gallium/svga: added debug code for dumping framebuffer images (disabled)
[mesa.git] / src / gallium / drivers / r600 / evergreend.h
index 1973da3647d6250cb88d34499b334d2b14c45ed8..dec32b504ee7212f970bc4991bc5bc6ee274d39f 100644 (file)
@@ -32,7 +32,7 @@
 #define EVERGREEN_CONTEXT_REG_OFFSET                0X00028000
 #define EVERGREEN_CONTEXT_REG_END                   0X00029000
 #define EVERGREEN_RESOURCE_OFFSET                   0x00030000
-#define EVERGREEN_RESOURCE_END                      0x00030400
+#define EVERGREEN_RESOURCE_END                      0x00034000
 #define EVERGREEN_LOOP_CONST_OFFSET                 0x0003A200
 #define EVERGREEN_LOOP_CONST_END                    0x0003A26C
 #define EVERGREEN_BOOL_CONST_OFFSET                 0x0003A500
 #define EVERGREEN_SAMPLER_OFFSET                    0X0003C000
 #define EVERGREEN_SAMPLER_END                       0X0003CFF0
 
+#define EVERGREEN_CTL_CONST_OFFSET                  0x0003CFF0
+#define EVERGREEN_CTL_CONST_END                     0x0003E200
+
 #define EVENT_TYPE_ZPASS_DONE                  0x15
 #define EVENT_TYPE_CACHE_FLUSH_AND_INV_EVENT   0x16
+#define                EVENT_TYPE(x)                           ((x) << 0)
+#define                EVENT_INDEX(x)                          ((x) << 8)
+                /* 0 - any non-TS event
+                * 1 - ZPASS_DONE
+                * 2 - SAMPLE_PIPELINESTAT
+                * 3 - SAMPLE_STREAMOUTSTAT*
+                * 4 - *S_PARTIAL_FLUSH
+                * 5 - TS events
+                */
 
 #define R600_TEXEL_PITCH_ALIGNMENT_MASK        0x7
 
 #define   S_028C74_NON_DISP_TILING_ORDER(x)            (((x) & 0x1) << 4)
 #define   G_028C74_NON_DISP_TILING_ORDER(x)            (((x) >> 4) & 0x1)
 #define   C_028C74_NON_DISP_TILING_ORDER               0xFFFFFFEF
+
 #define R_028C78_CB_COLOR0_DIM                         0x028C78
 #define   S_028C78_WIDTH_MAX(x)                        (((x) & 0xFFFF) << 0)
 #define   G_028C78_WIDTH_MAX(x)                        (((x) >> 0) & 0xFFFF)
 #define   C_028800_STENCILZFAIL_BF                     0x1FFFFFFF
 
 #define R_028808_CB_COLOR_CONTROL                    0x028808
-#define   S_028808_FOG_ENABLE(x)                       (((x) & 0x1) << 0)
-#define   G_028808_FOG_ENABLE(x)                       (((x) >> 0) & 0x1)
-#define   C_028808_FOG_ENABLE                          0xFFFFFFFE
-#define   S_028808_MULTIWRITE_ENABLE(x)                (((x) & 0x1) << 1)
-#define   G_028808_MULTIWRITE_ENABLE(x)                (((x) >> 1) & 0x1)
-#define   C_028808_MULTIWRITE_ENABLE                   0xFFFFFFFD
-#define   S_028808_DITHER_ENABLE(x)                    (((x) & 0x1) << 2)
-#define   G_028808_DITHER_ENABLE(x)                    (((x) >> 2) & 0x1)
-#define   C_028808_DITHER_ENABLE                       0xFFFFFFFB
 #define   S_028808_DEGAMMA_ENABLE(x)                   (((x) & 0x1) << 3)
 #define   G_028808_DEGAMMA_ENABLE(x)                   (((x) >> 3) & 0x1)
 #define   C_028808_DEGAMMA_ENABLE                      0xFFFFFFF7
 #define   S_028D34_DEPTH_HEIGHT_TILE_MAX(x)            (((x) & 0x3FF) << 0)
 #define   G_028D34_DEPTH_HEIGHT_TILE_MAX(x)            (((x) >> 0) & 0x3FF)
 #define   C_028D34_DEPTH_HEIGHT_TILE_MAX               0xFFFFFC00
-#define R_028D0C_DB_RENDER_CONTROL                   0x028D0C
-#define   S_028D0C_STENCIL_COMPRESS_DISABLE(x)         (((x) & 0x1) << 5)
-#define   S_028D0C_DEPTH_COMPRESS_DISABLE(x)           (((x) & 0x1) << 6)
-#define   S_028D0C_PERFECT_ZPASS_COUNTS(x)        (((x) & 0x1) << 15)
