void *draw_vs;
};
-void r300_init_vs_outputs(struct r300_vertex_shader *vs);
+void r300_init_vs_outputs(struct r300_context *r300,
+ struct r300_vertex_shader *vs);
void r300_translate_vertex_shader(struct r300_context *r300,
struct r300_vertex_shader *vs);
-void r300_draw_init_vertex_shader(struct draw_context *draw,
+void r300_draw_init_vertex_shader(struct r300_context *r300,
struct r300_vertex_shader *vs);
#endif /* R300_VS_H */