* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
-#include "r300_context.h"
#include "r300_transfer.h"
#include "r300_texture.h"
-#include "r300_screen.h"
-
-#include "r300_winsys.h"
+#include "r300_screen_buffer.h"
#include "util/u_memory.h"
#include "util/u_format.h"
0, 0, 0,
transfer->box.width, transfer->box.height);
- /* XXX this flush fixes a few piglit tests (e.g. glean/pixelFormats). */
ctx->flush(ctx, 0, NULL);
}
struct r300_screen *r300screen = r300_screen(ctx->screen);
struct r300_transfer *trans;
struct pipe_resource base;
+ boolean referenced_cs, referenced_hw, blittable;
+
+ referenced_cs = r300screen->rws->is_buffer_referenced(
+ r300screen->rws, tex->buffer, R300_REF_CS);
+ if (referenced_cs) {
+ referenced_hw = TRUE;
+ } else {
+ referenced_hw = r300screen->rws->is_buffer_referenced(
+ r300screen->rws, tex->buffer, R300_REF_HW);
+ }
- /* XXX Why aren't flushes taken care of by winsys automatically?
- * Winsys seems to sometimes return a cached buffer instead of
- * a mapped hardware buffer if this flush is commented out. */
- if (ctx->is_resource_referenced(ctx, texture, sr.face, sr.level))
- ctx->flush(ctx, PIPE_FLUSH_RENDER_CACHE, NULL);
+ blittable = ctx->screen->is_format_supported(
+ ctx->screen, texture->format, texture->target, 0,
+ PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET, 0);
trans = CALLOC_STRUCT(r300_transfer);
if (trans) {
trans->transfer.box = *box;
/* If the texture is tiled, we must create a temporary detiled texture
- * for this transfer. */
- if (tex->microtile || tex->macrotile) {
+ * for this transfer.
+ * Also make write transfers pipelined. */
+ if (tex->microtile || tex->macrotile ||
+ ((referenced_hw & !(usage & PIPE_TRANSFER_READ)) && blittable)) {
base.target = PIPE_TEXTURE_2D;
base.format = texture->format;
base.width0 = box->width;
ctx->screen->resource_create(ctx->screen,
&base));
+ if (!trans->detiled_texture) {
+ /* Oh crap, the thing can't create the texture.
+ * Let's flush and try again. */
+ ctx->flush(ctx, 0, NULL);
+
+ trans->detiled_texture = r300_texture(
+ ctx->screen->resource_create(ctx->screen,
+ &base));
+
+ if (!trans->detiled_texture) {
+ /* For linear textures, it's safe to fallback to
+ * an unpipelined transfer. */
+ if (!tex->microtile && !tex->macrotile) {
+ goto unpipelined;
+ }
+
+ /* Otherwise, go to hell. */
+ fprintf(stderr,
+ "r300: Failed to create a transfer object, praise.\n");
+ FREE(trans);
+ return NULL;
+ }
+ }
+
assert(!trans->detiled_texture->microtile &&
!trans->detiled_texture->macrotile);
/* We cannot map a tiled texture directly because the data is
* in a different order, therefore we do detiling using a blit. */
r300_copy_from_tiled_texture(ctx, trans);
+
+ /* Always referenced in the blit. */
+ ctx->flush(ctx, 0, NULL);
}
- } else {
- trans->transfer.stride =
- r300_texture_get_stride(r300screen, tex, sr.level);
- trans->offset = r300_texture_get_offset(tex, sr.level, box->z, sr.face);
+ return &trans->transfer;
}
+
+ unpipelined:
+ /* Unpipelined transfer. */
+ trans->transfer.stride =
+ r300_texture_get_stride(r300screen, tex, sr.level);
+ trans->offset = r300_texture_get_offset(tex, sr.level, box->z, sr.face);
+
+ if (referenced_cs && (usage & PIPE_TRANSFER_READ))
+ ctx->flush(ctx, PIPE_FLUSH_RENDER_CACHE, NULL);
+ return &trans->transfer;
}
- return &trans->transfer;
+ return NULL;
}
void r300_texture_transfer_destroy(struct pipe_context *ctx,