{
unsigned tile, texdim;
- tile = r300_get_pixel_alignment(tex->b.b.b.format, tex->b.b.b.nr_samples,
+ tile = r300_get_pixel_alignment(tex->b.b.format, tex->b.b.nr_samples,
tex->tex.microtile, RADEON_LAYOUT_TILED, dim, 0);
if (dim == DIM_WIDTH) {
texdim = u_minify(tex->tex.width0, level);
return tex->tex.stride_in_bytes_override;
/* Check the level. */
- if (level > tex->b.b.b.last_level) {
+ if (level > tex->b.b.last_level) {
SCREEN_DBG(screen, DBG_TEX, "%s: level (%u) > last_level (%u)\n",
- __FUNCTION__, level, tex->b.b.b.last_level);
+ __FUNCTION__, level, tex->b.b.last_level);
return 0;
}
width = u_minify(tex->tex.width0, level);
- if (util_format_is_plain(tex->b.b.b.format)) {
- tile_width = r300_get_pixel_alignment(tex->b.b.b.format,
- tex->b.b.b.nr_samples,
+ if (util_format_is_plain(tex->b.b.format)) {
+ tile_width = r300_get_pixel_alignment(tex->b.b.format,
+ tex->b.b.nr_samples,
tex->tex.microtile,
tex->tex.macrotile[level],
DIM_WIDTH, is_rs690);
width = align(width, tile_width);
- stride = util_format_get_stride(tex->b.b.b.format, width);
+ stride = util_format_get_stride(tex->b.b.format, width);
/* The alignment to 32 bytes is sort of implied by the layout... */
return stride;
} else {
- return align(util_format_get_stride(tex->b.b.b.format, width), is_rs690 ? 64 : 32);
+ return align(util_format_get_stride(tex->b.b.format, width), is_rs690 ? 64 : 32);
}
}
height = u_minify(tex->tex.height0, level);
/* Mipmapped and 3D textures must have their height aligned to POT. */
- if ((tex->b.b.b.target != PIPE_TEXTURE_1D &&
- tex->b.b.b.target != PIPE_TEXTURE_2D &&
- tex->b.b.b.target != PIPE_TEXTURE_RECT) ||
- tex->b.b.b.last_level != 0) {
+ if ((tex->b.b.target != PIPE_TEXTURE_1D &&
+ tex->b.b.target != PIPE_TEXTURE_2D &&
+ tex->b.b.target != PIPE_TEXTURE_RECT) ||
+ tex->b.b.last_level != 0) {
height = util_next_power_of_two(height);
}
- if (util_format_is_plain(tex->b.b.b.format)) {
- tile_height = r300_get_pixel_alignment(tex->b.b.b.format,
- tex->b.b.b.nr_samples,
+ if (util_format_is_plain(tex->b.b.format)) {
+ tile_height = r300_get_pixel_alignment(tex->b.b.format,
+ tex->b.b.nr_samples,
tex->tex.microtile,
tex->tex.macrotile[level],
DIM_HEIGHT, 0);
/* Align the height so that there is an even number of macrotiles.
* Do so for 3 or more macrotiles in the Y direction. */
- if (level == 0 && tex->b.b.b.last_level == 0 &&
- (tex->b.b.b.target == PIPE_TEXTURE_1D ||
- tex->b.b.b.target == PIPE_TEXTURE_2D ||
- tex->b.b.b.target == PIPE_TEXTURE_RECT) &&
+ if (level == 0 && tex->b.b.last_level == 0 &&
+ (tex->b.b.target == PIPE_TEXTURE_1D ||
+ tex->b.b.target == PIPE_TEXTURE_2D ||
+ tex->b.b.target == PIPE_TEXTURE_RECT) &&
height >= tile_height * 3) {
height = align(height, tile_height * 2);
}
}
}
- return util_format_get_nblocksy(tex->b.b.b.format, height);
+ return util_format_get_nblocksy(tex->b.b.format, height);
}
/* Get a width in pixels from a stride in bytes. */
-static unsigned stride_to_width(enum pipe_format format,
- unsigned stride_in_bytes)
+unsigned r300_stride_to_width(enum pipe_format format,
+ unsigned stride_in_bytes)
{
return (stride_in_bytes / util_format_get_blocksize(format)) *
util_format_get_blockwidth(format);
struct r300_resource *tex,
boolean align_for_cbzb)
{
- struct pipe_resource *base = &tex->b.b.b;
+ struct pipe_resource *base = &tex->b.b;
unsigned stride, size, layer_size, nblocksy, i;
boolean rv350_mode = screen->caps.family >= CHIP_FAMILY_R350;
boolean aligned_for_cbzb;
tex->tex.size_in_bytes = tex->tex.offset_in_bytes[i] + size;
tex->tex.layer_size_in_bytes[i] = layer_size;
