r300->context.flush(&r300->context, 0, NULL);
goto validate;
}
- if (r300->winsys->validate(r300->winsys)) {
+ if (!r300->winsys->validate(r300->winsys)) {
r300->context.flush(&r300->context, 0, NULL);
if (invalid) {
+ debug_printf("r300: Stuck in validation loop, gonna fallback.");
goto fallback;
}
invalid = TRUE;
/* Vertex shader setup */
if (caps->has_tcl) {
- r300_emit_vertex_shader(r300, &r300_passthrough_vertex_shader);
+ r300_emit_vertex_program_code(r300, &r300_passthrough_vertex_shader, 0);
} else {
BEGIN_CS(4);
OUT_CS_REG(R300_VAP_CNTL_STATUS, R300_VAP_TCL_BYPASS);
/* Fragment shader setup */
if (caps->is_r500) {
- r500_emit_fragment_shader(r300, &r500_passthrough_fragment_shader);
- r300_emit_rs_block_state(r300, &r500_rs_block_clear_state);
+ r500_emit_fragment_program_code(r300, &r5xx_passthrough_fragment_shader, 0);
+ r300_emit_rs_block_state(r300, &r5xx_rs_block_clear_state);
} else {
- r300_emit_fragment_shader(r300, &r300_passthrough_fragment_shader);
- r300_emit_rs_block_state(r300, &r300_rs_block_clear_state);
+ r300_emit_fragment_program_code(r300, &r3xx_passthrough_fragment_shader, 0);
+ r300_emit_rs_block_state(r300, &r3xx_rs_block_clear_state);
}
BEGIN_CS(26);
struct r300_texture* desttex = (struct r300_texture*)dest->texture;
unsigned pixpitch = srctex->stride / srctex->tex.block.size;
boolean invalid = FALSE;
+ float fsrcx = srcx, fsrcy = srcy, fdestx = destx, fdesty = desty;
CS_LOCALS(r300);
debug_printf("r300: Copying surface %p at (%d,%d) to %p at (%d, %d),"
" dimensions %dx%d (pixel pitch %d)\n",
src, srcx, srcy, dest, destx, desty, w, h, pixpitch);
- if ((srctex == desttex) &&
+ if ((srctex->buffer == desttex->buffer) &&
((destx < srcx + w) || (srcx < destx + w)) &&
((desty < srcy + h) || (srcy < desty + h))) {
fallback:
r300->context.flush(&r300->context, 0, NULL);
goto validate;
}
- if (r300->winsys->validate(r300->winsys)) {
+ if (!r300->winsys->validate(r300->winsys)) {
r300->context.flush(&r300->context, 0, NULL);
if (invalid) {
+ debug_printf("r300: Stuck in validation loop, gonna fallback.");
goto fallback;
}
invalid = TRUE;
r300_surface_setup(r300, desttex, destx, desty, w, h);
/* Setup the texture. */
- r300_emit_sampler(r300, &r300_sampler_copy_state, 0);
- r300_emit_texture(r300, srctex, 0);
+ r300_emit_texture(r300, &r300_sampler_copy_state, srctex, 0);
/* Flush and enable. */
- BEGIN_CS(4);
- OUT_CS_REG(R300_TX_INVALTAGS, 0);
- OUT_CS_REG(R300_TX_ENABLE, 0x1);
- END_CS;
+ r300_flush_textures(r300);
/* Vertex shader setup */
if (caps->has_tcl) {
- r300_emit_vertex_shader(r300, &r300_passthrough_vertex_shader);
+ r300_emit_vertex_program_code(r300, &r300_passthrough_vertex_shader, 0);
} else {
BEGIN_CS(4);
OUT_CS_REG(R300_VAP_CNTL_STATUS, R300_VAP_TCL_BYPASS);
/* Fragment shader setup */
if (caps->is_r500) {
- r500_emit_fragment_shader(r300, &r500_texture_fragment_shader);
- r300_emit_rs_block_state(r300, &r500_rs_block_copy_state);
+ r500_emit_fragment_program_code(r300, &r5xx_texture_fragment_shader, 0);
+ r300_emit_rs_block_state(r300, &r5xx_rs_block_copy_state);
} else {
- r300_emit_fragment_shader(r300, &r300_texture_fragment_shader);
- r300_emit_rs_block_state(r300, &r300_rs_block_copy_state);
+ r300_emit_fragment_program_code(r300, &r3xx_texture_fragment_shader, 0);
+ r300_emit_rs_block_state(r300, &r3xx_rs_block_copy_state);
}
BEGIN_CS(30);
OUT_CS(R300_PRIM_TYPE_QUADS | R300_PRIM_WALK_RING |
(4 << R300_PRIM_NUM_VERTICES_SHIFT));
/* (x , y ) */
- OUT_CS_32F((float)(destx / dest->width));
- OUT_CS_32F((float)(desty / dest->height));
- OUT_CS_32F((float)(srcx / dest->width));
- OUT_CS_32F((float)(srcy / dest->height));
+ OUT_CS_32F(fdestx / dest->width);
+ OUT_CS_32F(fdesty / dest->height);
+ OUT_CS_32F(fsrcx / src->width);
+ OUT_CS_32F(fsrcy / src->height);
/* (x , y + h) */
- OUT_CS_32F((float)(destx / dest->width));
- OUT_CS_32F((float)((desty + h) / dest->height));
- OUT_CS_32F((float)(srcx / dest->width));
- OUT_CS_32F((float)((srcy + h) / dest->height));
+ OUT_CS_32F(fdestx / dest->width);
+ OUT_CS_32F((fdesty + h) / dest->height);
+ OUT_CS_32F(fsrcx / src->width);
+ OUT_CS_32F((fsrcy + h) / src->height);
/* (x + w, y + h) */
- OUT_CS_32F((float)((destx + w) / dest->width));
- OUT_CS_32F((float)((desty + h) / dest->height));
- OUT_CS_32F((float)((srcx + w) / dest->width));
- OUT_CS_32F((float)((srcy + h) / dest->height));
+ OUT_CS_32F((fdestx + w) / dest->width);
+ OUT_CS_32F((fdesty + h) / dest->height);
+ OUT_CS_32F((fsrcx + w) / src->width);
+ OUT_CS_32F((fsrcy + h) / src->height);
/* (x + w, y ) */
- OUT_CS_32F((float)((destx + w) / dest->width));
- OUT_CS_32F((float)(desty / dest->height));
- OUT_CS_32F((float)((srcx + w) / dest->width));
- OUT_CS_32F((float)(srcy / dest->height));
+ OUT_CS_32F((fdestx + w) / dest->width);
+ OUT_CS_32F(fdesty / dest->height);
+ OUT_CS_32F((fsrcx + w) / src->width);
+ OUT_CS_32F(fsrcy / src->height);
OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT, 0xA);