#include "util/u_math.h"
#include "util/u_memory.h"
+#include "util/u_pack_color.h"
#include "r300_context.h"
#include "r300_fs.h"
(R300_LAST_VEC << (i & 1 ? 16 : 0));
vstream->count = (i >> 1) + 1;
- r300->vertex_stream_state.dirty = TRUE;
+ r300_mark_atom_dirty(r300, &r300->vertex_stream_state);
r300->vertex_stream_state.size = (1 + vstream->count) * 2;
}
static void r300_rs_col_write(struct r300_rs_block* rs, int id, int fp_offset,
enum r300_rs_col_write_type type)
{
- assert(type != WRITE_COLOR);
+ assert(type == WRITE_COLOR);
rs->inst[id] |= R300_RS_INST_COL_CN_WRITE |
R300_RS_INST_COL_ADDR(fp_offset);
}
boolean any_bcolor_used = vs_outputs->bcolor[0] != ATTR_UNUSED ||
vs_outputs->bcolor[1] != ATTR_UNUSED;
int *stream_loc_notcl = r300->stream_loc_notcl;
+ uint32_t stuffing_enable = 0;
if (r300->screen->caps.is_r500) {
rX00_rs_col = r500_rs_col;
rX00_rs_tex_write = r300_rs_tex_write;
}
+ /* 0x5555 copied from classic, which means:
+ * Select user color 0 for COLOR0 up to COLOR7.
+ * What the hell does that mean? */
+ rs.vap_vtx_state_cntl = 0x5555;
+
/* The position is always present in VAP. */
rs.vap_vsm_vtx_assm |= R300_INPUT_CNTL_POS;
rs.vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT;
fp_offset++;
col_count++;
DBG(r300, DBG_RS, "r300: Rasterized FACE written to FS.\n");
+ } else if (fs_inputs->face != ATTR_UNUSED) {
+ fprintf(stderr, "r300: ERROR: FS input FACE unassigned.\n");
}
/* Rasterize texture coordinates. */
for (i = 0; i < ATTR_GENERIC_COUNT && tex_count < 8; i++) {
- bool sprite_coord = !!(r300->sprite_coord_enable & (1 << i));
+ bool sprite_coord = false;
+
+ if (fs_inputs->generic[i] != ATTR_UNUSED) {
+ sprite_coord = !!(r300->sprite_coord_enable & (1 << i));
+ }
if (vs_outputs->generic[i] != ATTR_UNUSED || sprite_coord) {
if (!sprite_coord) {
rs.vap_vsm_vtx_assm |= (R300_INPUT_CNTL_TC0 << tex_count);
rs.vap_out_vtx_fmt[1] |= (4 << (3 * tex_count));
stream_loc_notcl[loc++] = 6 + tex_count;
- }
+ } else
+ stuffing_enable |=
+ R300_GB_TEX_ST << (R300_GB_TEX0_SOURCE_SHIFT + (tex_count*2));
/* Rasterize it. */
rX00_rs_tex(&rs, tex_count, tex_ptr,
fp_offset++;
DBG(r300, DBG_RS,
- "r300: Rasterized generic %i written to FS%s.\n",
- i, sprite_coord ? " (sprite coord)" : "");
+ "r300: Rasterized generic %i written to FS%s in texcoord %d.\n",
+ i, sprite_coord ? " (sprite coord)" : "", tex_count);
} else {
DBG(r300, DBG_RS,
"r300: Rasterized generic %i unused%s.\n",
}
}
+ for (; i < ATTR_GENERIC_COUNT; i++) {
+ if (fs_inputs->generic[i] != ATTR_UNUSED) {
+ fprintf(stderr, "r300: ERROR: FS input generic %i unassigned, "
+ "not enough hardware slots.\n", i);
+ }
+ }
+
/* Rasterize fog coordinates. */
if (vs_outputs->fog != ATTR_UNUSED && tex_count < 8) {
/* Set up the fog coordinates in VAP. */
if (fs_inputs->fog != ATTR_UNUSED) {
fp_offset++;
- DBG(r300, DBG_RS, "r300: FS input fog unassigned.\n");
+ if (tex_count < 8) {
