(R300_LAST_VEC << (i & 1 ? 16 : 0));
vstream->count = (i >> 1) + 1;
- r300->vertex_stream_state.dirty = TRUE;
+ r300_mark_atom_dirty(r300, &r300->vertex_stream_state);
r300->vertex_stream_state.size = (1 + vstream->count) * 2;
}
}
static uint32_t r300_get_border_color(enum pipe_format format,
- const float border[4])
+ const float border[4],
+ boolean is_r500)
{
const struct util_format_description *desc;
float border_swizzled[4] = {0};
desc = util_format_description(format);
+ /* Do depth formats first. */
+ if (util_format_is_depth_or_stencil(format)) {
+ switch (format) {
+ case PIPE_FORMAT_Z16_UNORM:
+ return util_pack_z(PIPE_FORMAT_Z16_UNORM, border[0]);
+ case PIPE_FORMAT_X8Z24_UNORM:
+ case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
+ if (is_r500) {
+ return util_pack_z(PIPE_FORMAT_X8Z24_UNORM, border[0]);
+ } else {
+ return util_pack_z(PIPE_FORMAT_Z16_UNORM, border[0]) << 16;
+ }
+ default:
+ assert(0);
+ return 0;
+ }
+ }
+
/* Apply inverse swizzle of the format. */
for (i = 0; i < 4; i++) {
switch (desc->swizzle[i]) {
}
}
+ /* Compressed formats. */
+ if (util_format_is_compressed(format)) {
+ util_pack_color(border_swizzled, PIPE_FORMAT_R8G8B8A8_UNORM, &uc);
+ return uc.ui;
+ }
+
switch (desc->channel[0].size) {
case 4:
util_pack_color(border_swizzled, PIPE_FORMAT_B4G4R4A4_UNORM, &uc);
case 10:
util_pack_color(border_swizzled, PIPE_FORMAT_B10G10R10A2_UNORM, &uc);
break;
+
+ case 16:
+ if (desc->nr_channels <= 2) {
+ border_swizzled[0] = border_swizzled[2];
+ util_pack_color(border_swizzled, PIPE_FORMAT_R16G16_UNORM, &uc);
+ } else {
+ util_pack_color(border_swizzled, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
+ }
+ break;
}
return uc.ui;
/* Set the border color. */
texstate->border_color =
r300_get_border_color(view->base.format,
- sampler->state.border_color);
+ sampler->state.border_color,
+ r300->screen->caps.is_r500);
/* determine min/max levels */
- max_level = MIN3(sampler->max_lod + view->base.first_level,
- tex->desc.b.b.last_level, view->base.last_level);
- min_level = MIN2(sampler->min_lod + view->base.first_level,
+ max_level = MIN3(sampler->max_lod + view->base.u.tex.first_level,
+ tex->desc.b.b.last_level, view->base.u.tex.last_level);
+ min_level = MIN2(sampler->min_lod + view->base.u.tex.first_level,
max_level);
if (tex->desc.is_npot && min_level > 0) {
if (sampler->state.compare_mode == PIPE_TEX_COMPARE_NONE) {
texstate->format.format1 |=
r300_get_swizzle_combined(depth_swizzle,
- view->swizzle);
+ view->swizzle, FALSE);
} else {
texstate->format.format1 |=
- r300_get_swizzle_combined(depth_swizzle, 0);
+ r300_get_swizzle_combined(depth_swizzle, 0, FALSE);
}
}
+ if (r300->screen->caps.dxtc_swizzle &&
+ util_format_is_compressed(tex->desc.b.b.format)) {
+ texstate->filter1 |= R400_DXTC_SWIZZLE_ENABLE;
+ }
+
/* to emulate 1D textures through 2D ones correctly */
if (tex->desc.b.b.target == PIPE_TEXTURE_1D) {
texstate->filter0 &= ~R300_TX_WRAP_T_MASK;
for (level = 0; level <= tex->last_level; level++)
if (r300_texture(tex)->zmask_in_use[level]) {
/* We don't handle 3D textures and cubemaps yet. */
- r300_flush_depth_stencil(&r300->context, tex,
- u_subresource(0, level), 0);
- }
+ r300_flush_depth_stencil(&r300->context, tex, level, 0);
+ }
}
}