#include "r300_state_invariant.h"
+
+struct pipe_viewport_state r300_viewport_identity = {
+ .scale = {1.0, 1.0, 1.0, 1.0},
+ .translate = {0.0, 0.0, 0.0, 0.0},
+};
+
/* Calculate and emit invariant state. This is data that the 3D engine
* will probably want at the beginning of every CS, but it's not currently
* handled by any CSO setup, and in addition it doesn't really change much.
/*** Graphics Backend (GB) ***/
/* Various GB enables */
- OUT_CS_REG(R300_GB_ENABLE, 0x0);
+ OUT_CS_REG(R300_GB_ENABLE, R300_GB_POINT_STUFF_ENABLE |
+ R300_GB_LINE_STUFF_ENABLE |
+ R300_GB_TRIANGLE_STUFF_ENABLE);
/* Subpixel multisampling for AA
* These are commented out because glisse's CS checker doesn't like them.
* I presume these will be re-enabled later.