#include "r300_screen.h"
#include "r300_state_invariant.h"
-struct pipe_viewport_state r300_viewport_identity = {
- .scale = {1.0, 1.0, 1.0, 1.0},
- .translate = {0.0, 0.0, 0.0, 0.0},
-};
-
/* Calculate and emit invariant state. This is data that the 3D engine
* will probably want at the beginning of every CS, but it's not currently
* handled by any CSO setup, and in addition it doesn't really change much.
{
CS_LOCALS(r300);
+ if (r300->rws->get_value(r300->rws, R300_VID_DRM_2_3_0)) {
+ /* Subpixel multisampling for AA. */
+ BEGIN_CS(4);
+ OUT_CS_REG(R300_GB_MSPOS0, 0x66666666);
+ OUT_CS_REG(R300_GB_MSPOS1, 0x6666666);
+ END_CS;
+ }
+
BEGIN_CS(12 + (r300->screen->caps.has_tcl ? 2 : 0));
/*** Graphics Backend (GB) ***/
- /* Subpixel multisampling for AA
- * These are commented out because glisse's CS checker doesn't like them.
- * I presume these will be re-enabled later.
- * OUT_CS_REG(R300_GB_MSPOS0, 0x66666666);
- * OUT_CS_REG(R300_GB_MSPOS1, 0x6666666);
- */
/* Source of fog depth */
OUT_CS_REG(R300_GB_SELECT, R300_GB_FOG_SELECT_1_1_W);