/* Update the PSC tables for SW TCL, using Draw. */
static void r300_swtcl_vertex_psc(struct r300_context *r300)
{
- struct r300_vertex_element_state *velems =
- (struct r300_vertex_element_state*)r300->vertex_stream_state.state;
- struct r300_vertex_stream_state *vstream = &velems->vertex_stream;
+ struct r300_vertex_stream_state *vstream = r300->vertex_stream_state.state;
struct vertex_info *vinfo = &r300->vertex_info;
uint16_t type, swizzle;
enum pipe_format format;
/* Rasterize texture coordinates. */
for (i = 0; i < ATTR_GENERIC_COUNT && tex_count < 8; i++) {
- bool sprite_coord = false;
+ boolean sprite_coord = false;
if (fs_inputs->generic[i] != ATTR_UNUSED) {
sprite_coord = !!(r300->sprite_coord_enable & (1 << i));
{
const struct util_format_description *desc;
float border_swizzled[4] = {0};
- unsigned i;
union util_color uc = {0};
desc = util_format_description(format);
case PIPE_FORMAT_Z16_UNORM:
return util_pack_z(PIPE_FORMAT_Z16_UNORM, border[0]);
case PIPE_FORMAT_X8Z24_UNORM:
- case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
+ case PIPE_FORMAT_S8_UINT_Z24_UNORM:
if (is_r500) {
return util_pack_z(PIPE_FORMAT_X8Z24_UNORM, border[0]);
} else {
}
/* Apply inverse swizzle of the format. */
- for (i = 0; i < 4; i++) {
- switch (desc->swizzle[i]) {
- case UTIL_FORMAT_SWIZZLE_X:
- border_swizzled[0] = border[i];
- break;
- case UTIL_FORMAT_SWIZZLE_Y:
- border_swizzled[1] = border[i];
- break;
- case UTIL_FORMAT_SWIZZLE_Z:
- border_swizzled[2] = border[i];
- break;
- case UTIL_FORMAT_SWIZZLE_W:
- border_swizzled[3] = border[i];
- break;
- }
- }
+ util_format_unswizzle_4f(border_swizzled, border, desc->swizzle);
/* Compressed formats. */
if (util_format_is_compressed(format)) {
/* Set the border color. */
texstate->border_color =
r300_get_border_color(view->base.format,
- sampler->state.border_color,
+ sampler->state.border_color.f,
r300->screen->caps.is_r500);
/* determine min/max levels */
* an i-th mipmap level as the zero level. */
base_level += min_level;
}
- offset = tex->tex_offset +
- tex->tex.offset_in_bytes[base_level];
+ offset = tex->tex.offset_in_bytes[base_level];
r300_texture_setup_format_state(r300->screen, tex,
+ view->base.format,
base_level,
+ view->width0_override,
+ view->height0_override,
&texstate->format);
texstate->format.tile_config |= offset & 0xffffffe0;
assert((offset & 0x1f) == 0);
- } else {
- texstate->format.tile_config |= tex->tex_offset & 0xffffffe0;
- assert((tex->tex_offset & 0x1f) == 0);
}
/* Assign a texture cache region. */
texstate->format.format1 |= view->texcache_region;
/* Depth textures are kinda special. */
- if (util_format_is_depth_or_stencil(tex->b.b.b.format)) {
+ if (util_format_is_depth_or_stencil(view->base.format)) {
unsigned char depth_swizzle[4];
if (!r300->screen->caps.is_r500 &&
- util_format_get_blocksizebits(tex->b.b.b.format) == 32) {
+ util_format_get_blocksizebits(view->base.format) == 32) {
/* X24x8 is sampled as Y16X16 on r3xx-r4xx.
* The depth here is at the Y component. */
for (j = 0; j < 4; j++)
}
if (r300->screen->caps.dxtc_swizzle &&
- util_format_is_compressed(tex->b.b.b.format)) {
+ util_format_is_compressed(view->base.format)) {
texstate->filter1 |= R400_DXTC_SWIZZLE_ENABLE;
}
texstate->filter0 |= R300_TX_WRAP_T(R300_TX_CLAMP_TO_EDGE);
}
+ /* The hardware doesn't like CLAMP and CLAMP_TO_BORDER
+ * for the 3rd coordinate if the texture isn't 3D. */
+ if (tex->b.b.b.target != PIPE_TEXTURE_3D) {
+ texstate->filter0 &= ~R300_TX_WRAP_R_MASK;
+ }
+
if (tex->tex.is_npot) {
/* NPOT textures don't support mip filter, unfortunately.
* This prevents incorrect rendering. */
}
/* Float textures only support nearest and mip-nearest filtering. */
- if (util_format_is_float(tex->b.b.b.format)) {
+ if (util_format_is_float(view->base.format)) {
/* No MAG linear filtering. */
if ((texstate->filter0 & R300_TX_MAG_FILTER_MASK) ==
R300_TX_MAG_FILTER_LINEAR) {
state->sampler_state_count);
unsigned i;
- if (!r300->hyperz_locked || !r300->locked_zbuffer) {
+ if (!r300->locked_zbuffer) {
return;
}