-#define R_028D10_DB_RENDER_OVERRIDE                  0x028D10
-#define   V_028D10_FORCE_OFF                         0
-#define   V_028D10_FORCE_ENABLE                      1
-#define   V_028D10_FORCE_DISABLE                     2
-#define   S_028D10_FORCE_HIZ_ENABLE(x)                 (((x) & 0x3) << 0)
-#define   G_028D10_FORCE_HIZ_ENABLE(x)                 (((x) >> 0) & 0x3)
-#define   C_028D10_FORCE_HIZ_ENABLE                    0xFFFFFFFC
-#define   S_028D10_FORCE_HIS_ENABLE0(x)                (((x) & 0x3) << 2)
-#define   G_028D10_FORCE_HIS_ENABLE0(x)                (((x) >> 2) & 0x3)
-#define   C_028D10_FORCE_HIS_ENABLE0                   0xFFFFFFF3
-#define   S_028D10_FORCE_HIS_ENABLE1(x)                (((x) & 0x3) << 4)
-#define   G_028D10_FORCE_HIS_ENABLE1(x)                (((x) >> 4) & 0x3)
-#define   C_028D10_FORCE_HIS_ENABLE1                   0xFFFFFFCF
-#define   S_028D10_FORCE_SHADER_Z_ORDER(x)             (((x) & 0x1) << 6)
-#define   G_028D10_FORCE_SHADER_Z_ORDER(x)             (((x) >> 6) & 0x1)
-#define   C_028D10_FORCE_SHADER_Z_ORDER                0xFFFFFFBF
-#define   S_028D10_FAST_Z_DISABLE(x)                   (((x) & 0x1) << 7)
-#define   G_028D10_FAST_Z_DISABLE(x)                   (((x) >> 7) & 0x1)
-#define   C_028D10_FAST_Z_DISABLE                      0xFFFFFF7F
-#define   S_028D10_FAST_STENCIL_DISABLE(x)             (((x) & 0x1) << 8)
-#define   G_028D10_FAST_STENCIL_DISABLE(x)             (((x) >> 8) & 0x1)
-#define   C_028D10_FAST_STENCIL_DISABLE                0xFFFFFEFF
-#define   S_028D10_NOOP_CULL_DISABLE(x)                (((x) & 0x1) << 9)
-#define   G_028D10_NOOP_CULL_DISABLE(x)                (((x) >> 9) & 0x1)
-#define   C_028D10_NOOP_CULL_DISABLE                   0xFFFFFDFF
-#define   S_028D10_FORCE_COLOR_KILL(x)                 (((x) & 0x1) << 10)
-#define   G_028D10_FORCE_COLOR_KILL(x)                 (((x) >> 10) & 0x1)
-#define   C_028D10_FORCE_COLOR_KILL                    0xFFFFFBFF
-#define   S_028D10_FORCE_Z_READ(x)                     (((x) & 0x1) << 11)
-#define   G_028D10_FORCE_Z_READ(x)                     (((x) >> 11) & 0x1)
-#define   C_028D10_FORCE_Z_READ                        0xFFFFF7FF
-#define   S_028D10_FORCE_STENCIL_READ(x)               (((x) & 0x1) << 12)
-#define   G_028D10_FORCE_STENCIL_READ(x)               (((x) >> 12) & 0x1)
-#define   C_028D10_FORCE_STENCIL_READ                  0xFFFFEFFF
-#define   S_028D10_FORCE_FULL_Z_RANGE(x)               (((x) & 0x3) << 13)
-#define   G_028D10_FORCE_FULL_Z_RANGE(x)               (((x) >> 13) & 0x3)
-#define   C_028D10_FORCE_FULL_Z_RANGE                  0xFFFF9FFF
-#define   S_028D10_FORCE_QC_SMASK_CONFLICT(x)          (((x) & 0x1) << 15)
-#define   G_028D10_FORCE_QC_SMASK_CONFLICT(x)          (((x) >> 15) & 0x1)
-#define   C_028D10_FORCE_QC_SMASK_CONFLICT             0xFFFF7FFF
-#define   S_028D10_DISABLE_VIEWPORT_CLAMP(x)           (((x) & 0x1) << 16)
-#define   G_028D10_DISABLE_VIEWPORT_CLAMP(x)           (((x) >> 16) & 0x1)
-#define   C_028D10_DISABLE_VIEWPORT_CLAMP              0xFFFEFFFF
-#define   S_028D10_IGNORE_SC_ZRANGE(x)                 (((x) & 0x1) << 17)
-#define   G_028D10_IGNORE_SC_ZRANGE(x)                 (((x) >> 17) & 0x1)
-#define   C_028D10_IGNORE_SC_ZRANGE                    0xFFFDFFFF
 #define R_02880C_DB_SHADER_CONTROL                    0x02880C
 #define   S_02880C_Z_EXPORT_ENABLE(x)                  (((x) & 0x1) << 0)
 #define   G_02880C_Z_EXPORT_ENABLE(x)                  (((x) >> 0) & 0x1)
 #define   C_02880C_Z_EXPORT_ENABLE                     0xFFFFFFFE
