r300-gallium: Fix build errors.
[mesa.git] / src / gallium / drivers / r300 / r300_surface.c
index 4aa469b97edb6c5b336007568d13572719c5294c..7a4114554b5b959ea9a97be76248b06e7988bf76 100644 (file)
@@ -1,5 +1,6 @@
 /*
  * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
+ *                Joakim Sindholt <opensource@zhasha.com>
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
 
 #include "r300_surface.h"
 
-/* Provides pipe_context's "surface_fill". */
-static void r300_surface_fill(struct pipe_context* context,
+/* Provides pipe_context's "surface_fill". Commonly used for clearing
+ * buffers. */
+static void r300_surface_fill(struct pipe_context* pipe,
                               struct pipe_surface* dest,
                               unsigned x, unsigned y,
                               unsigned w, unsigned h,
                               unsigned color)
 {
-    /* Try accelerated fill first. */
-    if (!r300_fill_blit(r300_context(context),
-                        dest->block.size,
-                        (short)dest->stride,
-                        dest->buffer,
-                        dest->offset,
-                        (short)x, (short)y,
-                        (short)w, (short)h,
-                        color))
-    {
-        /* Fallback. */
-        void* dest_map = context->screen->surface_map(context->screen, dest,
-                                                      PIPE_BUFFER_USAGE_CPU_WRITE);
-        pipe_fill_rect(dest_map, &dest->block, dest->stride, x, y, w, h, color);
-        context->screen->surface_unmap(context->screen, dest);
+    struct r300_context* r300 = r300_context(pipe);
+    CS_LOCALS(r300);
+    struct r300_capabilities* caps = ((struct r300_screen*)pipe->screen)->caps;
+    struct r300_texture* tex = (struct r300_texture*)dest->texture;
+    int i;
+    float r, g, b, a;
+    r = (float)((color >> 16) & 0xff) / 255.0f;
+    g = (float)((color >>  8) & 0xff) / 255.0f;
+    b = (float)((color >>  0) & 0xff) / 255.0f;
+    debug_printf("r300: Filling surface %p at (%d,%d),"
+        " dimensions %dx%d (stride %d), color 0x%x\n",
+        dest, x, y, w, h, dest->stride, color);
+
+    /* Fallback? */
+    if (0) {
+        debug_printf("r300: Falling back on surface clear...");
+        void* map = pipe->screen->surface_map(pipe->screen, dest,
+            PIPE_BUFFER_USAGE_CPU_WRITE);
+        pipe_fill_rect(map, &dest->block, &dest->stride, x, y, w, h, color);
+        pipe->screen->surface_unmap(pipe->screen, dest);
+        return;
+    }
+
+    BEGIN_CS(168 + (caps->is_r500 ? 22 : 14) + (caps->has_tcl ? 4 : 2));
+    R300_PACIFY;
+    OUT_CS_REG(R300_TX_INVALTAGS, 0x0);
+    R300_PACIFY;
+    /* Flush PVS. */
+    OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG, 0x0);
+
