c->code->outputs[outputs->wpos] = reg++;
}
+void r300_init_vs_outputs(struct r300_vertex_shader *vs)
+{
+ tgsi_scan_shader(vs->state.tokens, &vs->info);
+ r300_shader_read_vs_outputs(&vs->info, &vs->outputs);
+}
+
static void r300_dummy_vertex_shader(
struct r300_context* r300,
struct r300_vertex_shader* shader)
{
- struct pipe_shader_state state;
struct ureg_program *ureg;
struct ureg_dst dst;
struct ureg_src imm;
ureg_MOV(ureg, dst, imm);
ureg_END(ureg);
- state.tokens = ureg_finalize(ureg);
+ shader->state.tokens = tgsi_dup_tokens(ureg_finalize(ureg));
+ ureg_destroy(ureg);
shader->dummy = TRUE;
- r300_translate_vertex_shader(r300, shader, state.tokens);
-
- ureg_destroy(ureg);
+ r300_init_vs_outputs(shader);
+ r300_translate_vertex_shader(r300, shader);
}
-void r300_translate_vertex_shader(struct r300_context* r300,
- struct r300_vertex_shader* vs,
- const struct tgsi_token *tokens)
+void r300_translate_vertex_shader(struct r300_context *r300,
+ struct r300_vertex_shader *vs)
{
struct r300_vertex_program_compiler compiler;
struct tgsi_to_rc ttr;
- tgsi_scan_shader(tokens, &vs->info);
- r300_shader_read_vs_outputs(&vs->info, &vs->outputs);
-
/* Setup the compiler */
rc_init(&compiler.Base);
compiler.Base.Debug = DBG_ON(r300, DBG_VP);
compiler.code = &vs->code;
compiler.UserData = vs;
+ compiler.Base.is_r500 = r300->screen->caps.is_r500;
+ compiler.Base.max_temp_regs = 32;
if (compiler.Base.Debug) {
debug_printf("r300: Initial vertex program\n");
- tgsi_dump(tokens, 0);
+ tgsi_dump(vs->state.tokens, 0);
}
/* Translate TGSI to our internal representation */
ttr.info = &vs->info;
ttr.use_half_swizzles = FALSE;
- r300_tgsi_to_rc(&ttr, tokens);
+ r300_tgsi_to_rc(&ttr, vs->state.tokens);
compiler.RequiredOutputs = ~(~0 << (vs->info.num_outputs + 1));
compiler.SetHwInputOutput = &set_vertex_inputs_outputs;
if (compiler.Base.Error) {
/* XXX We should fallback using Draw. */
fprintf(stderr, "r300 VP: Compiler error:\n%sUsing a dummy shader"
- " instead.\n", compiler.Base.ErrorMsg);
+ " instead.\nIf there's an 'unknown opcode' message, please"
+ " file a bug report and attach this log.\n", compiler.Base.ErrorMsg);
if (vs->dummy) {
fprintf(stderr, "r300 VP: Cannot compile the dummy shader! "