+#define   S_02880C_STENCIL_EXPORT_ENABLE(x)            (((x) & 0x1) << 1)
+#define   G_02880C_STENCIL_EXPORT_ENABLE(x)            (((x) >> 1) & 0x1)
+#define   C_02880C_STENCIL_EXPORT_ENABLE               0xFFFFFFFD
 #define   S_02880C_Z_ORDER(x)                          (((x) & 0x3) << 4)
 #define   G_02880C_Z_ORDER(x)                          (((x) >> 4) & 0x3)
 #define   C_02880C_Z_ORDER                             0xFFFFFCFF
 #define   S_02880C_DUAL_EXPORT_ENABLE(x)               (((x) & 0x1) << 9)
 #define   G_02880C_DUAL_EXPORT_ENABLE(x)               (((x) >> 9) & 0x1)
 #define   C_02880C_DUAL_EXPORT_ENABLE                  0xFFFFFDFF
-#define R_028DF8_PA_SU_POLY_OFFSET_DB_FMT_CNTL       0x028DF8
-#define   S_028DF8_POLY_OFFSET_NEG_NUM_DB_BITS(x)      (((x) & 0xFF) << 0)
-#define   G_028DF8_POLY_OFFSET_NEG_NUM_DB_BITS(x)      (((x) >> 0) & 0xFF)
-#define   C_028DF8_POLY_OFFSET_NEG_NUM_DB_BITS         0xFFFFFF00
-#define   S_028DF8_POLY_OFFSET_DB_IS_FLOAT_FMT(x)      (((x) & 0x1) << 8)
-#define   G_028DF8_POLY_OFFSET_DB_IS_FLOAT_FMT(x)      (((x) >> 8) & 0x1)
-#define   C_028DF8_POLY_OFFSET_DB_IS_FLOAT_FMT         0xFFFFFEFF
-#define R_028E00_PA_SU_POLY_OFFSET_FRONT_SCALE       0x028E00
-#define   S_028E00_SCALE(x)                            (((x) & 0xFFFFFFFF) << 0)
-#define   G_028E00_SCALE(x)                            (((x) >> 0) & 0xFFFFFFFF)
-#define   C_028E00_SCALE                               0x00000000
-#define R_028E04_PA_SU_POLY_OFFSET_FRONT_OFFSET      0x028E04
-#define   S_028E04_OFFSET(x)                           (((x) & 0xFFFFFFFF) << 0)
-#define   G_028E04_OFFSET(x)                           (((x) >> 0) & 0xFFFFFFFF)
-#define   C_028E04_OFFSET                              0x00000000
-#define R_028E08_PA_SU_POLY_OFFSET_BACK_SCALE        0x028E08
-#define   S_028E08_SCALE(x)                            (((x) & 0xFFFFFFFF) << 0)
-#define   G_028E08_SCALE(x)                            (((x) >> 0) & 0xFFFFFFFF)
-#define   C_028E08_SCALE                               0x00000000
-#define R_028E0C_PA_SU_POLY_OFFSET_BACK_OFFSET       0x028E0C
-#define   S_028E0C_OFFSET(x)                           (((x) & 0xFFFFFFFF) << 0)
-#define   G_028E0C_OFFSET(x)                           (((x) >> 0) & 0xFFFFFFFF)
-#define   C_028E0C_OFFSET                              0x00000000
 #define R_028A00_PA_SU_POINT_SIZE                    0x028A00
 #define   S_028A00_HEIGHT(x)                           (((x) & 0xFFFF) << 0)
 #define   G_028A00_HEIGHT(x)                           (((x) >> 0) & 0xFFFF)
 #define     V_030000_SQ_TEX_DIM_2D_ARRAY               0x00000005
 #define     V_030000_SQ_TEX_DIM_2D_MSAA                0x00000006
 #define     V_030000_SQ_TEX_DIM_2D_ARRAY_MSAA          0x00000007
+#define   S_030000_NON_DISP_TILING_ORDER(x)            (((x) & 0x1) << 5)
+#define   G_030000_NON_DISP_TILING_ORDER(x)            (((x) >> 5) & 0x1)
+#define   C_030000_NON_DISP_TILING_ORDER               0xFFFFFFDF
 #define   S_030000_PITCH(x)                            (((x) & 0xFFF) << 6)
 #define   G_030000_PITCH(x)                            (((x) >> 6) & 0xFFF)
 #define   C_030000_PITCH                               0xFFFC003F
 #define   S_030010_SRF_MODE_ALL(x)                     (((x) & 0x1) << 10)
 #define   G_030010_SRF_MODE_ALL(x)                     (((x) >> 10) & 0x1)
 #define   C_030010_SRF_MODE_ALL                        0xFFFFFBFF
-#define     V_030010_SFR_MODE_ZERO_CLAMP_MINUS_ONE     0x00000000
-#define     V_030010_SFR_MODE_NO_ZERO                  0x00000001
+#define     V_030010_SRF_MODE_ZERO_CLAMP_MINUS_ONE     0x00000000
