r600g: atomize clip state
[mesa.git] / src / gallium / drivers / r600 / evergreen_compute.c
index b61ea8ff1f1691427a06b25f6c168a6c753a3e76..1fb63d608a26f6d22172892de02343bf74d062be 100644 (file)
@@ -89,14 +89,17 @@ static void evergreen_cs_set_vertex_buffer(
        unsigned offset,
        struct pipe_resource * buffer)
 {
-       struct pipe_vertex_buffer *vb = &rctx->cs_vertex_buffer[vb_index];
+       struct r600_vertexbuf_state *state = &rctx->cs_vertex_buffer_state;
+       struct pipe_vertex_buffer *vb = &state->vb[vb_index];
        vb->stride = 1;
        vb->buffer_offset = offset;
        vb->buffer = buffer;
        vb->user_buffer = NULL;
 
-       r600_inval_vertex_cache(rctx);
-       r600_atom_dirty(rctx, &rctx->cs_vertex_buffer_state);
+       rctx->flags |= rctx->has_vertex_cache ? R600_CONTEXT_VTX_FLUSH : R600_CONTEXT_TEX_FLUSH;
+       state->enabled_mask |= 1 << vb_index;
+       state->dirty_mask |= 1 << vb_index;
+       r600_atom_dirty(rctx, &state->atom);
 }
 
 const struct u_resource_vtbl r600_global_buffer_vtbl =
@@ -117,6 +120,8 @@ void *evergreen_create_compute_state(
        const const struct pipe_compute_state *cso)
 {
        struct r600_context *ctx = (struct r600_context *)ctx_;
+       struct r600_pipe_compute *shader = CALLOC_STRUCT(r600_pipe_compute);
+       void *p;
 
 #ifdef HAVE_OPENCL
        const struct pipe_llvm_program_header * header;
@@ -128,13 +133,6 @@ void *evergreen_create_compute_state(
        code = cso->prog + sizeof(struct pipe_llvm_program_header);
 #endif
 
-       if (!ctx->screen->screen.get_param(&ctx->screen->screen,
-                                                       PIPE_CAP_COMPUTE)) {
-               fprintf(stderr, "Compute is not supported\n");
-               return NULL;
-       }
-       struct r600_pipe_compute *shader =      CALLOC_STRUCT(r600_pipe_compute);
-
        shader->ctx = (struct r600_context*)ctx;
        shader->resources = (struct evergreen_compute_resource*)
                        CALLOC(sizeof(struct evergreen_compute_resource),
@@ -148,6 +146,14 @@ void *evergreen_create_compute_state(
 
        r600_compute_shader_create(ctx_, shader->mod, &shader->bc);
 #endif
+       shader->shader_code_bo = r600_compute_buffer_alloc_vram(ctx->screen,
+                                                       shader->bc.ndw * 4);
+
+       p = ctx->ws->buffer_map(shader->shader_code_bo->cs_buf, ctx->cs,
+                                                       PIPE_TRANSFER_WRITE);
+
+       memcpy(p, shader->bc.bytecode, shader->bc.ndw * 4);
+       ctx->ws->buffer_unmap(shader->shader_code_bo->cs_buf);
        return shader;
 }
 
@@ -165,49 +171,7 @@ static void evergreen_bind_compute_state(struct pipe_context *ctx_, void *state)
 
        COMPUTE_DBG("*** evergreen_bind_compute_state\n");
 