+ DBG(r300, DBG_RS, "r300: FS input fog unassigned.\n");
+ } else {
+ fprintf(stderr, "r300: ERROR: FS input fog unassigned, "
+ "not enough hardware slots.\n");
+ }
}
}
fp_offset++;
tex_count++;
tex_ptr += 4;
+ } else {
+ if (fs_inputs->wpos != ATTR_UNUSED && tex_count >= 8) {
+ fprintf(stderr, "r300: ERROR: FS input WPOS unassigned, "
+ "not enough hardware slots.\n");
+ }
}
/* Invalidate the rest of the no-TCL (GA) stream locations. */
count = MAX3(col_count, tex_count, 1);
rs.inst_count = count - 1;
+ /* set the GB enable flags */
+ if (r300->sprite_coord_enable)
+ stuffing_enable |= R300_GB_POINT_STUFF_ENABLE;
+
+ rs.gb_enable = stuffing_enable;
+
/* Now, after all that, see if we actually need to update the state. */
if (memcmp(r300->rs_block_state.state, &rs, sizeof(struct r300_rs_block))) {
memcpy(r300->rs_block_state.state, &rs, sizeof(struct r300_rs_block));
- r300->rs_block_state.size = 11 + count*2;
+ r300->rs_block_state.size = 13 + count*2;
+ }
+}
+
+static uint32_t r300_get_border_color(enum pipe_format format,
+ const float border[4],
+ boolean is_r500)
+{
+ const struct util_format_description *desc;
+ float border_swizzled[4] = {0};
+ unsigned i;
+ union util_color uc = {0};
+
+ desc = util_format_description(format);
+
+ /* Do depth formats first. */
+ if (util_format_is_depth_or_stencil(format)) {
+ switch (format) {
+ case PIPE_FORMAT_Z16_UNORM:
+ return util_pack_z(PIPE_FORMAT_Z16_UNORM, border[0]);
+ case PIPE_FORMAT_X8Z24_UNORM:
+ case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
+ if (is_r500) {
+ return util_pack_z(PIPE_FORMAT_X8Z24_UNORM, border[0]);
+ } else {
+ return util_pack_z(PIPE_FORMAT_Z16_UNORM, border[0]) << 16;
+ }
+ default:
+ assert(0);
+ return 0;
+ }
}
+
+ /* Apply inverse swizzle of the format. */
+ for (i = 0; i < 4; i++) {
+ switch (desc->swizzle[i]) {
+ case UTIL_FORMAT_SWIZZLE_X:
+ border_swizzled[2] = border[i];
+ break;
+ case UTIL_FORMAT_SWIZZLE_Y:
+ border_swizzled[1] = border[i];
+ break;
+ case UTIL_FORMAT_SWIZZLE_Z:
+ border_swizzled[0] = border[i];
+ break;
+ case UTIL_FORMAT_SWIZZLE_W:
+ border_swizzled[3] = border[i];
+ break;
+ }
+ }
+
+ /* Compressed formats. */
+ if (util_format_is_compressed(format)) {
+ util_pack_color(border_swizzled, PIPE_FORMAT_R8G8B8A8_UNORM, &uc);
+ return uc.ui;
+ }
+
+ switch (desc->channel[0].size) {
+ case 4:
+ util_pack_color(border_swizzled, PIPE_FORMAT_B4G4R4A4_UNORM, &uc);
+ break;
+
+ case 5:
+ if (desc->channel[1].size == 5) {
+ util_pack_color(border_swizzled, PIPE_FORMAT_B5G5R5A1_UNORM, &uc);
+ } else if (desc->channel[1].size == 6) {
+ util_pack_color(border_swizzled, PIPE_FORMAT_B5G6R5_UNORM, &uc);
+ } else {
+ assert(0);
+ }
+ break;
+
+ default:
+ case 8:
+ util_pack_color(border_swizzled, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
+ break;
+
+ case 10:
+ util_pack_color(border_swizzled, PIPE_FORMAT_B10G10R10A2_UNORM, &uc);
+ break;
+
+ case 16:
+ if (desc->nr_channels <= 2) {