tex->tex.stride_in_bytes[i] = stride;
- tex->tex.stride_in_pixels[i] = stride_to_width(tex->b.b.b.format, stride);
tex->tex.cbzb_allowed[i] = tex->tex.cbzb_allowed[i] && aligned_for_cbzb;
SCREEN_DBG(screen, DBG_TEXALLOC, "r300: Texture miptree: Level %d "
static void r300_setup_flags(struct r300_resource *tex)
{
tex->tex.uses_stride_addressing =
- !util_is_power_of_two(tex->b.b.b.width0) ||
+ !util_is_power_of_two(tex->b.b.width0) ||
(tex->tex.stride_in_bytes_override &&
- stride_to_width(tex->b.b.b.format,
- tex->tex.stride_in_bytes_override) != tex->b.b.b.width0);
+ r300_stride_to_width(tex->b.b.format,
+ tex->tex.stride_in_bytes_override) != tex->b.b.width0);
tex->tex.is_npot =
tex->tex.uses_stride_addressing ||
- !util_is_power_of_two(tex->b.b.b.height0) ||
- !util_is_power_of_two(tex->b.b.b.depth0);
+ !util_is_power_of_two(tex->b.b.height0) ||
+ !util_is_power_of_two(tex->b.b.depth0);
}
static void r300_setup_cbzb_flags(struct r300_screen *rscreen,
unsigned i, bpp;
boolean first_level_valid;
- bpp = util_format_get_blocksizebits(tex->b.b.b.format);
+ bpp = util_format_get_blocksizebits(tex->b.b.format);
/* 1) The texture must be point-sampled,
* 2) The depth must be 16 or 32 bits.
* 3) If the midpoint ZB offset is not aligned to 2048, it returns garbage
* with certain texture sizes. Macrotiling ensures the alignment. */
- first_level_valid = tex->b.b.b.nr_samples <= 1 &&
+ first_level_valid = tex->b.b.nr_samples <= 1 &&
(bpp == 16 || bpp == 32) &&
tex->tex.macrotile[0];
if (SCREEN_DBG_ON(rscreen, DBG_NO_CBZB))
first_level_valid = FALSE;
- for (i = 0; i <= tex->b.b.b.last_level; i++)
+ for (i = 0; i <= tex->b.b.last_level; i++)
tex->tex.cbzb_allowed[i] = first_level_valid && tex->tex.macrotile[i];
}
static unsigned hiz_align_x[4] = {8, 32, 48, 32};
static unsigned hiz_align_y[4] = {8, 8, 8, 32};
- if (util_format_is_depth_or_stencil(tex->b.b.b.format) &&
- util_format_get_blocksizebits(tex->b.b.b.format) == 32 &&
+ if (util_format_is_depth_or_stencil(tex->b.b.format) &&
+ util_format_get_blocksizebits(tex->b.b.format) == 32 &&
tex->tex.microtile) {
unsigned i, pipes;
if (screen->caps.family == CHIP_FAMILY_RV530) {
- pipes = screen->caps.num_z_pipes;
+ pipes = screen->info.r300_num_z_pipes;
} else {
- pipes = screen->caps.num_frag_pipes;
+ pipes = screen->info.r300_num_gb_pipes;
}
- for (i = 0; i <= tex->b.b.b.last_level; i++) {
+ for (i = 0; i <= tex->b.b.last_level; i++) {
unsigned zcomp_numdw, zcompsize, hiz_numdw, stride, height;
- stride = align(tex->tex.stride_in_pixels[i], 16);
- height = u_minify(tex->b.b.b.height0, i);
+ stride = r300_stride_to_width(tex->b.b.format,
+ tex->tex.stride_in_bytes[i]);
+ stride = align(stride, 16);
+ height = u_minify(tex->b.b.height0, i);
/* The 8x8 compression mode needs macrotiling. */
zcompsize = screen->caps.z_compress == R300_ZCOMP_8X8 &&
tex->tex.macrotile[i] &&
- tex->b.b.b.nr_samples <= 1 ? 8 : 4;
+ tex->b.b.nr_samples <= 1 ? 8 : 4;
/* Get the ZMASK buffer size in dwords. */
zcomp_numdw = r300_pixels_to_dwords(stride, height,
zmask_blocks_y_per_dw[pipes-1] * zcompsize);
/* Check whether we have enough ZMASK memory. */
- if (util_format_get_blocksizebits(tex->b.b.b.format) == 32 &&
+ if (util_format_get_blocksizebits(tex->b.b.format) == 32 &&
zcomp_numdw <= screen->caps.zmask_ram * pipes) {
tex->tex.zmask_dwords[i] = zcomp_numdw;
tex->tex.zcomp8x8[i] = zcompsize == 8;
static void r300_setup_tiling(struct r300_screen *screen,
struct r300_resource *tex)
{
- enum pipe_format format = tex->b.b.b.format;
+ enum pipe_format format = tex->b.b.format;
boolean rv350_mode = screen->caps.family >= CHIP_FAMILY_R350;