+    OUT_CS_REG(R300_SE_VTE_CNTL, R300_VPORT_X_SCALE_ENA |
+        R300_VPORT_X_OFFSET_ENA | R300_VPORT_Y_SCALE_ENA |
+        R300_VPORT_Y_OFFSET_ENA | R300_VPORT_Z_SCALE_ENA |
+        R300_VPORT_Z_OFFSET_ENA | R300_VTX_W0_FMT);
+    /* Vertex size. */
+    OUT_CS_REG(R300_VAP_VTX_SIZE, 0x8);
+    /* Max and min vertex index clamp. */
+    OUT_CS_REG(R300_VAP_VF_MAX_VTX_INDX, 0xFFFFFF);
+    OUT_CS_REG(R300_VAP_VF_MIN_VTX_INDX, 0x0);
+    /* XXX endian */
+    OUT_CS_REG(R300_VAP_CNTL_STATUS, R300_VC_NO_SWAP);
+    OUT_CS_REG(R300_VAP_PROG_STREAM_CNTL_0, 0x0);
+    /* XXX magic number not in r300_reg */
+    OUT_CS_REG(R300_VAP_PSC_SGN_NORM_CNTL, 0xAAAAAAAA);
+    OUT_CS_REG(R300_VAP_CLIP_CNTL, 0x0);
+    OUT_CS_REG_SEQ(R300_VAP_GB_VERT_CLIP_ADJ, 4);
+    OUT_CS_32F(1.0);
+    OUT_CS_32F(1.0);
+    OUT_CS_32F(1.0);
+    OUT_CS_32F(1.0);
+    /* XXX is this too long? */
+    OUT_CS_REG(VAP_PVS_VTX_TIMEOUT_REG, 0xFFFF);
+    OUT_CS_REG(R300_GB_ENABLE, R300_GB_POINT_STUFF_ENABLE |
+        R300_GB_LINE_STUFF_ENABLE | R300_GB_TRIANGLE_STUFF_ENABLE);
+    /* XXX more magic numbers */
+    OUT_CS_REG(R300_GB_MSPOS0, 0x66666666);
+    OUT_CS_REG(R300_GB_MSPOS1, 0x66666666);
+    /* XXX why doesn't classic Mesa write the number of pipes, too? */
+    OUT_CS_REG(R300_GB_TILE_CONFIG, R300_GB_TILE_ENABLE |
+        R300_GB_TILE_SIZE_16);
+    OUT_CS_REG(R300_GB_SELECT, R300_GB_FOG_SELECT_1_1_W);
+    OUT_CS_REG(R300_GB_AA_CONFIG, 0x0);
+    /* XXX point tex stuffing */
+    OUT_CS_REG_SEQ(R300_GA_POINT_S0, 1);
+    OUT_CS_32F(0.0);
+    OUT_CS_REG_SEQ(R300_GA_POINT_S1, 1);
+    OUT_CS_32F(1.0);
+    OUT_CS_REG(R300_GA_TRIANGLE_STIPPLE, 0x5 |
+        (0x5 << R300_GA_TRIANGLE_STIPPLE_Y_SHIFT_SHIFT));
+    /* XXX should this be related to the actual point size? */
+    OUT_CS_REG(R300_GA_POINT_MINMAX, 0x6 |
+        (0x1800 << R300_GA_POINT_MINMAX_MAX_SHIFT));
+    /* XXX this big chunk should be refactored into rs_state */
+    OUT_CS_REG(R300_GA_LINE_CNTL, 0x00030006);
+    OUT_CS_REG(R300_GA_LINE_STIPPLE_CONFIG, 0x3BAAAAAB);
+    OUT_CS_REG(R300_GA_LINE_STIPPLE_VALUE, 0x00000000);
+    OUT_CS_REG(R300_GA_LINE_S0, 0x00000000);
+    OUT_CS_REG(R300_GA_LINE_S1, 0x3F800000);
+    OUT_CS_REG(R300_GA_ENHANCE, 0x00000002);
+    OUT_CS_REG(R300_GA_COLOR_CONTROL, 0x0003AAAA);
+    OUT_CS_REG(R300_GA_SOLID_RG, 0x00000000);
+    OUT_CS_REG(R300_GA_SOLID_BA, 0x00000000);
+    OUT_CS_REG(R300_GA_POLY_MODE, 0x00000000);
+    OUT_CS_REG(R300_GA_ROUND_MODE, 0x00000001);
+    OUT_CS_REG(R300_GA_OFFSET, 0x00000000);
+    OUT_CS_REG(R300_GA_FOG_SCALE, 0x3DBF1412);
+    OUT_CS_REG(R300_GA_FOG_OFFSET, 0x00000000);
+    OUT_CS_REG(R300_SU_TEX_WRAP, 0x00000000);
+    OUT_CS_REG(R300_SU_POLY_OFFSET_FRONT_SCALE, 0x00000000);
+    OUT_CS_REG(R300_SU_POLY_OFFSET_FRONT_OFFSET, 0x00000000);
