gallium: adapt to get_query_result interface change
[mesa.git] / src / gallium / drivers / r300 / r300_state_derived.c
index a1dfd7d0c80817e1b9003c3cc2a7dff6e6939a98..2dabf18d5e80f7c6fe6097c14e49cc4bd7ecc880 100644 (file)
@@ -133,9 +133,7 @@ static void r300_draw_emit_all_attribs(struct r300_context* r300)
 /* Update the PSC tables for SW TCL, using Draw. */
 static void r300_swtcl_vertex_psc(struct r300_context *r300)
 {
-    struct r300_vertex_element_state *velems =
-            (struct r300_vertex_element_state*)r300->vertex_stream_state.state;
-    struct r300_vertex_stream_state *vstream = &velems->vertex_stream;
+    struct r300_vertex_stream_state *vstream = r300->vertex_stream_state.state;
     struct vertex_info *vinfo = &r300->vertex_info;
     uint16_t type, swizzle;
     enum pipe_format format;
@@ -440,7 +438,7 @@ static void r300_update_rs_block(struct r300_context *r300)
 
     /* Rasterize texture coordinates. */
     for (i = 0; i < ATTR_GENERIC_COUNT && tex_count < 8; i++) {
-       bool sprite_coord = false;
+       boolean sprite_coord = false;
 
        if (fs_inputs->generic[i] != ATTR_UNUSED) {
            sprite_coord = !!(r300->sprite_coord_enable & (1 << i));
@@ -607,7 +605,6 @@ static uint32_t r300_get_border_color(enum pipe_format format,
 {
     const struct util_format_description *desc;
     float border_swizzled[4] = {0};
-    unsigned i;
     union util_color uc = {0};
 
     desc = util_format_description(format);
@@ -618,7 +615,7 @@ static uint32_t r300_get_border_color(enum pipe_format format,
         case PIPE_FORMAT_Z16_UNORM:
             return util_pack_z(PIPE_FORMAT_Z16_UNORM, border[0]);
         case PIPE_FORMAT_X8Z24_UNORM:
-        case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
+        case PIPE_FORMAT_S8_UINT_Z24_UNORM:
             if (is_r500) {
                 return util_pack_z(PIPE_FORMAT_X8Z24_UNORM, border[0]);
             } else {
@@ -631,22 +628,7 @@ static uint32_t r300_get_border_color(enum pipe_format format,
     }
 
     /* Apply inverse swizzle of the format. */
-    for (i = 0; i < 4; i++) {
-        switch (desc->swizzle[i]) {
-        case UTIL_FORMAT_SWIZZLE_X:
-            border_swizzled[0] = border[i];
-            break;
-        case UTIL_FORMAT_SWIZZLE_Y:
-            border_swizzled[1] = border[i];
-            break;
-        case UTIL_FORMAT_SWIZZLE_Z:
-            border_swizzled[2] = border[i];
-            break;
-        case UTIL_FORMAT_SWIZZLE_W:
-            border_swizzled[3] = border[i];
-            break;
-        }
-    }
+    util_format_unswizzle_4f(border_swizzled, border, desc->swizzle);
 
     /* Compressed formats. */
     if (util_format_is_compressed(format)) {
@@ -780,7 +762,7 @@ static void r300_merge_textures_and_samplers(struct r300_context* r300)
             /* Set the border color. */
             texstate->border_color =
                 r300_get_border_color(view->base.format,
-                                      sampler->state.border_color,
+                                      sampler->state.border_color.f,
                                       r300->screen->caps.is_r500);
 
             /* determine min/max levels */
@@ -800,28 +782,27 @@ static void r300_merge_textures_and_samplers(struct r300_context* r300)
                      * an i-th mipmap level as the zero level. */
                     base_level += min_level;
                 }
-                offset = tex->tex_offset +
-                         tex->tex.offset_in_bytes[base_level];
+                offset = tex->tex.offset_in_bytes[base_level];
 
                 r300_texture_setup_format_state(r300->screen, tex,
+                                                view->base.format,
                                                 base_level,
+                                                view->width0_override,
+                                               view->height0_override,
                                                 &texstate->format);
                 texstate->format.tile_config |= offset & 0xffffffe0;
                 assert((offset & 0x1f) == 0);
-            } else {
-                texstate->format.tile_config |= tex->tex_offset & 0xffffffe0;
-                assert((tex->tex_offset & 0x1f) == 0);
             }
 
             /* Assign a texture cache region. */
             texstate->format.format1 |= view->texcache_region;
 
             /* Depth textures are kinda special. */
-            if (util_format_is_depth_or_stencil(tex->b.b.b.format)) {
+            if (util_format_is_depth_or_stencil(view->base.format)) {
                 unsigned char depth_swizzle[4];
 
                 if (!r300->screen->caps.is_r500 &&
-                    util_format_get_blocksizebits(tex->b.b.b.format) == 32) {
+                    util_format_get_blocksizebits(view->base.format) == 32) {
                     /* X24x8 is sampled as Y16X16 on r3xx-r4xx.
                      * The depth here is at the Y component. */
                     for (j = 0; j < 4; j++)
@@ -846,7 +827,7 @@ static void r300_merge_textures_and_samplers(struct r300_context* r300)
             }
 
             if (r300->screen->caps.dxtc_swizzle &&
-                util_format_is_compressed(tex->b.b.b.format)) {
+                util_format_is_compressed(view->base.format)) {
                 texstate->filter1 |= R400_DXTC_SWIZZLE_ENABLE;
             }
 
@@ -856,6 +837,12 @@ static void r300_merge_textures_and_samplers(struct r300_context* r300)
                 texstate->filter0 |= R300_TX_WRAP_T(R300_TX_CLAMP_TO_EDGE);
             }
 
+            /* The hardware doesn't like CLAMP and CLAMP_TO_BORDER
+             * for the 3rd coordinate if the texture isn't 3D. */
+            if (tex->b.b.b.target != PIPE_TEXTURE_3D) {
+                texstate->filter0 &= ~R300_TX_WRAP_R_MASK;
+            }
+
             if (tex->tex.is_npot) {
                 /* NPOT textures don't support mip filter, unfortunately.
                  * This prevents incorrect rendering. */
@@ -886,7 +873,7 @@ static void r300_merge_textures_and_samplers(struct r300_context* r300)
             }
 
             /* Float textures only support nearest and mip-nearest filtering. */
-            if (util_format_is_float(tex->b.b.b.format)) {
+            if (util_format_is_float(view->base.format)) {
                 /* No MAG linear filtering. */
                 if ((texstate->filter0 & R300_TX_MAG_FILTER_MASK) ==
                     R300_TX_MAG_FILTER_LINEAR) {
@@ -967,7 +954,7 @@ static void r300_decompress_depth_textures(struct r300_context *r300)
                           state->sampler_state_count);
     unsigned i;
 
-    if (!r300->hyperz_locked || !r300->locked_zbuffer) {
+    if (!r300->locked_zbuffer) {
         return;
     }