{
struct r600_pipe_state *rstate = CALLOC_STRUCT(r600_pipe_state);
union util_color uc;
+ uint32_t coord_trunc = 0;
if (rstate == NULL) {
return NULL;
}
+ if ((state->mag_img_filter == PIPE_TEX_FILTER_NEAREST) ||
+ (state->min_img_filter == PIPE_TEX_FILTER_NEAREST))
+ coord_trunc = 1;
+
rstate->id = R600_PIPE_STATE_SAMPLER;
util_pack_color(state->border_color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
r600_pipe_state_add_reg(rstate, R_03C000_SQ_TEX_SAMPLER_WORD0_0,
0xFFFFFFFF, NULL);
r600_pipe_state_add_reg(rstate, R_03C008_SQ_TEX_SAMPLER_WORD2_0,
S_03C008_LOD_BIAS(S_FIXED(CLAMP(state->lod_bias, -16, 16), 8)) |
+ S_03C008_MC_COORD_TRUNCATE(coord_trunc) |
S_03C008_TYPE(1),
0xFFFFFFFF, NULL);
swizzle[1] = state->swizzle_g;
swizzle[2] = state->swizzle_b;
swizzle[3] = state->swizzle_a;
- format = r600_translate_texformat(state->format,
+ format = r600_translate_texformat(ctx->screen, state->format,
swizzle,
&word4, &yuv_format);
if (format == ~0) {
r600_texture_depth_flush(ctx, texture, TRUE);
tmp = tmp->flushed_depth_texture;
}
+
+ if (tmp->force_int_type) {
+ word4 &= C_030010_NUM_FORMAT_ALL;
+ word4 |= S_030010_NUM_FORMAT_ALL(V_030010_SQ_NUM_FORMAT_INT);
+ }
+
rbuffer = &tmp->resource;
bo[0] = rbuffer->bo;
bo[1] = rbuffer->bo;
- pitch = align(tmp->pitch_in_pixels[0], 8);
- if (tmp->tiled) {
- array_mode = tmp->array_mode[0];
- tile_type = tmp->tile_type;
- }
+ pitch = align(tmp->pitch_in_blocks[0] * util_format_get_blockwidth(state->format), 8);
+ array_mode = tmp->array_mode[0];
+ tile_type = tmp->tile_type;
/* FIXME properly handle first level != 0 */
r600_pipe_state_add_reg(rstate, R_030000_RESOURCE0_WORD0,
/* XXX quite sure for dx10+ hw don't need any offset hacks */
offset = r600_texture_get_offset((struct r600_resource_texture *)state->cbufs[cb]->texture,
level, state->cbufs[cb]->u.tex.first_layer);
- pitch = rtex->pitch_in_pixels[level] / 8 - 1;
- slice = rtex->pitch_in_pixels[level] * surf->aligned_height / 64 - 1;
+ pitch = rtex->pitch_in_blocks[level] / 8 - 1;
+ slice = rtex->pitch_in_blocks[level] * surf->aligned_height / 64 - 1;
ntype = 0;
desc = util_format_description(surf->base.format);
if (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB)
format = r600_translate_colorformat(surf->base.format);
swap = r600_translate_colorswap(surf->base.format);
+
+ /* disable when gallium grows int textures */
+ if ((format == FMT_32_32_32_32 || format == FMT_16_16_16_16) && rtex->force_int_type)
+ ntype = 4;
+
color_info = S_028C70_FORMAT(format) |
S_028C70_COMP_SWAP(swap) |
S_028C70_ARRAY_MODE(rtex->array_mode[level]) |
ntype != 4 && ntype != 5)
color_info |= S_028C70_SOURCE_FORMAT(V_028C70_EXPORT_4C_16BPC);
- if (rtex->tiled) {
+ if (rtex->array_mode[level] > V_028C70_ARRAY_LINEAR_ALIGNED) {
tile_type = rtex->tile_type;
} else /* workaround for linear buffers */
tile_type = 1;
/* XXX quite sure for dx10+ hw don't need any offset hacks */
offset = r600_texture_get_offset((struct r600_resource_texture *)state->zsbuf->texture,
level, state->zsbuf->u.tex.first_layer);
- pitch = rtex->pitch_in_pixels[level] / 8 - 1;
- slice = rtex->pitch_in_pixels[level] * surf->aligned_height / 64 - 1;
+ pitch = rtex->pitch_in_blocks[level] / 8 - 1;
+ slice = rtex->pitch_in_blocks[level] * surf->aligned_height / 64 - 1;
format = r600_translate_dbformat(state->zsbuf->texture->format);
stencil_format = r600_translate_stencilformat(state->zsbuf->texture->format);
rctx->context.set_vertex_sampler_views = evergreen_set_vs_sampler_view;
rctx->context.set_viewport_state = evergreen_set_viewport_state;
rctx->context.sampler_view_destroy = r600_sampler_view_destroy;
+ rctx->context.redefine_user_buffer = u_default_redefine_user_buffer;
}
void evergreen_init_config(struct r600_pipe_context *rctx)