+    OUT_CS_REG(R300_SU_POLY_OFFSET_BACK_SCALE, 0x00000000);
+    OUT_CS_REG(R300_SU_POLY_OFFSET_BACK_OFFSET, 0x00000000);
+    OUT_CS_REG(R300_SU_POLY_OFFSET_ENABLE, 0x00000000);
+    OUT_CS_REG(R300_SU_CULL_MODE, 0x00000000);
+    OUT_CS_REG(R300_SU_DEPTH_SCALE, 0x4B7FFFFF);
+    OUT_CS_REG(R300_SU_DEPTH_OFFSET, 0x00000000);
+    OUT_CS_REG(R300_SC_HYPERZ, 0x0000001C);
+    OUT_CS_REG(R300_SC_EDGERULE, 0x2DA49525);
+    OUT_CS_REG(R300_SC_SCREENDOOR, 0x00FFFFFF);
+    OUT_CS_REG(R300_FG_FOG_BLEND, 0x00000002);
+    OUT_CS_REG(R300_FG_FOG_COLOR_R, 0x00000000);
+    OUT_CS_REG(R300_FG_FOG_COLOR_G, 0x00000000);
+    OUT_CS_REG(R300_FG_FOG_COLOR_B, 0x00000000);
+    OUT_CS_REG(R300_FG_DEPTH_SRC, 0x00000000);
+    OUT_CS_REG(R300_FG_DEPTH_SRC, 0x00000000);
+    OUT_CS_REG(R300_RB3D_CCTL, 0x00000000);
+    OUT_CS_REG(RB3D_COLOR_CHANNEL_MASK, 0x0000000F);
+
+    /* XXX: Oh the wonderful unknown.
+     * Not writing these 8 regs seems to make no difference at all and seeing
+     * as how they're not documented, we should leave them out for now.
+    OUT_CS_REG_SEQ(0x4E54, 8);
+    for (i = 0; i < 8; i++) {
+        OUT_CS(0x00000000);
+    } */
+    OUT_CS_REG(R300_RB3D_AARESOLVE_CTL, 0x00000000);
+    OUT_CS_REG(R500_RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD, 0x00000000);
+    OUT_CS_REG(R500_RB3D_DISCARD_SRC_PIXEL_GTE_THRESHOLD, 0xFFFFFFFF);
+    OUT_CS_REG(R300_ZB_FORMAT, 0x00000002);
+    OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT, 0x00000003);
+    OUT_CS_REG(R300_ZB_BW_CNTL, 0x00000000);
+    OUT_CS_REG(R300_ZB_DEPTHCLEARVALUE, 0x00000000);
+    /* XXX Moar unknown that should probably be left out.
+    OUT_CS_REG(0x4F30, 0x00000000);
+    OUT_CS_REG(0x4F34, 0x00000000); */
+    OUT_CS_REG(R300_ZB_HIZ_OFFSET, 0x00000000);
+    OUT_CS_REG(R300_ZB_HIZ_PITCH, 0x00000000);
+    R300_PACIFY;
+    if (caps->has_tcl) {
+        OUT_CS_REG(R300_VAP_PROG_STREAM_CNTL_0,
+            (R300_DATA_TYPE_FLOAT_4 << R300_DATA_TYPE_0_SHIFT) |
+            ((R300_LAST_VEC | (1 << R300_DST_VEC_LOC_SHIFT) |
+                R300_DATA_TYPE_FLOAT_4) << R300_DATA_TYPE_1_SHIFT));
+    } else {
+        OUT_CS_REG(R300_VAP_PROG_STREAM_CNTL_0,
+            (R300_DATA_TYPE_FLOAT_4 << R300_DATA_TYPE_0_SHIFT) |
+            ((R300_LAST_VEC | (2 << R300_DST_VEC_LOC_SHIFT) |
+                R300_DATA_TYPE_FLOAT_4) << R300_DATA_TYPE_1_SHIFT));
+    }
+    OUT_CS_REG(R300_FG_FOG_BLEND, 0x00000000);
+    OUT_CS_REG(R300_VAP_PROG_STREAM_CNTL_EXT_0, 0xF688F688);
+    OUT_CS_REG(R300_VAP_VTX_STATE_CNTL, 0x1);
+    OUT_CS_REG(R300_VAP_VSM_VTX_ASSM, 0x405);
+    OUT_CS_REG(R300_SE_VTE_CNTL, 0x0000043F);
+    OUT_CS_REG(R300_VAP_VTX_SIZE, 0x00000008);
+    OUT_CS_REG(R300_VAP_PSC_SGN_NORM_CNTL, 0xAAAAAAAA);
+    OUT_CS_REG(R300_VAP_OUTPUT_VTX_FMT_0, 0x00000003);
+    OUT_CS_REG(R300_VAP_OUTPUT_VTX_FMT_1, 0x00000000);
