transfer->box.x, transfer->box.y, transfer->box.z,
&r300transfer->linear_texture->b.b.b, 0, &src_box);
- ctx->flush(ctx, 0, NULL);
+ /* XXX remove this. */
+ r300_flush(ctx, 0, NULL);
}
struct pipe_transfer*
struct r300_resource *tex = r300_resource(texture);
struct r300_transfer *trans;
struct pipe_resource base;
- boolean referenced_cs, referenced_hw, blittable;
+ boolean referenced_cs, referenced_hw;
+
+ if (usage & (PIPE_TRANSFER_MAP_DIRECTLY | PIPE_TRANSFER_MAP_PERMANENTLY)) {
+ return NULL;
+ }
referenced_cs =
r300->rws->cs_is_buffer_referenced(r300->cs, tex->cs_buf);
referenced_hw = TRUE;
} else {
referenced_hw =
- r300->rws->buffer_is_busy(tex->buf);
+ r300->rws->buffer_is_busy(tex->buf, RADEON_USAGE_READWRITE);
}
- blittable = ctx->screen->is_format_supported(
- ctx->screen, texture->format, texture->target, 0,
- PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET, 0);
-
trans = CALLOC_STRUCT(r300_transfer);
if (trans) {
/* Initialize the transfer object. */
* for this transfer.
* Also make write transfers pipelined. */
if (tex->tex.microtile || tex->tex.macrotile[level] ||
- ((referenced_hw & !(usage & PIPE_TRANSFER_READ)) && blittable)) {
+ (referenced_hw && !(usage & PIPE_TRANSFER_READ) &&
+ r300_is_blit_supported(texture->format))) {
if (r300->blitter->running) {
fprintf(stderr, "r300: ERROR: Blitter recursion in texture_get_transfer.\n");
os_break();
base.array_size = 1;
base.last_level = 0;
base.nr_samples = 0;
- base.usage = PIPE_USAGE_DYNAMIC;
+ base.usage = PIPE_USAGE_STAGING;
base.bind = 0;
+ if (usage & PIPE_TRANSFER_READ) {
+ base.bind |= PIPE_BIND_SAMPLER_VIEW;
+ }
+ if (usage & PIPE_TRANSFER_WRITE) {
+ base.bind |= PIPE_BIND_RENDER_TARGET;
+ }
base.flags = R300_RESOURCE_FLAG_TRANSFER;
/* For texture reading, the temporary (detiled) texture is used as
if (!trans->linear_texture) {
/* Oh crap, the thing can't create the texture.
* Let's flush and try again. */
- ctx->flush(ctx, 0, NULL);
+ r300_flush(ctx, 0, NULL);
trans->linear_texture = r300_resource(
ctx->screen->resource_create(ctx->screen,
assert(!trans->linear_texture->tex.microtile &&
!trans->linear_texture->tex.macrotile[0]);
- /* Set the stride.
- *
- * Even though we are using an internal texture for this,
- * the transfer level, box and usage parameters still reflect
- * the arguments received to get_transfer. We just do the
- * right thing internally.
- */
+ /* Set the stride. */
trans->transfer.stride =
trans->linear_texture->tex.stride_in_bytes[0];
r300_copy_from_tiled_texture(ctx, trans);
/* Always referenced in the blit. */
- ctx->flush(ctx, 0, NULL);
+ r300_flush(ctx, 0, NULL);
}
return &trans->transfer;
}
trans->transfer.stride = tex->tex.stride_in_bytes[level];
trans->offset = r300_texture_get_offset(tex, level, box->z);
- if (referenced_cs)
- ctx->flush(ctx, PIPE_FLUSH_RENDER_CACHE, NULL);
+ if (referenced_cs &&
+ !(usage & PIPE_TRANSFER_UNSYNCHRONIZED))
+ r300_flush(ctx, 0, NULL);
return &trans->transfer;
}
return NULL;
struct pipe_transfer *transfer)
{
struct r300_context *r300 = r300_context(ctx);
- struct r300_winsys_screen *rws = (struct r300_winsys_screen *)ctx->winsys;
+ struct radeon_winsys *rws = (struct radeon_winsys *)ctx->winsys;
struct r300_transfer *r300transfer = r300_transfer(transfer);
struct r300_resource *tex = r300_resource(transfer->resource);
char *map;
void r300_texture_transfer_unmap(struct pipe_context *ctx,
struct pipe_transfer *transfer)
{
- struct r300_winsys_screen *rws = (struct r300_winsys_screen *)ctx->winsys;
+ struct radeon_winsys *rws = (struct radeon_winsys *)ctx->winsys;
struct r300_transfer *r300transfer = r300_transfer(transfer);
struct r300_resource *tex = r300_resource(transfer->resource);