*/
+#ifdef HAVE_OPENCL
+static void radeon_shader_binary_init(struct r600_shader_binary *b)
+{
+ memset(b, 0, sizeof(*b));
+}
+
+static void radeon_shader_binary_clean(struct r600_shader_binary *b)
+{
+ if (!b)
+ return;
+ FREE(b->code);
+ FREE(b->config);
+ FREE(b->rodata);
+ FREE(b->global_symbol_offsets);
+ FREE(b->relocs);
+ FREE(b->disasm_string);
+}
+#endif
+
struct r600_resource *r600_compute_buffer_alloc_vram(struct r600_screen *screen,
unsigned size)
{
#ifdef HAVE_OPENCL
static void parse_symbol_table(Elf_Data *symbol_table_data,
const GElf_Shdr *symbol_table_header,
- struct ac_shader_binary *binary)
+ struct r600_shader_binary *binary)
{
GElf_Sym symbol;
unsigned i = 0;
static void parse_relocs(Elf *elf, Elf_Data *relocs, Elf_Data *symbols,
unsigned symbol_sh_link,
- struct ac_shader_binary *binary)
+ struct r600_shader_binary *binary)
{
unsigned i;
return;
}
binary->relocs = CALLOC(binary->reloc_count,
- sizeof(struct ac_shader_reloc));
+ sizeof(struct r600_shader_reloc));
for (i = 0; i < binary->reloc_count; i++) {
GElf_Sym symbol;
GElf_Rel rel;
char *symbol_name;
- struct ac_shader_reloc *reloc = &binary->relocs[i];
+ struct r600_shader_reloc *reloc = &binary->relocs[i];
gelf_getrel(relocs, i, &rel);
gelf_getsym(symbols, GELF_R_SYM(rel.r_info), &symbol);
}
static void r600_elf_read(const char *elf_data, unsigned elf_size,
- struct ac_shader_binary *binary)
+ struct r600_shader_binary *binary)
{
char *elf_buffer;
Elf *elf;
}
static const unsigned char *r600_shader_binary_config_start(
- const struct ac_shader_binary *binary,
+ const struct r600_shader_binary *binary,
uint64_t symbol_offset)
{
unsigned i;
return binary->config;
}
-static void r600_shader_binary_read_config(const struct ac_shader_binary *binary,
+static void r600_shader_binary_read_config(const struct r600_shader_binary *binary,
struct r600_bytecode *bc,
uint64_t symbol_offset,
boolean *use_kill)
}
static unsigned r600_create_shader(struct r600_bytecode *bc,
- const struct ac_shader_binary *binary,
+ const struct r600_shader_binary *binary,
boolean *use_kill)
{
struct r600_context *rctx = (struct r600_context *)ctx;
struct r600_pipe_compute *shader = CALLOC_STRUCT(r600_pipe_compute);
#ifdef HAVE_OPENCL
- const struct pipe_llvm_program_header *header;
- const char *code;
+ const struct pipe_binary_program_header *header;
void *p;
boolean use_kill;
#endif
shader->ir_type = cso->ir_type;
- if (shader->ir_type == PIPE_SHADER_IR_TGSI) {
- shader->sel = r600_create_shader_state_tokens(ctx, cso->prog, PIPE_SHADER_COMPUTE);
+ if (shader->ir_type == PIPE_SHADER_IR_TGSI ||
+ shader->ir_type == PIPE_SHADER_IR_NIR) {
+ shader->sel = r600_create_shader_state_tokens(ctx, cso->prog, cso->ir_type, PIPE_SHADER_COMPUTE);
return shader;
}
#ifdef HAVE_OPENCL
COMPUTE_DBG(rctx->screen, "*** evergreen_create_compute_state\n");
header = cso->prog;
- code = cso->prog + sizeof(struct pipe_llvm_program_header);
radeon_shader_binary_init(&shader->binary);
- r600_elf_read(code, header->num_bytes, &shader->binary);
+ r600_elf_read(header->blob, header->num_bytes, &shader->binary);
r600_create_shader(&shader->bc, &shader->binary, &use_kill);
/* Upload code + ROdata */
if (!shader)
return;
- if (shader->ir_type == PIPE_SHADER_IR_TGSI) {
+ if (shader->ir_type == PIPE_SHADER_IR_TGSI ||
+ shader->ir_type == PIPE_SHADER_IR_NIR) {
r600_delete_shader_selector(ctx, shader->sel);
} else {
#ifdef HAVE_OPENCL
radeon_shader_binary_clean(&shader->binary);
- pipe_resource_reference(&shader->code_bo, NULL);
