gallium: Move minify() to u_math.
[mesa.git] / src / gallium / drivers / r300 / r300_surface.c
index c9e2dff14ed7fef81e59fe3cca8281b8cb9be625..7dbfb64dbed6e5a32d2008eef87faed03c266a08 100644 (file)
@@ -125,9 +125,10 @@ validate:
         r300->context.flush(&r300->context, 0, NULL);
         goto validate;
     }
-    if (r300->winsys->validate(r300->winsys)) {
+    if (!r300->winsys->validate(r300->winsys)) {
         r300->context.flush(&r300->context, 0, NULL);
         if (invalid) {
+            debug_printf("r300: Stuck in validation loop, gonna fallback.");
             goto fallback;
         }
         invalid = TRUE;
@@ -138,7 +139,7 @@ validate:
 
     /* Vertex shader setup */
     if (caps->has_tcl) {
-        r300_emit_vertex_shader(r300, &r300_passthrough_vertex_shader);
+        r300_emit_vertex_program_code(r300, &r300_passthrough_vertex_shader, 0);
     } else {
         BEGIN_CS(4);
         OUT_CS_REG(R300_VAP_CNTL_STATUS, R300_VAP_TCL_BYPASS);
@@ -151,11 +152,11 @@ validate:
 
     /* Fragment shader setup */
     if (caps->is_r500) {
-        r500_emit_fragment_shader(r300, &r500_passthrough_fragment_shader);
-        r300_emit_rs_block_state(r300, &r500_rs_block_clear_state);
+        r500_emit_fragment_program_code(r300, &r5xx_passthrough_fragment_shader, 0);
+        r300_emit_rs_block_state(r300, &r5xx_rs_block_clear_state);
     } else {
-        r300_emit_fragment_shader(r300, &r300_passthrough_fragment_shader);
-        r300_emit_rs_block_state(r300, &r300_rs_block_clear_state);
+        r300_emit_fragment_program_code(r300, &r3xx_passthrough_fragment_shader, 0);
+        r300_emit_rs_block_state(r300, &r3xx_rs_block_clear_state);
     }
 
     BEGIN_CS(26);
@@ -228,13 +229,14 @@ static void r300_surface_copy(struct pipe_context* pipe,
     struct r300_texture* desttex = (struct r300_texture*)dest->texture;
     unsigned pixpitch = srctex->stride / srctex->tex.block.size;
     boolean invalid = FALSE;
+    float fsrcx = srcx, fsrcy = srcy, fdestx = destx, fdesty = desty;
     CS_LOCALS(r300);
 
     debug_printf("r300: Copying surface %p at (%d,%d) to %p at (%d, %d),"
         " dimensions %dx%d (pixel pitch %d)\n",
         src, srcx, srcy, dest, destx, desty, w, h, pixpitch);
 
-    if ((srctex == desttex) &&
+    if ((srctex->buffer == desttex->buffer) &&
             ((destx < srcx + w) || (srcx < destx + w)) &&
             ((desty < srcy + h) || (srcy < desty + h))) {
 fallback:
@@ -255,9 +257,10 @@ validate:
         r300->context.flush(&r300->context, 0, NULL);
         goto validate;
     }
-    if (r300->winsys->validate(r300->winsys)) {
+    if (!r300->winsys->validate(r300->winsys)) {
         r300->context.flush(&r300->context, 0, NULL);
         if (invalid) {
+            debug_printf("r300: Stuck in validation loop, gonna fallback.");
             goto fallback;
         }
         invalid = TRUE;
@@ -267,18 +270,14 @@ validate:
     r300_surface_setup(r300, desttex, destx, desty, w, h);
 
     /* Setup the texture. */
-    r300_emit_sampler(r300, &r300_sampler_copy_state, 0);
-    r300_emit_texture(r300, srctex, 0);
+    r300_emit_texture(r300, &r300_sampler_copy_state, srctex, 0);
 