-       ctx->cs_shader = (struct r600_pipe_compute *)state;
-
-       if (!ctx->cs_shader->shader_code_bo) {
-
-               ctx->cs_shader->shader_code_bo =
-                       r600_compute_buffer_alloc_vram(ctx->screen,
-                                       ctx->cs_shader->bc.ndw * 4);
-
-               void *p = ctx->ws->buffer_map(
-                                       ctx->cs_shader->shader_code_bo->cs_buf,
-                                       ctx->cs, PIPE_TRANSFER_WRITE);
-
-               memcpy(p, ctx->cs_shader->bc.bytecode, ctx->cs_shader->bc.ndw * 4);
-
-               ctx->ws->buffer_unmap(ctx->cs_shader->shader_code_bo->cs_buf);
-
-       }
-
-       struct evergreen_compute_resource* res = get_empty_res(ctx->cs_shader,
-                                               COMPUTE_RESOURCE_SHADER, 0);
-
-       if (ctx->chip_class < CAYMAN) {
-               evergreen_reg_set(res, R_008C0C_SQ_GPR_RESOURCE_MGMT_3,
-                       S_008C0C_NUM_LS_GPRS(ctx->cs_shader->bc.ngpr));
-       }
-
-       ///maybe we can use it later
-       evergreen_reg_set(res, R_0286C8_SPI_THREAD_GROUPING, 0);
-       ///maybe we can use it later
-       evergreen_reg_set(res, R_008C14_SQ_GLOBAL_GPR_RESOURCE_MGMT_2, 0);
-
-       evergreen_reg_set(res, R_0288D4_SQ_PGM_RESOURCES_LS,
-               S_0288D4_NUM_GPRS(ctx->cs_shader->bc.ngpr)
-               | S_0288D4_STACK_SIZE(ctx->cs_shader->bc.nstack));
-       evergreen_reg_set(res, R_0288D8_SQ_PGM_RESOURCES_LS_2, 0);
-
-       evergreen_reg_set(res, R_0288D0_SQ_PGM_START_LS, 0);
-       res->bo = ctx->cs_shader->shader_code_bo;
-       res->usage = RADEON_USAGE_READ;
-       res->coher_bo_size = ctx->cs_shader->bc.ndw*4;
-
-       r600_inval_shader_cache(ctx);
-
+       ctx->cs_shader_state.shader = (struct r600_pipe_compute *)state;
 }
 
 /* The kernel parameters are stored a vtx buffer (ID=0), besides the explicit
@@ -228,6 +192,7 @@ void evergreen_compute_upload_input(
        const void *input)
 {
        struct r600_context *ctx = (struct r600_context *)ctx_;
+       struct r600_pipe_compute *shader = ctx->cs_shader_state.shader;
        int i;
        unsigned kernel_parameters_offset_bytes = 36;
        uint32_t * num_work_groups_start;
@@ -235,23 +200,21 @@ void evergreen_compute_upload_input(
        uint32_t * local_size_start;
        uint32_t * kernel_parameters_start;
 
-       if (ctx->cs_shader->input_size == 0) {
+       if (shader->input_size == 0) {
                return;
        }
 
-       if (!ctx->cs_shader->kernel_param) {
-               unsigned buffer_size = ctx->cs_shader->input_size;
+       if (!shader->kernel_param) {
+               unsigned buffer_size = shader->input_size;
 
                /* Add space for the grid dimensions */
                buffer_size += kernel_parameters_offset_bytes * sizeof(uint);
-               ctx->cs_shader->kernel_param =
-                               r600_compute_buffer_alloc_vram(ctx->screen,
-                                               buffer_size);
+               shader->kernel_param = r600_compute_buffer_alloc_vram(
+                                               ctx->screen, buffer_size);
        }
 
        num_work_groups_start = ctx->ws->buffer_map(
-                       ctx->cs_shader->kernel_param->cs_buf,
-                       ctx->cs, PIPE_TRANSFER_WRITE);
+               shader->kernel_param->cs_buf, ctx->cs, PIPE_TRANSFER_WRITE);
        global_size_start = num_work_groups_start + (3 * (sizeof(uint) /4));
        local_size_start = global_size_start + (3 * (sizeof(uint)) / 4);
        kernel_parameters_start = local_size_start + (3 * (sizeof(uint)) / 4);
@@ -268,56 +231,39 @@ void evergreen_compute_upload_input(
        memcpy(local_size_start, block_layout, 3 * sizeof(uint));
 
