r300_tgsi_to_rc(&ttr, vs->state.tokens);
+ if (ttr.error) {
+ fprintf(stderr, "r300 VP: Cannot translate a shader. "
+ "Using a dummy shader instead.\n");
+ r300_dummy_vertex_shader(r300, vs);
+ return;
+ }
+
if (compiler.Base.Program.Constants.Count > 200) {
compiler.Base.remove_unused_constants = TRUE;
}