}
#else
memset(&shader->binary, 0, sizeof(shader->binary));
- radeon_elf_read(code, header->num_bytes, &shader->binary, true);
+ radeon_elf_read(code, header->num_bytes, &shader->binary);
r600_create_shader(&shader->bc, &shader->binary, &use_kill);
shader->code_bo = r600_compute_buffer_alloc_vram(ctx->screen,