subdst.face = 0;
subdst.level = 0;
- /* XXX if we don't flush before copying the texture and mapping it,
- * we get wrong pixels, i.e. it's like latest draw calls didn't happen,
- * including this blit. Tests: e.g. piglit/provoking-vertex
- *
- * Since the flush immediately before mapping is implicit (the buffer is
- * always referenced in resource_copy_region), every read transfer costs
- * 2 flushes. That sucks. */
- ctx->flush(ctx, 0, NULL);
-
ctx->resource_copy_region(ctx, &r300transfer->detiled_texture->b.b, subdst,
0, 0, 0,
tex, transfer->sr,
transfer->box.x, transfer->box.y, transfer->box.z,
transfer->box.width, transfer->box.height);
-
- /* Flushing after the copy is implicit, issued by winsys. */
}
/* Copy a detiled texture to a tiled one. */
&r300transfer->detiled_texture->b.b, subsrc,
0, 0, 0,
transfer->box.width, transfer->box.height);
-
- /* XXX this flush fixes a few piglit tests (e.g. glean/pixelFormats). */
- ctx->flush(ctx, 0, NULL);
}
struct pipe_transfer*