vinfo->hwfmt[3] |= (4 << (3 * i));
}
+ /* Handle the case where the vertex shader will be generating some of
+ * the attribs based on its inputs. */
+ if (r300screen->caps->has_tcl &&
+ info->num_inputs < info->num_outputs) {
+ vinfo->num_attribs = info->num_inputs;
+ }
+
draw_compute_vertex_size(vinfo);
}