     /* Flush and enable. */
-    BEGIN_CS(4);
-    OUT_CS_REG(R300_TX_INVALTAGS, 0);
-    OUT_CS_REG(R300_TX_ENABLE, 0x1);
-    END_CS;
+    r300_flush_textures(r300);
 
     /* Vertex shader setup */
     if (caps->has_tcl) {
-        r300_emit_vertex_shader(r300, &r300_passthrough_vertex_shader);
+        r300_emit_vertex_program_code(r300, &r300_passthrough_vertex_shader, 0);
     } else {
         BEGIN_CS(4);
         OUT_CS_REG(R300_VAP_CNTL_STATUS, R300_VAP_TCL_BYPASS);
@@ -291,11 +290,11 @@ validate:
 
     /* Fragment shader setup */
     if (caps->is_r500) {
-        r500_emit_fragment_shader(r300, &r500_texture_fragment_shader);
-        r300_emit_rs_block_state(r300, &r500_rs_block_copy_state);
+        r500_emit_fragment_program_code(r300, &r5xx_texture_fragment_shader, 0);
+        r300_emit_rs_block_state(r300, &r5xx_rs_block_copy_state);
     } else {
-        r300_emit_fragment_shader(r300, &r300_texture_fragment_shader);
-        r300_emit_rs_block_state(r300, &r300_rs_block_copy_state);
+        r300_emit_fragment_program_code(r300, &r3xx_texture_fragment_shader, 0);
+        r300_emit_rs_block_state(r300, &r3xx_rs_block_copy_state);
     }
 
     BEGIN_CS(30);
@@ -329,25 +328,25 @@ validate:
     OUT_CS(R300_PRIM_TYPE_QUADS | R300_PRIM_WALK_RING |
             (4 << R300_PRIM_NUM_VERTICES_SHIFT));
     /* (x    , y    ) */
-    OUT_CS_32F((float)(destx / dest->width));
-    OUT_CS_32F((float)(desty / dest->height));
-    OUT_CS_32F((float)(srcx  / dest->width));
-    OUT_CS_32F((float)(srcy  / dest->height));
+    OUT_CS_32F(fdestx / dest->width);
+    OUT_CS_32F(fdesty / dest->height);
+    OUT_CS_32F(fsrcx  / src->width);
+    OUT_CS_32F(fsrcy  / src->height);
     /* (x    , y + h) */
-    OUT_CS_32F((float)(destx / dest->width));
-    OUT_CS_32F((float)((desty + h) / dest->height));
-    OUT_CS_32F((float)(srcx  / dest->width));
-    OUT_CS_32F((float)((srcy  + h) / dest->height));
+    OUT_CS_32F(fdestx / dest->width);
+    OUT_CS_32F((fdesty + h) / dest->height);
+    OUT_CS_32F(fsrcx  / src->width);
+    OUT_CS_32F((fsrcy  + h) / src->height);
     /* (x + w, y + h) */
-    OUT_CS_32F((float)((destx + w) / dest->width));
-    OUT_CS_32F((float)((desty + h) / dest->height));
-    OUT_CS_32F((float)((srcx  + w) / dest->width));
-    OUT_CS_32F((float)((srcy  + h) / dest->height));
+    OUT_CS_32F((fdestx + w) / dest->width);
+    OUT_CS_32F((fdesty + h) / dest->height);
+    OUT_CS_32F((fsrcx  + w) / src->width);
+    OUT_CS_32F((fsrcy  + h) / src->height);
     /* (x + w, y    ) */
-    OUT_CS_32F((float)((destx + w) / dest->width));
-    OUT_CS_32F((float)(desty / dest->height));
-    OUT_CS_32F((float)((srcx  + w) / dest->width));
-    OUT_CS_32F((float)(srcy  / dest->height));
+    OUT_CS_32F((fdestx + w) / dest->width);
+    OUT_CS_32F(fdesty / dest->height);
+    OUT_CS_32F((fsrcx  + w) / src->width);
+    OUT_CS_32F(fsrcy  / src->height);
 
     OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT, 0xA);