+    OUT_CS_REG(R300_TX_ENABLE, 0x0);
+    /* XXX viewport setup */
+    OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE, 6);
+    OUT_CS_32F(1.0);
+    OUT_CS_32F((float)x);
+    OUT_CS_32F(1.0);
+    OUT_CS_32F((float)y);
+    OUT_CS_32F(1.0);
+    OUT_CS_32F(0.0);
+
+    if (caps->has_tcl) {
+        OUT_CS_REG(R300_VAP_CLIP_CNTL, R300_CLIP_DISABLE |
+            R300_PS_UCP_MODE_CLIP_AS_TRIFAN);
+    }
+
+    OUT_CS_REG(R300_GA_POINT_SIZE,
+        ((h * 6) & R300_POINTSIZE_Y_MASK) |
+        ((w * 6) << R300_POINTSIZE_X_SHIFT));
+
+    /* RS block setup */
+    if (caps->is_r500) {
+        /* XXX We seem to be in disagreement about how many of these we have
+         * RS:RS_IP_[0-15] [R/W] 32 bits Access: 8/16/32 MMReg:0x4074-0x40b0
+         * Now that's from the docs. I don't care what the mesa driver says */
+        OUT_CS_REG_SEQ(R500_RS_IP_0, 16);
+        for (i = 0; i < 16; i++) {
+            OUT_CS((R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_S_SHIFT) |
+                (R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_T_SHIFT) |
+                (R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_R_SHIFT) |
+                (R500_RS_IP_PTR_K1 << R500_RS_IP_TEX_PTR_Q_SHIFT));
+        }
+        OUT_CS_REG_SEQ(R300_RS_COUNT, 2);
+        OUT_CS((1 << R300_IC_COUNT_SHIFT) | R300_HIRES_EN);
+        OUT_CS(0x00000000);
+        OUT_CS_REG(R500_RS_INST_0, R500_RS_INST_COL_CN_WRITE);
+    } else {
+        OUT_CS_REG_SEQ(R300_RS_IP_0, 8);
+        for (i = 0; i < 8; i++) {
+            OUT_CS(R300_RS_SEL_T(R300_RS_SEL_K0) |
+                R300_RS_SEL_R(R300_RS_SEL_K0) | R300_RS_SEL_Q(R300_RS_SEL_K1));
+        }
+        OUT_CS_REG_SEQ(R300_RS_COUNT, 2);
+        OUT_CS((1 << R300_IC_COUNT_SHIFT) | R300_HIRES_EN);
+        /* XXX Shouldn't this be 0? */
+        OUT_CS(1);
+        OUT_CS_REG(R300_RS_INST_0, R300_RS_INST_COL_CN_WRITE);
     }
+    END_CS;
+
+    /* Fragment shader setup */
+    if (caps->is_r500) {
+        r500_emit_fragment_shader(r300, &r500_passthrough_fragment_shader);
+    } else {
+        r300_emit_fragment_shader(r300, &r300_passthrough_fragment_shader);
+    }
+
+    BEGIN_CS(2 + (caps->has_tcl ? 23 : 2));
+    /* XXX these magic numbers should be explained when
+     * this becomes a cached state object */
+    if (caps->has_tcl) {
+        OUT_CS_REG(R300_VAP_CNTL, 0xA |
+            (0x5 << R300_PVS_NUM_CNTLRS_SHIFT) |
+            (0xB << R300_VF_MAX_VTX_NUM_SHIFT) |
+            (caps->num_vert_fpus << R300_PVS_NUM_FPUS_SHIFT));
+        OUT_CS_REG(R300_VAP_PVS_CODE_CNTL_0, 0x00100000);
+        OUT_CS_REG(R300_VAP_PVS_CONST_CNTL, 0x00000000);
+        OUT_CS_REG(R300_VAP_PVS_CODE_CNTL_1, 0x00000001);
+        R300_PACIFY;
+        /* XXX translate these back into normal instructions */