        /* Copy the kernel inputs */
-       memcpy(kernel_parameters_start, input, ctx->cs_shader->input_size);
+       memcpy(kernel_parameters_start, input, shader->input_size);
 
        for (i = 0; i < (kernel_parameters_offset_bytes / 4) +
-                                       (ctx->cs_shader->input_size / 4); i++) {
+                                       (shader->input_size / 4); i++) {
                COMPUTE_DBG("input %i : %i\n", i,
                        ((unsigned*)num_work_groups_start)[i]);
        }
 
-       ctx->ws->buffer_unmap(ctx->cs_shader->kernel_param->cs_buf);
+       ctx->ws->buffer_unmap(shader->kernel_param->cs_buf);
 
        ///ID=0 is reserved for the parameters
        evergreen_cs_set_vertex_buffer(ctx, 0, 0,
-                       (struct pipe_resource*)ctx->cs_shader->kernel_param);
+                       (struct pipe_resource*)shader->kernel_param);
        ///ID=0 is reserved for parameters
-       evergreen_set_const_cache(ctx->cs_shader, 0,
-               ctx->cs_shader->kernel_param, ctx->cs_shader->input_size, 0);
+       evergreen_set_const_cache(shader, 0, shader->kernel_param,
+                                               shader->input_size, 0);
 }
 
-void evergreen_direct_dispatch(
-               struct pipe_context *ctx_,
+static void evergreen_emit_direct_dispatch(
+               struct r600_context *rctx,
                const uint *block_layout, const uint *grid_layout)
 {
-       /* This struct r600_context* must be called rctx, because the
-        * r600_pipe_state_add_reg macro assumes there is a local variable
-        * of type struct r600_context* called rctx.
-        */
-       struct r600_context *rctx = (struct r600_context *)ctx_;
-
        int i;
-
-       struct evergreen_compute_resource* res = get_empty_res(rctx->cs_shader,
-               COMPUTE_RESOURCE_DISPATCH, 0);
-
-       /* Set CB_TARGET_MASK */
-       evergreen_reg_set(res, R_028238_CB_TARGET_MASK, rctx->compute_cb_target_mask);
-
-       evergreen_reg_set(res, R_008958_VGT_PRIMITIVE_TYPE, V_008958_DI_PT_POINTLIST);
-
-       evergreen_reg_set(res, R_00899C_VGT_COMPUTE_START_X, 0);
-       evergreen_reg_set(res, R_0089A0_VGT_COMPUTE_START_Y, 0);
-       evergreen_reg_set(res, R_0089A4_VGT_COMPUTE_START_Z, 0);
-
-       evergreen_reg_set(res, R_0286EC_SPI_COMPUTE_NUM_THREAD_X, block_layout[0]);
-       evergreen_reg_set(res, R_0286F0_SPI_COMPUTE_NUM_THREAD_Y, block_layout[1]);
-       evergreen_reg_set(res, R_0286F4_SPI_COMPUTE_NUM_THREAD_Z, block_layout[2]);
-
+       struct radeon_winsys_cs *cs = rctx->cs;
+       unsigned num_waves;
+       unsigned num_pipes = rctx->screen->info.r600_max_pipes;
+       unsigned wave_divisor = (16 * num_pipes);
        int group_size = 1;
-
        int grid_size = 1;
+       /* XXX: Enable lds and get size from cs_shader_state */
+       unsigned lds_size = 0;
 
+       /* Calculate group_size/grid_size */
        for (i = 0; i < 3; i++) {
                group_size *= block_layout[i];
        }
@@ -326,92 +272,125 @@ void evergreen_direct_dispatch(
                grid_size *= grid_layout[i];
        }
 