- pipe_resource_reference(&shader->kernel_param, NULL);
+ pipe_resource_reference((struct pipe_resource**)&shader->code_bo, NULL);
+ pipe_resource_reference((struct pipe_resource**)&shader->kernel_param, NULL);
#endif
r600_destroy_shader(&shader->bc);
}
return;
}
- if (cstate->ir_type == PIPE_SHADER_IR_TGSI) {
+ if (cstate->ir_type == PIPE_SHADER_IR_TGSI ||
+ cstate->ir_type == PIPE_SHADER_IR_NIR) {
bool compute_dirty;
-
- r600_shader_select(ctx, cstate->sel, &compute_dirty);
+ cstate->sel->ir_type = cstate->ir_type;
+ if (r600_shader_select(ctx, cstate->sel, &compute_dirty))
+ R600_ERR("Failed to select compute shader\n");
}
-
+
rctx->cs_shader_state.shader = (struct r600_pipe_compute *)state;
}
int grid_size = 1;
unsigned lds_size = shader->local_size / 4;
- if (shader->ir_type != PIPE_SHADER_IR_TGSI)
+ if (shader->ir_type != PIPE_SHADER_IR_TGSI &&
+ shader->ir_type != PIPE_SHADER_IR_NIR)
lds_size += shader->bc.nlds_dw;
-
+
/* Calculate group_size/grid_size */
for (i = 0; i < 3; i++) {
group_size *= info->block[i];
rctx->cmd_buf_is_compute = true;
}
- if (rctx->cs_shader_state.shader->ir_type == PIPE_SHADER_IR_TGSI) {
- r600_shader_select(&rctx->b.b, rctx->cs_shader_state.shader->sel, &compute_dirty);
+ if (rctx->cs_shader_state.shader->ir_type == PIPE_SHADER_IR_TGSI||
+ rctx->cs_shader_state.shader->ir_type == PIPE_SHADER_IR_NIR) {
+ if (r600_shader_select(&rctx->b.b, rctx->cs_shader_state.shader->sel, &compute_dirty)) {
+ R600_ERR("Failed to select compute shader\n");
+ return;
+ }
+
current = rctx->cs_shader_state.shader->sel->current;
if (compute_dirty) {
rctx->cs_shader_state.atom.num_dw = current->command_buffer.num_dw;
/* emit config state */
if (rctx->b.chip_class == EVERGREEN) {
- if (rctx->cs_shader_state.shader->ir_type == PIPE_SHADER_IR_TGSI) {
+ if (rctx->cs_shader_state.shader->ir_type == PIPE_SHADER_IR_TGSI||
+ rctx->cs_shader_state.shader->ir_type == PIPE_SHADER_IR_NIR) {
radeon_set_config_reg_seq(cs, R_008C04_SQ_GPR_RESOURCE_MGMT_1, 3);
radeon_emit(cs, S_008C04_NUM_CLAUSE_TEMP_GPRS(rctx->r6xx_num_clause_temp_gprs));
radeon_emit(cs, 0);
rctx->b.flags |= R600_CONTEXT_WAIT_3D_IDLE | R600_CONTEXT_FLUSH_AND_INV;
r600_flush_emit(rctx);
- if (rctx->cs_shader_state.shader->ir_type != PIPE_SHADER_IR_TGSI) {
+ if (rctx->cs_shader_state.shader->ir_type != PIPE_SHADER_IR_TGSI &&
+ rctx->cs_shader_state.shader->ir_type != PIPE_SHADER_IR_NIR) {
compute_setup_cbs(rctx);
radeon_emit(cs, PKT3C(PKT3_DEALLOC_STATE, 0, 0));
radeon_emit(cs, 0);
}
- if (rctx->cs_shader_state.shader->ir_type == PIPE_SHADER_IR_TGSI)
+ if (rctx->cs_shader_state.shader->ir_type == PIPE_SHADER_IR_TGSI ||
+ rctx->cs_shader_state.shader->ir_type == PIPE_SHADER_IR_NIR)
evergreen_emit_atomic_buffer_save(rctx, true, combined_atomics, &atomic_used_mask);
#if 0
struct r600_resource *code_bo;
unsigned ngpr, nstack;
- if (shader->ir_type == PIPE_SHADER_IR_TGSI) {
+ if (shader->ir_type == PIPE_SHADER_IR_TGSI ||
+ shader->ir_type == PIPE_SHADER_IR_NIR) {
code_bo = shader->sel->current->bo;
va = shader->sel->current->bo->gpu_address;
ngpr = shader->sel->current->shader.bc.ngpr;
struct r600_pipe_compute *shader = rctx->cs_shader_state.shader;
boolean use_kill;
- if (shader->ir_type != PIPE_SHADER_IR_TGSI) {
+ if (shader->ir_type != PIPE_SHADER_IR_TGSI &&
+ shader->ir_type != PIPE_SHADER_IR_NIR) {
rctx->cs_shader_state.pc = info->pc;
/* Get the config information for this kernel. */
r600_shader_binary_read_config(&shader->binary, &shader->bc,