#include "r300_context.h"
#include "util/u_format.h"
+#include <inttypes.h>
/* Returns the number of pixels that the texture should be aligned to
* in the given dimension. */
"r300: I got a pre-allocated buffer to use it as a texture "
"storage, but the buffer is too small. I'll use the buffer "
"anyway, because I can't crash here, but it's dangerous. "
- "This can be a DDX bug. Got: %iB, Need: %iB, Info:\n",
+ "This can be a DDX bug. Got: %"PRIu64"B, Need: %uB, Info:\n",
tex->buf->size, tex->tex.size_in_bytes);
r300_tex_print_info(tex, "texture_desc_init");
/* Ooops, what now. Apps will break if we fail this,