-       evergreen_reg_set(res, R_008970_VGT_NUM_INDICES, group_size);
-       evergreen_reg_set(res, R_0089AC_VGT_COMPUTE_THREAD_GROUP_SIZE, group_size);
+       /* num_waves = ceil((tg_size.x * tg_size.y, tg_size.z) / (16 * num_pipes)) */
+       num_waves = (block_layout[0] * block_layout[1] * block_layout[2] +
+                       wave_divisor - 1) / wave_divisor;
+
+       COMPUTE_DBG("Using %u pipes, there are %u wavefronts per thread block\n",
+                                                       num_pipes, num_waves);
+
+       /* XXX: Partition the LDS between PS/CS.  By default half (4096 dwords
+        * on Evergreen) oes to Pixel Shaders and half goes to Compute Shaders.
+        * We may need to allocat the entire LDS space for Compute Shaders.
+        *
+        * EG: R_008E2C_SQ_LDS_RESOURCE_MGMT := S_008E2C_NUM_LS_LDS(lds_dwords)
+        * CM: CM_R_0286FC_SPI_LDS_MGMT :=  S_0286FC_NUM_LS_LDS(lds_dwords)
+        */
+
+       r600_write_config_reg(cs, R_008970_VGT_NUM_INDICES, group_size);
 
-       evergreen_emit_raw_value(res, PKT3C(PKT3_DISPATCH_DIRECT, 3, 0));
-       evergreen_emit_raw_value(res, grid_layout[0]);
-       evergreen_emit_raw_value(res, grid_layout[1]);
-       evergreen_emit_raw_value(res, grid_layout[2]);
-       ///VGT_DISPATCH_INITIATOR = COMPUTE_SHADER_EN
-       evergreen_emit_raw_value(res, 1);
+       r600_write_config_reg_seq(cs, R_00899C_VGT_COMPUTE_START_X, 3);
+       r600_write_value(cs, 0); /* R_00899C_VGT_COMPUTE_START_X */
+       r600_write_value(cs, 0); /* R_0089A0_VGT_COMPUTE_START_Y */
+       r600_write_value(cs, 0); /* R_0089A4_VGT_COMPUTE_START_Z */
+
+       r600_write_config_reg(cs, R_0089AC_VGT_COMPUTE_THREAD_GROUP_SIZE,
+                                                               group_size);
+
+       r600_write_compute_context_reg_seq(cs, R_0286EC_SPI_COMPUTE_NUM_THREAD_X, 3);
+       r600_write_value(cs, block_layout[0]); /* R_0286EC_SPI_COMPUTE_NUM_THREAD_X */
+       r600_write_value(cs, block_layout[1]); /* R_0286F0_SPI_COMPUTE_NUM_THREAD_Y */
+       r600_write_value(cs, block_layout[2]); /* R_0286F4_SPI_COMPUTE_NUM_THREAD_Z */
+
+       r600_write_compute_context_reg(cs, CM_R_0288E8_SQ_LDS_ALLOC,
+                                       lds_size | (num_waves << 14));
+
+       /* Dispatch packet */
+       r600_write_value(cs, PKT3C(PKT3_DISPATCH_DIRECT, 3, 0));
+       r600_write_value(cs, grid_layout[0]);
+       r600_write_value(cs, grid_layout[1]);
+       r600_write_value(cs, grid_layout[2]);
+       /* VGT_DISPATCH_INITIATOR = COMPUTE_SHADER_EN */
+       r600_write_value(cs, 1);
 }
 
-static void compute_emit_cs(struct r600_context *ctx)
+static void compute_emit_cs(struct r600_context *ctx, const uint *block_layout,
+               const uint *grid_layout)
 {
        struct radeon_winsys_cs *cs = ctx->cs;
        int i;
 
        struct r600_resource *onebo = NULL;
        struct r600_pipe_state *cb_state;
+       struct evergreen_compute_resource *resources =
+                                       ctx->cs_shader_state.shader->resources;
 
-       /* Initialize all the registers common to both 3D and compute.  Some
-        * 3D only register will be initialized by this atom as well, but
-        * this is OK for now.
-        *
-        * See evergreen_init_atom_start_cs() or cayman_init_atom_start_cs() in
-        * evergreen_state.c for the list of registers that are intialized by
-        * the start_cs_cmd atom.
-        */
-       r600_emit_atom(ctx, &ctx->start_cs_cmd.atom);
-
-       /* Initialize all the compute specific registers.
+       /* Initialize all the compute-related registers.
         *
         * See evergreen_init_atom_start_compute_cs() in this file for the list
-        * of registers initialized by the start_compuet_cs_cmd atom.
+        * of registers initialized by the start_compute_cs_cmd atom.
         */
        r600_emit_atom(ctx, &ctx->start_compute_cs_cmd.atom);
 