boolean is_zb = util_format_is_depth_or_stencil(format);
boolean dbg_no_tiling = SCREEN_DBG_ON(screen, DBG_NO_TILING);
}
/* If height == 1, disable microtiling except for zbuffer. */
- if (!is_zb && (tex->b.b.b.height0 == 1 || dbg_no_tiling)) {
+ if (!is_zb && (tex->b.b.height0 == 1 || dbg_no_tiling)) {
return;
}
func,
tex->tex.macrotile[0] ? "YES" : " NO",
tex->tex.microtile ? "YES" : " NO",
- tex->tex.stride_in_pixels[0],
- tex->b.b.b.width0, tex->b.b.b.height0, tex->b.b.b.depth0,
- tex->b.b.b.last_level, tex->tex.size_in_bytes,
- util_format_short_name(tex->b.b.b.format));
+ r300_stride_to_width(tex->b.b.format, tex->tex.stride_in_bytes[0]),
+ tex->b.b.width0, tex->b.b.height0, tex->b.b.depth0,
+ tex->b.b.last_level, tex->tex.size_in_bytes,
+ util_format_short_name(tex->b.b.format));
}
-boolean r300_texture_desc_init(struct r300_screen *rscreen,
- struct r300_resource *tex,
- const struct pipe_resource *base)
+void r300_texture_desc_init(struct r300_screen *rscreen,
+ struct r300_resource *tex,
+ const struct pipe_resource *base)
{
- tex->b.b.b.target = base->target;
- tex->b.b.b.format = base->format;
- tex->b.b.b.width0 = base->width0;
- tex->b.b.b.height0 = base->height0;
- tex->b.b.b.depth0 = base->depth0;
- tex->b.b.b.array_size = base->array_size;
- tex->b.b.b.last_level = base->last_level;
- tex->b.b.b.nr_samples = base->nr_samples;
+ tex->b.b.target = base->target;
+ tex->b.b.format = base->format;
+ tex->b.b.width0 = base->width0;
+ tex->b.b.height0 = base->height0;
+ tex->b.b.depth0 = base->depth0;
+ tex->b.b.array_size = base->array_size;
+ tex->b.b.last_level = base->last_level;
+ tex->b.b.nr_samples = base->nr_samples;
tex->tex.width0 = base->width0;
tex->tex.height0 = base->height0;
tex->tex.depth0 = base->depth0;
/* Setup the miptree description. */
r300_setup_miptree(rscreen, tex, TRUE);
- /* If the required buffer size is larger the given max size,
+ /* If the required buffer size is larger than the given max size,
* try again without the alignment for the CBZB clear. */
- if (tex->buf_size && tex->tex.size_in_bytes > tex->buf_size) {
+ if (tex->buf && tex->tex.size_in_bytes > tex->buf->size) {
r300_setup_miptree(rscreen, tex, FALSE);
- }
- r300_setup_hyperz_properties(rscreen, tex);
-
- if (tex->buf_size) {
/* Make sure the buffer we got is large enough. */
- if (tex->tex.size_in_bytes > tex->buf_size) {
- fprintf(stderr, "r300: texture_desc_init: The buffer is not "
- "large enough. Got: %i, Need: %i, Info:\n",
- tex->buf_size, tex->tex.size_in_bytes);
+ if (tex->tex.size_in_bytes > tex->buf->size) {
+ fprintf(stderr,
+ "r300: I got a pre-allocated buffer to use it as a texture "
+ "storage, but the buffer is too small. I'll use the buffer "
+ "anyway, because I can't crash here, but it's dangerous. "
+ "This can be a DDX bug. Got: %iB, Need: %iB, Info:\n",
+ tex->buf->size, tex->tex.size_in_bytes);
r300_tex_print_info(tex, "texture_desc_init");
- return FALSE;
+ /* Ooops, what now. Apps will break if we fail this,
+ * so just pretend everything's okay. */
}
-
- tex->tex.buffer_size_in_bytes = tex->buf_size;
- } else {
- tex->tex.buffer_size_in_bytes = tex->tex.size_in_bytes;
}
+ r300_setup_hyperz_properties(rscreen, tex);
+
if (SCREEN_DBG_ON(rscreen, DBG_TEX))
r300_tex_print_info(tex, "texture_desc_init");
-
- return TRUE;
}
unsigned r300_texture_get_offset(struct r300_resource *tex,
{
unsigned offset = tex->tex.offset_in_bytes[level];
- switch (tex->b.b.b.target) {
+ switch (tex->b.b.target) {
case PIPE_TEXTURE_3D:
case PIPE_TEXTURE_CUBE:
return offset + layer * tex->tex.layer_size_in_bytes[level];