winsys/radeon: move radeon_winsys.h to drivers/radeon
[mesa.git] / src / gallium / drivers / r300 / r300_transfer.c
index 6ad08c6740e20392dd9cf3af5e0217dc6cf9fa71..b87164ba8364326c75cf40ea3a85846fbb2d83fe 100644 (file)
@@ -52,11 +52,31 @@ static void r300_copy_from_tiled_texture(struct pipe_context *ctx,
                                          struct r300_transfer *r300transfer)
 {
     struct pipe_transfer *transfer = (struct pipe_transfer*)r300transfer;
-    struct pipe_resource *tex = transfer->resource;
+    struct pipe_resource *src = transfer->resource;
+    struct pipe_resource *dst = &r300transfer->linear_texture->b.b;
+
+    if (src->nr_samples <= 1) {
+        ctx->resource_copy_region(ctx, dst, 0, 0, 0, 0,
+                                  src, transfer->level, &transfer->box);
+    } else {
+        /* Resolve the resource. */
+        struct pipe_blit_info blit;
 
-    ctx->resource_copy_region(ctx, &r300transfer->linear_texture->b.b, 0,
-                              0, 0, 0,
-                              tex, transfer->level, &transfer->box);
+        memset(&blit, 0, sizeof(blit));
+        blit.src.resource = src;
+        blit.src.format = src->format;
+        blit.src.level = transfer->level;
+        blit.src.box = transfer->box;
+        blit.dst.resource = dst;
+        blit.dst.format = dst->format;
+        blit.dst.box.width = transfer->box.width;
+        blit.dst.box.height = transfer->box.height;
+        blit.dst.box.depth = transfer->box.depth;
+        blit.mask = PIPE_MASK_RGBA;
+        blit.filter = PIPE_TEX_FILTER_NEAREST;
+
+        ctx->blit(ctx, &blit);
+    }
 }
 
 /* Copy a detiled texture to a tiled one. */
@@ -66,7 +86,10 @@ static void r300_copy_into_tiled_texture(struct pipe_context *ctx,
     struct pipe_transfer *transfer = (struct pipe_transfer*)r300transfer;
     struct pipe_resource *tex = transfer->resource;
     struct pipe_box src_box;
-    u_box_origin_2d(transfer->box.width, transfer->box.height, &src_box);
+
+    u_box_3d(0, 0, 0,
+             transfer->box.width, transfer->box.height, transfer->box.depth,
+             &src_box);
 
     ctx->resource_copy_region(ctx, tex, transfer->level,
                               transfer->box.x, transfer->box.y, transfer->box.z,
@@ -87,7 +110,6 @@ r300_texture_transfer_map(struct pipe_context *ctx,
     struct r300_context *r300 = r300_context(ctx);
     struct r300_resource *tex = r300_resource(texture);
     struct r300_transfer *trans;
-    struct pipe_resource base;
     boolean referenced_cs, referenced_hw;
     enum pipe_format format = tex->b.b.format;
     char *map;
@@ -115,6 +137,8 @@ r300_texture_transfer_map(struct pipe_context *ctx,
         if (tex->tex.microtile || tex->tex.macrotile[level] ||
             (referenced_hw && !(usage & PIPE_TRANSFER_READ) &&
              r300_is_blit_supported(texture->format))) {
+            struct pipe_resource base;
+
             if (r300->blitter->running) {
                 fprintf(stderr, "r300: ERROR: Blitter recursion in texture_get_transfer.\n");
                 os_break();
@@ -130,6 +154,15 @@ r300_texture_transfer_map(struct pipe_context *ctx,
             base.usage = PIPE_USAGE_STAGING;
             base.flags = R300_RESOURCE_FLAG_TRANSFER;
 
+            /* We must set the correct texture target and dimensions if needed for a 3D transfer. */
+            if (box->depth > 1 && util_max_layer(texture, level) > 0) {
+                base.target = texture->target;
+
+                if (base.target == PIPE_TEXTURE_3D) {
+                    base.depth0 = util_next_power_of_two(box->depth);
+                }
+            }
+
             /* Create the temporary texture. */
             trans->linear_texture = r300_resource(
                ctx->screen->resource_create(ctx->screen,
@@ -158,6 +191,8 @@ r300_texture_transfer_map(struct pipe_context *ctx,
             /* Set the stride. */
             trans->transfer.stride =
                     trans->linear_texture->tex.stride_in_bytes[0];
+            trans->transfer.layer_stride =
+                    trans->linear_texture->tex.layer_size_in_bytes[0];
 
             if (usage & PIPE_TRANSFER_READ) {
                 /* We cannot map a tiled texture directly because the data is
@@ -170,6 +205,7 @@ r300_texture_transfer_map(struct pipe_context *ctx,
         } else {
             /* Unpipelined transfer. */
             trans->transfer.stride = tex->tex.stride_in_bytes[level];
+            trans->transfer.layer_stride = tex->tex.layer_size_in_bytes[level];
             trans->offset = r300_texture_get_offset(tex, level, box->z);
 
             if (referenced_cs &&