+       ctx->flags |= R600_CONTEXT_CB_FLUSH;
+       r600_flush_emit(ctx);
+
        /* Emit cb_state */
-        cb_state = ctx->states[R600_PIPE_STATE_FRAMEBUFFER];
+       cb_state = ctx->states[R600_PIPE_STATE_FRAMEBUFFER];
        r600_context_pipe_state_emit(ctx, cb_state, RADEON_CP_PACKET3_COMPUTE_MODE);
 
+       /* Set CB_TARGET_MASK  XXX: Use cb_misc_state */
+       r600_write_compute_context_reg(cs, R_028238_CB_TARGET_MASK,
+                                       ctx->compute_cb_target_mask);
+
+
        /* Emit vertex buffer state */
-       ctx->cs_vertex_buffer_state.num_dw = 12 * ctx->nr_cs_vertex_buffers;
-       r600_emit_atom(ctx, &ctx->cs_vertex_buffer_state);
+       ctx->cs_vertex_buffer_state.atom.num_dw = 12 * util_bitcount(ctx->cs_vertex_buffer_state.dirty_mask);
+       r600_emit_atom(ctx, &ctx->cs_vertex_buffer_state.atom);
+
+       /* Emit compute shader state */
+       r600_emit_atom(ctx, &ctx->cs_shader_state.atom);
 
        for (i = 0; i < get_compute_resource_num(); i++) {
-               if (ctx->cs_shader->resources[i].enabled) {
+               if (resources[i].enabled) {
                        int j;
                        COMPUTE_DBG("resnum: %i, cdw: %i\n", i, cs->cdw);
 
-                       for (j = 0; j < ctx->cs_shader->resources[i].cs_end; j++) {
-                               if (ctx->cs_shader->resources[i].do_reloc[j]) {
-                                       assert(ctx->cs_shader->resources[i].bo);
+                       for (j = 0; j < resources[i].cs_end; j++) {
+                               if (resources[i].do_reloc[j]) {
+                                       assert(resources[i].bo);
                                        evergreen_emit_ctx_reloc(ctx,
-                                               ctx->cs_shader->resources[i].bo,
-                                               ctx->cs_shader->resources[i].usage);
+                                               resources[i].bo,
+                                               resources[i].usage);
                                }
 
-                               cs->buf[cs->cdw++] = ctx->cs_shader->resources[i].cs[j];
+                               cs->buf[cs->cdw++] = resources[i].cs[j];
                        }
 
-                       if (ctx->cs_shader->resources[i].bo) {
-                               onebo = ctx->cs_shader->resources[i].bo;
+                       if (resources[i].bo) {
+                               onebo = resources[i].bo;
                                evergreen_emit_ctx_reloc(ctx,
-                                       ctx->cs_shader->resources[i].bo,
-                                       ctx->cs_shader->resources[i].usage);
+                                       resources[i].bo,
+                                       resources[i].usage);
 
                                ///special case for textures
-                               if (ctx->cs_shader->resources[i].do_reloc
-                                       [ctx->cs_shader->resources[i].cs_end] == 2) {
+                               if (resources[i].do_reloc
+                                       [resources[i].cs_end] == 2) {
                                        evergreen_emit_ctx_reloc(ctx,
-                                               ctx->cs_shader->resources[i].bo,
-                                               ctx->cs_shader->resources[i].usage);
+                                               resources[i].bo,
+                                               resources[i].usage);
                                }
                        }
                }
        }
 