+        OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG, 0x1);
+        OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG, 0x0);
+        OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, 8);
+        OUT_CS(0x00F00203);
+        OUT_CS(0x00D10001);
+        OUT_CS(0x01248001);
+        OUT_CS(0x00000000);
+        OUT_CS(0x00F02203);
+        OUT_CS(0x00D10021);
+        OUT_CS(0x01248021);
+        OUT_CS(0x00000000);
+    } else {
+        OUT_CS_REG(R300_VAP_CNTL, 0xA |
+            (0x5 << R300_PVS_NUM_CNTLRS_SHIFT) |
+            (0x5 << R300_VF_MAX_VTX_NUM_SHIFT) |
+            (caps->num_vert_fpus << R300_PVS_NUM_FPUS_SHIFT));
+    }
+    R300_PACIFY;
+    END_CS;
+
+    r300_emit_blend_state(r300, &blend_clear_state);
+    r300_emit_blend_color_state(r300, &blend_color_clear_state);
+    r300_emit_dsa_state(r300, &dsa_clear_state);
+
+    BEGIN_CS(32);
+    R300_PACIFY;
+    /* Flush colorbuffer and blend caches. */
+    OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT,
+        R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D |
+        R300_RB3D_DSTCACHE_CTLSTAT_DC_FINISH_SIGNAL);
+    OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT,
+        R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE |
+        R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE);
+
+    OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0, 1);
+    OUT_CS_RELOC(tex->buffer, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0);
+    /* XXX (dest->stride >> 2) should be the buffer width in pixels however,
+     * this little calculation is only good as long as the buffer is 32bpp */
+    OUT_CS_REG(R300_RB3D_COLORPITCH0, (dest->stride >> 2) |
+        R300_COLOR_FORMAT_ARGB8888);
+    OUT_CS_REG(RB3D_COLOR_CHANNEL_MASK, 0x0000000F);
+    /* XXX Packet3 */
+    OUT_CS(CP_PACKET3(R200_3D_DRAW_IMMD_2, 8));
+    OUT_CS(R300_PRIM_TYPE_POINT | R300_PRIM_WALK_RING |
+    (1 << R300_PRIM_NUM_VERTICES_SHIFT));
+    OUT_CS_32F(w / 2.0);
+    OUT_CS_32F(h / 2.0);
+    /* XXX this should be the depth value to clear to */
+    OUT_CS_32F(1.0);
+    OUT_CS_32F(1.0);
+    OUT_CS_32F(r);
+    OUT_CS_32F(g);
+    OUT_CS_32F(b);
+    OUT_CS_32F(1.0);
+
+    /* XXX figure out why this is 0xA and not 0x2 */
+    OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT, 0xA);
+    /* XXX OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT,
+        R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE |
+        R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE); */
+    OUT_CS_REG(R300_SC_SCREENDOOR, 0x00000000);
+    R300_PACIFY;
+    OUT_CS_REG(R300_SC_SCREENDOOR, 0x00FFFFFF);
+
+    END_CS;
+    FLUSH_CS;
+
+    r300->dirty_state = R300_NEW_KITCHEN_SINK;
 }
 
 void r300_init_surface_functions(struct r300_context* r300)