*
* Note that eventually this should be empty, but it's useful for development
* and general unduplication of code. */
-void r300_emit_invariant_state(struct r300_context* r300)
+void r300_emit_invariant_state(struct r300_context* r300,
+ unsigned size, void* state)
{
- struct r300_capabilities* caps = r300_screen(r300->context.screen)->caps;
CS_LOCALS(r300);
- BEGIN_CS(16 + (caps->has_tcl ? 2: 0));
+ if (r300->rws->get_value(r300->rws, R300_VID_DRM_2_3_0)) {
+ /* Subpixel multisampling for AA. */
+ BEGIN_CS(4);
+ OUT_CS_REG(R300_GB_MSPOS0, 0x66666666);
+ OUT_CS_REG(R300_GB_MSPOS1, 0x6666666);
+ END_CS;
+ }
+
+ BEGIN_CS(12 + (r300->screen->caps.has_tcl ? 2 : 0));
/*** Graphics Backend (GB) ***/
- /* Various GB enables */
- OUT_CS_REG(R300_GB_ENABLE, R300_GB_POINT_STUFF_ENABLE |
- R300_GB_LINE_STUFF_ENABLE |
- R300_GB_TRIANGLE_STUFF_ENABLE);
- /* Subpixel multisampling for AA
- * These are commented out because glisse's CS checker doesn't like them.
- * I presume these will be re-enabled later.
- * OUT_CS_REG(R300_GB_MSPOS0, 0x66666666);
- * OUT_CS_REG(R300_GB_MSPOS1, 0x6666666);
- */
/* Source of fog depth */
OUT_CS_REG(R300_GB_SELECT, R300_GB_FOG_SELECT_1_1_W);
- /* AA enable */
- OUT_CS_REG(R300_GB_AA_CONFIG, 0x0);
/*** Fog (FG) ***/
OUT_CS_REG(R300_FG_FOG_BLEND, 0x0);
/* Sign/normalize control */
OUT_CS_REG(R300_VAP_PSC_SGN_NORM_CNTL, R300_SGN_NORM_NO_ZERO);
/* TCL-only stuff */
- if (caps->has_tcl) {
+ if (r300->screen->caps.has_tcl) {
/* Amount of time to wait for vertex fetches in PVS */
OUT_CS_REG(VAP_PVS_VTX_TIMEOUT_REG, 0xffff);
}
END_CS;
/* XXX unsorted stuff from surface_fill */
- BEGIN_CS(44 + (caps->has_tcl ? 7 : 0) + (caps->is_r500 ? 4 : 0));
+ BEGIN_CS(38 + (r300->screen->caps.has_tcl ? 7 : 0) +
+ (r300->screen->caps.is_rv350 ? 4 : 0));
- if (caps->has_tcl) {
+ if (r300->screen->caps.has_tcl) {
/*Flushing PVS is required before the VAP_GB registers can be changed*/
OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG, 0);
OUT_CS_REG_SEQ(R300_VAP_GB_VERT_CLIP_ADJ, 4);
OUT_CS_32F(1.0);
OUT_CS_32F(1.0);
}
- /* XXX point tex stuffing */
- OUT_CS_REG_SEQ(R300_GA_POINT_S0, 1);
- OUT_CS_32F(0.0);
- OUT_CS_REG_SEQ(R300_GA_POINT_S1, 1);
- OUT_CS_32F(1.0);
/* XXX line tex stuffing */
OUT_CS_REG_SEQ(R300_GA_LINE_S0, 1);
OUT_CS_32F(0.0);
OUT_CS_REG(R300_SC_HYPERZ, 0x0000001C);
OUT_CS_REG(R300_SC_EDGERULE, 0x2DA49525);
OUT_CS_REG(R300_RB3D_AARESOLVE_CTL, 0x00000000);
- if (caps->is_r500) {
+
+ if (r300->screen->caps.is_rv350) {
OUT_CS_REG(R500_RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD, 0x01010101);
OUT_CS_REG(R500_RB3D_DISCARD_SRC_PIXEL_GTE_THRESHOLD, 0xFEFEFEFE);
}
+
OUT_CS_REG(R300_ZB_BW_CNTL, 0x00000000);
OUT_CS_REG(R300_ZB_DEPTHCLEARVALUE, 0x00000000);
OUT_CS_REG(R300_ZB_HIZ_OFFSET, 0x00000000);
OUT_CS_REG(R300_ZB_HIZ_PITCH, 0x00000000);
-
- /* XXX */
- OUT_CS_REG(R300_SC_CLIP_RULE, 0xaaaa);
-
END_CS;
}