-       /* r600_flush_framebuffer() updates the cb_flush_flags and then
-        * calls r600_emit_atom() on the ctx->surface_sync_cmd.atom, which emits
-        * a SURFACE_SYNC packet via r600_emit_surface_sync().
-        *
-        * XXX r600_emit_surface_sync() hardcodes the CP_COHER_SIZE to
-        * 0xffffffff, so we will need to add a field to struct
-        * r600_surface_sync_cmd if we want to manually set this value.
+       /* Emit dispatch state and dispatch packet */
+       evergreen_emit_direct_dispatch(ctx, block_layout, grid_layout);
+
+       /* XXX evergreen_flush_emit() hardcodes the CP_COHER_SIZE to 0xffffffff
         */
-       r600_flush_framebuffer(ctx, true /* Flush now */);
+       ctx->flags |= R600_CONTEXT_CB_FLUSH;
+       r600_flush_emit(ctx);
 
 #if 0
        COMPUTE_DBG("cdw: %i\n", cs->cdw);
@@ -436,29 +415,47 @@ static void compute_emit_cs(struct r600_context *ctx)
 
 }
 
+
+/**
+ * Emit function for r600_cs_shader_state atom
+ */
+void evergreen_emit_cs_shader(
+               struct r600_context *rctx,
+               struct r600_atom *atom)
+{
+       struct r600_cs_shader_state *state =
+                                       (struct r600_cs_shader_state*)atom;
+       struct r600_pipe_compute *shader = state->shader;
+       struct radeon_winsys_cs *cs = rctx->cs;
+       uint64_t va;
+
+       va = r600_resource_va(&rctx->screen->screen, &shader->shader_code_bo->b.b);
+
+       r600_write_compute_context_reg_seq(cs, R_0288D0_SQ_PGM_START_LS, 3);
+       r600_write_value(cs, va >> 8); /* R_0288D0_SQ_PGM_START_LS */
+       r600_write_value(cs,           /* R_0288D4_SQ_PGM_RESOURCES_LS */
+                       S_0288D4_NUM_GPRS(shader->bc.ngpr)
+                       | S_0288D4_STACK_SIZE(shader->bc.nstack));
+       r600_write_value(cs, 0);        /* R_0288D8_SQ_PGM_RESOURCES_LS_2 */
+
+       r600_write_value(cs, PKT3C(PKT3_NOP, 0, 0));
+       r600_write_value(cs, r600_context_bo_reloc(rctx, shader->shader_code_bo,
+                                                       RADEON_USAGE_READ));
+
+       rctx->flags |= R600_CONTEXT_SHADERCONST_FLUSH;
+}
+
 static void evergreen_launch_grid(
                struct pipe_context *ctx_,
                const uint *block_layout, const uint *grid_layout,
                uint32_t pc, const void *input)
 {
-       COMPUTE_DBG("PC: %i\n", pc);
-
        struct r600_context *ctx = (struct r600_context *)ctx_;
-       unsigned num_waves;
-       unsigned num_pipes = ctx->screen->info.r600_max_pipes;
-       unsigned wave_divisor = (16 * num_pipes);
 
-       /* num_waves = ceil((tg_size.x * tg_size.y, tg_size.z) / (16 * num_pipes)) */
-       num_waves = (block_layout[0] * block_layout[1] * block_layout[2] +
-                       wave_divisor - 1) / wave_divisor;
-
-       COMPUTE_DBG("Using %u pipes, there are %u wavefronts per thread block\n",
-                                                       num_pipes, num_waves);
+       COMPUTE_DBG("PC: %i\n", pc);
 
-       evergreen_set_lds(ctx->cs_shader, 0, 0, num_waves);
        evergreen_compute_upload_input(ctx_, block_layout, grid_layout, input);
-       evergreen_direct_dispatch(ctx_, block_layout, grid_layout);
-       compute_emit_cs(ctx);
+       compute_emit_cs(ctx, block_layout, grid_layout);
 }
 
 static void evergreen_set_compute_resources(struct pipe_context * ctx_,
@@ -482,7 +479,7 @@ static void evergreen_set_compute_resources(struct pipe_context * ctx_,
                        if (resources[i]->base.writable) {
                                assert(i+1 < 12);
 