+ border_swizzled[0] = border_swizzled[2];
+ util_pack_color(border_swizzled, PIPE_FORMAT_R16G16_UNORM, &uc);
+ } else {
+ util_pack_color(border_swizzled, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
+ }
+ break;
+ }
+
+ return uc.ui;
}
static void r300_merge_textures_and_samplers(struct r300_context* r300)
texstate->format = view->format;
texstate->filter0 = sampler->filter0;
texstate->filter1 = sampler->filter1;
- texstate->border_color = sampler->border_color;
+
+ /* Set the border color. */
+ texstate->border_color =
+ r300_get_border_color(view->base.format,
+ sampler->state.border_color,
+ r300->screen->caps.is_r500);
+
+ /* determine min/max levels */
+ max_level = MIN3(sampler->max_lod + view->base.u.tex.first_level,
+ tex->desc.b.b.last_level, view->base.u.tex.last_level);
+ min_level = MIN2(sampler->min_lod + view->base.u.tex.first_level,
+ max_level);
+
+ if (tex->desc.is_npot && min_level > 0) {
+ /* Even though we do not implement mipmapping for NPOT
+ * textures, we should at least honor the minimum level
+ * which is allowed to be displayed. We do this by setting up
+ * an i-th mipmap level as the zero level. */
+ r300_texture_setup_format_state(r300->screen, &tex->desc,
+ min_level,
+ &texstate->format);
+ texstate->format.tile_config |=
+ tex->desc.offset_in_bytes[min_level] & 0xffffffe0;
+ assert((tex->desc.offset_in_bytes[min_level] & 0x1f) == 0);
+ }
/* Assign a texture cache region. */
texstate->format.format1 |= view->texcache_region;
if (sampler->state.compare_mode == PIPE_TEX_COMPARE_NONE) {
texstate->format.format1 |=
r300_get_swizzle_combined(depth_swizzle,
- view->swizzle);
+ view->swizzle, FALSE);
} else {
texstate->format.format1 |=
- r300_get_swizzle_combined(depth_swizzle, 0);
+ r300_get_swizzle_combined(depth_swizzle, 0, FALSE);
}
}
+ if (r300->screen->caps.dxtc_swizzle &&
+ util_format_is_compressed(tex->desc.b.b.format)) {
+ texstate->filter1 |= R400_DXTC_SWIZZLE_ENABLE;
+ }
+
/* to emulate 1D textures through 2D ones correctly */
if (tex->desc.b.b.target == PIPE_TEXTURE_1D) {
texstate->filter0 &= ~R300_TX_WRAP_T_MASK;
texstate->filter0 |= R300_TX_WRAP_T(R300_TX_CLAMP_TO_EDGE);
}
} else {
- /* determine min/max levels */
/* the MAX_MIP level is the largest (finest) one */
- max_level = MIN3(sampler->max_lod + view->base.first_level,
- tex->desc.b.b.last_level, view->base.last_level);
- min_level = MIN2(sampler->min_lod + view->base.first_level,
- max_level);
texstate->format.format0 |= R300_TX_NUM_LEVELS(max_level);
texstate->filter0 |= R300_TX_MAX_MIP_LEVEL(min_level);
}
continue;
for (level = 0; level <= tex->last_level; level++)
- if (r300_texture(tex)->dirty_zmask[level]) {
+ if (r300_texture(tex)->zmask_in_use[level]) {
/* We don't handle 3D textures and cubemaps yet. */
- r300_flush_depth_stencil(&r300->context, tex,
- u_subresource(0, level), 0);
- }
+ r300_flush_depth_stencil(&r300->context, tex, level, 0);
+ }
}
}