#include "util/u_format_s3tc.h"
#include "util/u_math.h"
#include "util/u_memory.h"
+#include "util/u_mm.h"
#include "pipe/p_screen.h"
* The FORMAT specifies how the texture sampler will treat the texture, and
* makes available X, Y, Z, W, ZERO, and ONE for swizzling. */
uint32_t r300_translate_texformat(enum pipe_format format,
- const unsigned char *swizzle_view)
+ const unsigned char *swizzle_view,
+ boolean is_r500)
{
uint32_t result = 0;
const struct util_format_description *desc;
return R300_TX_FORMAT_X16;
case PIPE_FORMAT_X8Z24_UNORM:
case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
- return R500_TX_FORMAT_Y8X24;
+ if (is_r500)
+ return R500_TX_FORMAT_Y8X24;
+ else
+ return R300_TX_FORMAT_Y16X16;
default:
return ~0; /* Unsupported. */
}
boolean r300_is_sampler_format_supported(enum pipe_format format)
{
- return r300_translate_texformat(format, 0) != ~0;
+ return r300_translate_texformat(format, 0, TRUE) != ~0;
}
static void r300_texture_setup_immutable_state(struct r300_screen* screen,
{
struct r300_texture* tex = (struct r300_texture*)texture;
struct r300_winsys_screen *rws = (struct r300_winsys_screen *)texture->screen->winsys;
+ int i;
rws->buffer_reference(rws, &tex->buffer, NULL);
+ for (i = 0; i < R300_MAX_TEXTURE_LEVELS; i++) {
+ if (tex->hiz_mem[i])
+ u_mmFreeMem(tex->hiz_mem[i]);
+ if (tex->zmask_mem[i])
+ u_mmFreeMem(tex->zmask_mem[i]);
+ }
+
FREE(tex);
}