radeonsi: store shader disassemblies in memory for future users
[mesa.git] / src / gallium / drivers / r600 / evergreen_compute.c
index 4c3c34cd6642ef42b4cf0fb03fa464fd67e5b491..d89e3de9cc68a39474b11efbb4537d44cd82ed1b 100644 (file)
@@ -226,7 +226,7 @@ void *evergreen_create_compute_state(
        }
 #else
        memset(&shader->binary, 0, sizeof(shader->binary));
-       radeon_elf_read(code, header->num_bytes, &shader->binary, true);
+       radeon_elf_read(code, header->num_bytes, &shader->binary);
        r600_create_shader(&shader->bc, &shader->binary, &use_kill);
 
        shader->code_bo = r600_compute_buffer_alloc_vram(ctx->screen,