gallium: Move minify() to u_math.
[mesa.git] / src / gallium / drivers / r300 / r300_surface.c
index fdabe4d9cfed39e0261e9a1ca4f6cbe3345e7db7..7dbfb64dbed6e5a32d2008eef87faed03c266a08 100644 (file)
@@ -125,9 +125,10 @@ validate:
         r300->context.flush(&r300->context, 0, NULL);
         goto validate;
     }
-    if (r300->winsys->validate(r300->winsys)) {
+    if (!r300->winsys->validate(r300->winsys)) {
         r300->context.flush(&r300->context, 0, NULL);
         if (invalid) {
+            debug_printf("r300: Stuck in validation loop, gonna fallback.");
             goto fallback;
         }
         invalid = TRUE;
@@ -138,7 +139,7 @@ validate:
 
     /* Vertex shader setup */
     if (caps->has_tcl) {
-        r300_emit_vertex_shader(r300, &r300_passthrough_vertex_shader);
+        r300_emit_vertex_program_code(r300, &r300_passthrough_vertex_shader, 0);
     } else {
         BEGIN_CS(4);
         OUT_CS_REG(R300_VAP_CNTL_STATUS, R300_VAP_TCL_BYPASS);
@@ -151,10 +152,10 @@ validate:
 
     /* Fragment shader setup */
     if (caps->is_r500) {
-        r500_emit_fragment_shader(r300, &r5xx_passthrough_fragment_shader);
+        r500_emit_fragment_program_code(r300, &r5xx_passthrough_fragment_shader, 0);
         r300_emit_rs_block_state(r300, &r5xx_rs_block_clear_state);
     } else {
-        r300_emit_fragment_shader(r300, &r3xx_passthrough_fragment_shader);
+        r300_emit_fragment_program_code(r300, &r3xx_passthrough_fragment_shader, 0);
         r300_emit_rs_block_state(r300, &r3xx_rs_block_clear_state);
     }
 
@@ -256,9 +257,10 @@ validate:
         r300->context.flush(&r300->context, 0, NULL);
         goto validate;
     }
-    if (r300->winsys->validate(r300->winsys)) {
+    if (!r300->winsys->validate(r300->winsys)) {
         r300->context.flush(&r300->context, 0, NULL);
         if (invalid) {
+            debug_printf("r300: Stuck in validation loop, gonna fallback.");
             goto fallback;
         }
         invalid = TRUE;
@@ -275,7 +277,7 @@ validate:
 
     /* Vertex shader setup */
     if (caps->has_tcl) {
-        r300_emit_vertex_shader(r300, &r300_passthrough_vertex_shader);
+        r300_emit_vertex_program_code(r300, &r300_passthrough_vertex_shader, 0);
     } else {
         BEGIN_CS(4);
         OUT_CS_REG(R300_VAP_CNTL_STATUS, R300_VAP_TCL_BYPASS);
@@ -288,10 +290,10 @@ validate:
 
     /* Fragment shader setup */
     if (caps->is_r500) {
-        r500_emit_fragment_shader(r300, &r5xx_texture_fragment_shader);
+        r500_emit_fragment_program_code(r300, &r5xx_texture_fragment_shader, 0);
         r300_emit_rs_block_state(r300, &r5xx_rs_block_copy_state);
     } else {
-        r300_emit_fragment_shader(r300, &r3xx_texture_fragment_shader);
+        r300_emit_fragment_program_code(r300, &r3xx_texture_fragment_shader, 0);
         r300_emit_rs_block_state(r300, &r3xx_rs_block_copy_state);
     }