_buffer_reference(&r300->vertex_buffer[i].buffer, NULL);
+
+ memcpy(r300->vertex_buffer, buffers,
+ sizeof(struct pipe_vertex_buffer) * count);
+
r300->vertex_buffer_count = count;
r300->vertex_buffer_max_index = max_index;
+ r300->any_user_vbs = any_user_buffer;
if (r300->draw) {
draw_flush(r300->draw);