r600g: fix RSQ of negative value on Cayman
[mesa.git] / src / gallium / drivers / r600 / compute_memory_pool.c
index cf48bad0985b9e7dee74263f5bb50cdfd0cda308..bd3c14d83ba04c43c17c9e244ae16e526f6d2cd1 100644 (file)
 #include "r600_formats.h"
 #include "compute_memory_pool.h"
 #include "evergreen_compute_internal.h"
+#include <inttypes.h>
 
-static struct r600_resource_texture * create_pool_texture(struct r600_screen * screen,
+static struct r600_texture * create_pool_texture(struct r600_screen * screen,
                unsigned size_in_dw)
 {
 
        struct pipe_resource templ;
-       struct r600_resource_texture * tex;
+       struct r600_texture * tex;
 
        if (size_in_dw == 0) {
                return NULL;
@@ -62,7 +63,7 @@ static struct r600_resource_texture * create_pool_texture(struct r600_screen * s
        templ.depth0 = 1;
        templ.array_size = 1;
 
-       tex = (struct r600_resource_texture *)r600_texture_create(
+       tex = (struct r600_texture *)r600_texture_create(
                                                &screen->screen, &templ);
        /* XXX: Propagate this error */
        assert(tex && "Out of memory");
@@ -210,7 +211,7 @@ void compute_memory_grow_pool(struct compute_memory_pool* pool,
                COMPUTE_DBG("  Aligned size = %d\n", new_size_in_dw);
 
                compute_memory_shadow(pool, pipe, 1);
-               pool->shadow = (uint32_t*)realloc(pool->shadow, new_size_in_dw*4);
+               pool->shadow = realloc(pool->shadow, new_size_in_dw*4);
                pool->size_in_dw = new_size_in_dw;
                pool->screen->screen.resource_destroy(
                        (struct pipe_screen *)pool->screen,
@@ -256,14 +257,18 @@ void compute_memory_finalize_pending(struct compute_memory_pool* pool,
        COMPUTE_DBG("* compute_memory_finalize_pending()\n");
 
        for (item = pool->item_list; item; item = item->next) {
-               COMPUTE_DBG("list: %i %p\n", item->start_in_dw, item->next);
+               COMPUTE_DBG("  + list: offset = %i id = %i size = %i "
+                       "(%i bytes)\n",item->start_in_dw, item->id,
+                       item->size_in_dw, item->size_in_dw * 4);
        }
 
+       /* Search through the list of memory items in the pool */
        for (item = pool->item_list; item; item = next) {
                next = item->next;
 
-
+               /* Check if the item is pending. */
                if (item->start_in_dw == -1) {
+                       /* It is pending, so add it to the pending_list... */
                        if (end_p) {
                                end_p->next = item;
                        }
@@ -271,6 +276,7 @@ void compute_memory_finalize_pending(struct compute_memory_pool* pool,
                                pending_list = item;
                        }
 
+                       /* ... and then remove it from the item list. */
                        if (item->prev) {
                                item->prev->next = next;
                        }
@@ -282,26 +288,50 @@ void compute_memory_finalize_pending(struct compute_memory_pool* pool,
                                next->prev = item->prev;
                        }
 
+                       /* This sequence makes the item be at the end of the list */
                        item->prev = end_p;
                        item->next = NULL;
                        end_p = item;
 
+                       /* Update the amount of space we will need to allocate. */
                        unallocated += item->size_in_dw+1024;
                }
                else {
+                       /* The item is not pendng, so update the amount of space
+                        * that has already been allocated. */
                        allocated += item->size_in_dw;
                }
        }
 
+       /* If we require more space than the size of the pool, then grow the
+        * pool.
+        *
+        * XXX: I'm pretty sure this won't work.  Imagine this scenario:
+        *
+        * Offset Item Size
+        *   0    A    50
+        * 200    B    50
+        * 400    C    50
+        *
+        * Total size = 450
+        * Allocated size = 150
+        * Pending Item D Size = 200
+        *
+        * In this case, there are 300 units of free space in the pool, but
+        * they aren't contiguous, so it will be impossible to allocate Item D.
+        */
        if (pool->size_in_dw < allocated+unallocated) {
                compute_memory_grow_pool(pool, pipe, allocated+unallocated);
        }
 
+       /* Loop through all the pending items, allocate space for them and
+        * add them back to the item_list. */
        for (item = pending_list; item; item = next) {
                next = item->next;
 
                int64_t start_in_dw;
 
+               /* Search for free space in the pool for this item. */
                while ((start_in_dw=compute_memory_prealloc_chunk(pool,
                                                item->size_in_dw)) == -1) {
                        int64_t need = item->size_in_dw+2048 -
@@ -322,6 +352,10 @@ void compute_memory_finalize_pending(struct compute_memory_pool* pool,
                                                pool->size_in_dw + need);
                        }
                }
+               COMPUTE_DBG("  + Found space for Item %p id = %u "
+                       "start_in_dw = %u (%u bytes) size_in_dw = %u (%u bytes)\n",
+                       item, item->id, start_in_dw, start_in_dw * 4,
+                       item->size_in_dw, item->size_in_dw * 4);
 
                item->start_in_dw = start_in_dw;
                item->next = NULL;
@@ -375,7 +409,7 @@ void compute_memory_free(struct compute_memory_pool* pool, int64_t id)
                }
        }
 
-       fprintf(stderr, "Internal error, invalid id %ld "
+       fprintf(stderr, "Internal error, invalid id %"PRIi64" "
                "for compute_memory_free\n", id);
 
        assert(0 && "error");
@@ -390,7 +424,8 @@ struct compute_memory_item* compute_memory_alloc(
 {
        struct compute_memory_item *new_item;
 
-       COMPUTE_DBG("* compute_memory_alloc() size_in_dw = %ld\n", size_in_dw);
+       COMPUTE_DBG("* compute_memory_alloc() size_in_dw = %ld (%ld bytes)\n",
+                       size_in_dw, 4 * size_in_dw);
 
        new_item = (struct compute_memory_item *)
                                CALLOC(sizeof(struct compute_memory_item), 1);
@@ -412,6 +447,9 @@ struct compute_memory_item* compute_memory_alloc(
                pool->item_list = new_item;
        }
 
+       COMPUTE_DBG("  + Adding item %p id = %u size = %u (%u bytes)\n",
+                       new_item, new_item->id, new_item->size_in_dw,
+                       new_item->size_in_dw * 4);
        return new_item;
 }