#include "r300_context.h"
#include "util/u_format.h"
+#include <inttypes.h>
/* Returns the number of pixels that the texture should be aligned to
* in the given dimension. */
static void r300_setup_flags(struct r300_resource *tex)
{
tex->tex.uses_stride_addressing =
- !util_is_power_of_two(tex->b.b.width0) ||
+ !util_is_power_of_two_or_zero(tex->b.b.width0) ||
(tex->tex.stride_in_bytes_override &&
r300_stride_to_width(tex->b.b.format,
tex->tex.stride_in_bytes_override) != tex->b.b.width0);
tex->tex.is_npot =
tex->tex.uses_stride_addressing ||
- !util_is_power_of_two(tex->b.b.height0) ||
- !util_is_power_of_two(tex->b.b.depth0);
+ !util_is_power_of_two_or_zero(tex->b.b.height0) ||
+ !util_is_power_of_two_or_zero(tex->b.b.depth0);
}
static void r300_setup_cbzb_flags(struct r300_screen *rscreen,
"r300: I got a pre-allocated buffer to use it as a texture "
"storage, but the buffer is too small. I'll use the buffer "
"anyway, because I can't crash here, but it's dangerous. "
- "This can be a DDX bug. Got: %iB, Need: %iB, Info:\n",
+ "This can be a DDX bug. Got: %"PRIu64"B, Need: %uB, Info:\n",
tex->buf->size, tex->tex.size_in_bytes);
r300_tex_print_info(tex, "texture_desc_init");
/* Ooops, what now. Apps will break if we fail this,