-                               evergreen_set_rat(ctx->cs_shader, i+1,
+                               evergreen_set_rat(ctx->cs_shader_state.shader, i+1,
                                (struct r600_resource *)resources[i]->base.texture,
                                buffer->chunk->start_in_dw*4,
                                resources[i]->base.texture->width0);
@@ -491,10 +488,8 @@ static void evergreen_set_compute_resources(struct pipe_context * ctx_,
                        evergreen_cs_set_vertex_buffer(ctx, vtx_id,
                                        buffer->chunk->start_in_dw * 4,
                                        resources[i]->base.texture);
-                       ctx->nr_cs_vertex_buffers = vtx_id + 1;
                }
        }
-
 }
 
 static void evergreen_set_cs_sampler_view(struct pipe_context *ctx_,
@@ -510,7 +505,7 @@ static void evergreen_set_cs_sampler_view(struct pipe_context *ctx_,
                        assert(i+1 < 12);
                        ///FETCH0 = VTX0 (param buffer),
                        //FETCH1 = VTX1 (global buffer pool), FETCH2... = TEX
-                       evergreen_set_tex_resource(ctx->cs_shader, resource[i], i+2);
+                       evergreen_set_tex_resource(ctx->cs_shader_state.shader, resource[i], i+2);
                }
        }
 }
@@ -527,7 +522,8 @@ static void evergreen_bind_compute_sampler_states(
 
        for (int i = 0; i < num_samplers; i++) {
                if (samplers[i]) {
-                       evergreen_set_sampler_resource(ctx->cs_shader, samplers[i], i);
+                       evergreen_set_sampler_resource(
+                               ctx->cs_shader_state.shader, samplers[i], i);
                }
        }
 }
@@ -560,7 +556,7 @@ static void evergreen_set_global_binding(
                *(handles[i]) = buffers[i]->chunk->start_in_dw * 4;
        }
 
-       evergreen_set_rat(ctx->cs_shader, 0, pool->bo, 0, pool->size_in_dw * 4);
+       evergreen_set_rat(ctx->cs_shader_state.shader, 0, pool->bo, 0, pool->size_in_dw * 4);
        evergreen_cs_set_vertex_buffer(ctx, 1, 0,
                                (struct pipe_resource*)pool->bo);
 }
@@ -582,11 +578,10 @@ void evergreen_init_atom_start_compute_cs(struct r600_context *ctx)
        int num_threads;
        int num_stack_entries;
 
-       /* We aren't passing the EMIT_EARLY flag as the third argument
-        * because we will be emitting this atom manually in order to
-        * ensure it gets emitted after the start_cs_cmd atom.
+       /* since all required registers are initialised in the
+        * start_compute_cs_cmd atom, we can EMIT_EARLY here.
         */
-       r600_init_command_buffer(cb, 256, 0);
+       r600_init_command_buffer(ctx, cb, 1, 256);
        cb->pkt_flags = RADEON_CP_PACKET3_COMPUTE_MODE;
 
        switch (ctx->family) {
@@ -635,6 +630,13 @@ void evergreen_init_atom_start_compute_cs(struct r600_context *ctx)
        }
 
        /* Config Registers */
+       evergreen_init_common_regs(cb, ctx->chip_class
+                       , ctx->family, ctx->screen->info.drm_minor);
+
+       /* The primitive type always needs to be POINTLIST for compute. */
+       r600_store_config_reg(cb, R_008958_VGT_PRIMITIVE_TYPE,
+                                               V_008958_DI_PT_POINTLIST);
+
        if (ctx->chip_class < CAYMAN) {
 
                /* These registers control which simds can be used by each stage.
@@ -738,7 +740,8 @@ void evergreen_init_compute_state_functions(struct r600_context *ctx)
 
        /* We always use at least two vertex buffers for compute, one for
          * parameters and one for global memory */
-       ctx->nr_cs_vertex_buffers = 2;
+       ctx->cs_vertex_buffer_state.enabled_mask =
+       ctx->cs_vertex_buffer_state.dirty_mask = 1 | 2;
 }