#include "pipe/p_state.h"
#include "pipe/p_context.h"
#include "util/u_blitter.h"
-#include "util/u_double_list.h"
+#include "util/list.h"
#include "util/u_transfer.h"
#include "util/u_surface.h"
#include "util/u_pack_color.h"
#include <inttypes.h>
#define ITEM_ALIGNMENT 1024
+
+/* A few forward declarations of static functions */
+static void compute_memory_shadow(struct compute_memory_pool* pool,
+ struct pipe_context *pipe, int device_to_host);
+
+static void compute_memory_defrag(struct compute_memory_pool *pool,
+ struct pipe_resource *src, struct pipe_resource *dst,
+ struct pipe_context *pipe);
+
+static int compute_memory_promote_item(struct compute_memory_pool *pool,
+ struct compute_memory_item *item, struct pipe_context *pipe,
+ int64_t allocated);
+
+static void compute_memory_move_item(struct compute_memory_pool *pool,
+ struct pipe_resource *src, struct pipe_resource *dst,
+ struct compute_memory_item *item, uint64_t new_start_in_dw,
+ struct pipe_context *pipe);
+
+static void compute_memory_transfer(struct compute_memory_pool* pool,
+ struct pipe_context * pipe, int device_to_host,
+ struct compute_memory_item* chunk, void* data,
+ int offset_in_chunk, int size);
+
/**
* Creates a new pool.
*/
{
struct compute_memory_pool* pool = (struct compute_memory_pool*)
CALLOC(sizeof(struct compute_memory_pool), 1);
- if (pool == NULL)
+ if (!pool)
return NULL;
COMPUTE_DBG(rscreen, "* compute_memory_pool_new()\n");
initial_size_in_dw);
pool->size_in_dw = initial_size_in_dw;
- pool->bo = (struct r600_resource*)r600_compute_buffer_alloc_vram(pool->screen,
- pool->size_in_dw * 4);
+ pool->bo = r600_compute_buffer_alloc_vram(pool->screen,
+ pool->size_in_dw * 4);
}
/**
{
COMPUTE_DBG(pool->screen, "* compute_memory_pool_delete()\n");
free(pool->shadow);
- if (pool->bo) {
- pool->screen->b.b.resource_destroy((struct pipe_screen *)
- pool->screen, (struct pipe_resource *)pool->bo);
- }
+ pipe_resource_reference(&pool->bo, NULL);
+ /* In theory, all of the items were freed in compute_memory_free.
+ * Just delete the list heads
+ */
+ free(pool->item_list);
+ free(pool->unallocated_list);
+ /* And then the pool itself */
free(pool);
}
-/**
- * Searches for an empty space in the pool, return with the pointer to the
- * allocatable space in the pool.
- * \param size_in_dw The size of the space we are looking for.
- * \return -1 on failure
- */
-int64_t compute_memory_prealloc_chunk(
- struct compute_memory_pool* pool,
- int64_t size_in_dw)
-{
- struct compute_memory_item *item;
-
- int last_end = 0;
-
- assert(size_in_dw <= pool->size_in_dw);
-
- COMPUTE_DBG(pool->screen, "* compute_memory_prealloc_chunk() size_in_dw = %ld\n",
- size_in_dw);
-
- LIST_FOR_EACH_ENTRY(item, pool->item_list, link) {
- if (last_end + size_in_dw <= item->start_in_dw) {
- return last_end;
- }
-
- last_end = item->start_in_dw + align(item->size_in_dw, ITEM_ALIGNMENT);
- }
-
- if (pool->size_in_dw - last_end < size_in_dw) {
- return -1;
- }
-
- return last_end;
-}
-
-/**
- * Search for the chunk where we can link our new chunk after it.
- * \param start_in_dw The position of the item we want to add to the pool.
- * \return The item that is just before the passed position
- */
-struct list_head *compute_memory_postalloc_chunk(
- struct compute_memory_pool* pool,
- int64_t start_in_dw)
-{
- struct compute_memory_item *item;
- struct compute_memory_item *next;
- struct list_head *next_link;
-
- COMPUTE_DBG(pool->screen, "* compute_memory_postalloc_chunck() start_in_dw = %ld\n",
- start_in_dw);
-
- /* Check if we can insert it in the front of the list */
- item = LIST_ENTRY(struct compute_memory_item, pool->item_list->next, link);
- if (LIST_IS_EMPTY(pool->item_list) || item->start_in_dw > start_in_dw) {
- return pool->item_list;
- }
-
- LIST_FOR_EACH_ENTRY(item, pool->item_list, link) {
- next_link = item->link.next;
-
- if (next_link != pool->item_list) {
- next = container_of(next_link, item, link);
- if (item->start_in_dw < start_in_dw
- && next->start_in_dw > start_in_dw) {
- return &item->link;
- }
- }
- else {
- /* end of chain */
- assert(item->start_in_dw < start_in_dw);
- return &item->link;
- }
- }
-
- assert(0 && "unreachable");
- return NULL;
-}
-
/**
* Reallocates and defragments the pool, conserves data.
* \returns -1 if it fails, 0 otherwise
* \see compute_memory_finalize_pending
*/
-int compute_memory_grow_defrag_pool(struct compute_memory_pool *pool,
+static int compute_memory_grow_defrag_pool(struct compute_memory_pool *pool,
struct pipe_context *pipe, int new_size_in_dw)
{
new_size_in_dw = align(new_size_in_dw, ITEM_ALIGNMENT);
} else {
struct r600_resource *temp = NULL;
- temp = (struct r600_resource *)r600_compute_buffer_alloc_vram(
- pool->screen, new_size_in_dw * 4);
+ temp = r600_compute_buffer_alloc_vram(pool->screen, new_size_in_dw * 4);
if (temp != NULL) {
struct pipe_resource *src = (struct pipe_resource *)pool->bo;
compute_memory_defrag(pool, src, dst, pipe);
- pool->screen->b.b.resource_destroy(
- (struct pipe_screen *)pool->screen,
- src);
-
+ /* Release the old buffer */
+ pipe_resource_reference(&pool->bo, NULL);
pool->bo = temp;
pool->size_in_dw = new_size_in_dw;
}
return -1;
pool->size_in_dw = new_size_in_dw;
- pool->screen->b.b.resource_destroy(
- (struct pipe_screen *)pool->screen,
- (struct pipe_resource *)pool->bo);
- pool->bo = (struct r600_resource*)r600_compute_buffer_alloc_vram(
- pool->screen,
- pool->size_in_dw * 4);
+ /* Release the old buffer */
+ pipe_resource_reference(&pool->bo, NULL);
+ pool->bo = r600_compute_buffer_alloc_vram(pool->screen, pool->size_in_dw * 4);
compute_memory_shadow(pool, pipe, 0);
if (pool->status & POOL_FRAGMENTED) {
* \param device_to_host 1 for device->host, 0 for host->device
* \see compute_memory_grow_defrag_pool
*/
-void compute_memory_shadow(struct compute_memory_pool* pool,
+static void compute_memory_shadow(struct compute_memory_pool* pool,
struct pipe_context * pipe, int device_to_host)
{
struct compute_memory_item chunk;
* \param dst The destination resource
* \see compute_memory_grow_defrag_pool and compute_memory_finalize_pending
*/
-void compute_memory_defrag(struct compute_memory_pool *pool,
+static void compute_memory_defrag(struct compute_memory_pool *pool,
struct pipe_resource *src, struct pipe_resource *dst,
struct pipe_context *pipe)
{
* \return -1 if it fails, 0 otherwise
* \see compute_memory_finalize_pending
*/
-int compute_memory_promote_item(struct compute_memory_pool *pool,
+static int compute_memory_promote_item(struct compute_memory_pool *pool,
struct compute_memory_item *item, struct pipe_context *pipe,
int64_t start_in_dw)
{
list_addtail(&item->link, pool->item_list);
item->start_in_dw = start_in_dw;
- if (src != NULL) {
+ if (src) {
u_box_1d(0, item->size_in_dw * 4, &box);
rctx->b.b.resource_copy_region(pipe,
/* We check if the intermediate buffer exists, and if it
* doesn't, we create it again */
if (item->real_buffer == NULL) {
- item->real_buffer = (struct r600_resource*)r600_compute_buffer_alloc_vram(
+ item->real_buffer = r600_compute_buffer_alloc_vram(
pool->screen, item->size_in_dw * 4);
}
* \param new_start_in_dw The new position of the item in \a item_list
* \see compute_memory_defrag
*/
-void compute_memory_move_item(struct compute_memory_pool *pool,
+static void compute_memory_move_item(struct compute_memory_pool *pool,
struct pipe_resource *src, struct pipe_resource *dst,
struct compute_memory_item *item, uint64_t new_start_in_dw,
struct pipe_context *pipe)
struct r600_context *rctx = (struct r600_context *)pipe;
struct pipe_box box;
- struct compute_memory_item *prev;
+ MAYBE_UNUSED struct compute_memory_item *prev;
COMPUTE_DBG(pool->screen, "* compute_memory_move_item()\n"
" + Moving item %"PRIi64" from %"PRIi64" (%"PRIi64" bytes) to %"PRIu64" (%"PRIu64" bytes)\n",
struct pipe_screen *screen = (struct pipe_screen *)pool->screen;
struct pipe_resource *res;
- COMPUTE_DBG(pool->screen, "* compute_memory_free() id + %ld \n", id);
+ COMPUTE_DBG(pool->screen, "* compute_memory_free() id + %"PRIi64" \n", id);
LIST_FOR_EACH_ENTRY_SAFE(item, next, pool->item_list, link) {
{
struct compute_memory_item *new_item = NULL;
- COMPUTE_DBG(pool->screen, "* compute_memory_alloc() size_in_dw = %ld (%ld bytes)\n",
+ COMPUTE_DBG(pool->screen, "* compute_memory_alloc() size_in_dw = %"PRIi64" (%"PRIi64" bytes)\n",
size_in_dw, 4 * size_in_dw);
new_item = (struct compute_memory_item *)
CALLOC(sizeof(struct compute_memory_item), 1);
- if (new_item == NULL)
+ if (!new_item)
return NULL;
new_item->size_in_dw = size_in_dw;
* \param device_to_host 1 for device->host, 0 for host->device.
* \see compute_memory_shadow
*/
-void compute_memory_transfer(
+static void compute_memory_transfer(
struct compute_memory_pool* pool,
struct pipe_context * pipe,
int device_to_host,
pipe->transfer_unmap(pipe, xfer);
}
}
-
-/**
- * Transfer data between chunk<->data, it is for VRAM<->GART transfers
- */
-void compute_memory_transfer_direct(
- struct compute_memory_pool* pool,
- int chunk_to_data,
- struct compute_memory_item* chunk,
- struct r600_resource* data,
- int offset_in_chunk,
- int offset_in_data,
- int size)
-{
- ///TODO: DMA
-}