+#define     V_030010_SRF_MODE_NO_ZERO                  0x00000001
 #define   S_030010_FORCE_DEGAMMA(x)                    (((x) & 0x1) << 11)
 #define   G_030010_FORCE_DEGAMMA(x)                    (((x) >> 11) & 0x1)
 #define   C_030010_FORCE_DEGAMMA                       0xFFFFF7FF
 #define   S_030010_ENDIAN_SWAP(x)                      (((x) & 0x3) << 12)
 #define   G_030010_ENDIAN_SWAP(x)                      (((x) >> 12) & 0x3)
 #define   C_030010_ENDIAN_SWAP                         0xFFFFCFFF
-#define   S_030010_REQUEST_SIZE(x)                     (((x) & 0x3) << 14)
-#define   G_030010_REQUEST_SIZE(x)                     (((x) >> 14) & 0x3)
-#define   C_030010_REQUEST_SIZE                        0xFFFF3FFF
 #define   S_030010_DST_SEL_X(x)                        (((x) & 0x7) << 16)
 #define   G_030010_DST_SEL_X(x)                        (((x) >> 16) & 0x7)
 #define   C_030010_DST_SEL_X                           0xFFF8FFFF
 #define   S_030008_DATA_FORMAT(x)                      (((x) & 0x3F) << 20)
 #define   G_030008_DATA_FORMAT(x)                      (((x) >> 20) & 0x3F)
 #define   C_030008_DATA_FORMAT                         0xFC0FFFFF
-#define     V_030008_COLOR_INVALID                     0x00000000
-#define     V_030008_COLOR_8                           0x00000001
-#define     V_030008_COLOR_4_4                         0x00000002
-#define     V_030008_COLOR_3_3_2                       0x00000003
-#define     V_030008_COLOR_16                          0x00000005
-#define     V_030008_COLOR_16_FLOAT                    0x00000006
-#define     V_030008_COLOR_8_8                         0x00000007
-#define     V_030008_COLOR_5_6_5                       0x00000008
-#define     V_030008_COLOR_6_5_5                       0x00000009
-#define     V_030008_COLOR_1_5_5_5                     0x0000000A
-#define     V_030008_COLOR_4_4_4_4                     0x0000000B
-#define     V_030008_COLOR_5_5_5_1                     0x0000000C
-#define     V_030008_COLOR_32                          0x0000000D
-#define     V_030008_COLOR_32_FLOAT                    0x0000000E
-#define     V_030008_COLOR_16_16                       0x0000000F
-#define     V_030008_COLOR_16_16_FLOAT                 0x00000010
-#define     V_030008_COLOR_8_24                        0x00000011
-#define     V_030008_COLOR_8_24_FLOAT                  0x00000012
-#define     V_030008_COLOR_24_8                        0x00000013
-#define     V_030008_COLOR_24_8_FLOAT                  0x00000014
-#define     V_030008_COLOR_10_11_11                    0x00000015
-#define     V_030008_COLOR_10_11_11_FLOAT              0x00000016
-#define     V_030008_COLOR_11_11_10                    0x00000017
-#define     V_030008_COLOR_11_11_10_FLOAT              0x00000018
-#define     V_030008_COLOR_2_10_10_10                  0x00000019
-#define     V_030008_COLOR_8_8_8_8                     0x0000001A
-#define     V_030008_COLOR_10_10_10_2                  0x0000001B
-#define     V_030008_COLOR_X24_8_32_FLOAT              0x0000001C
-#define     V_030008_COLOR_32_32                       0x0000001D
-#define     V_030008_COLOR_32_32_FLOAT                 0x0000001E
-#define     V_030008_COLOR_16_16_16_16                 0x0000001F
-#define     V_030008_COLOR_16_16_16_16_FLOAT           0x00000020
-#define     V_030008_COLOR_32_32_32_32                 0x00000022
-#define     V_030008_COLOR_32_32_32_32_FLOAT           0x00000023
 #define   S_030008_NUM_FORMAT_ALL(x)                   (((x) & 0x3) << 26)
 #define   G_030008_NUM_FORMAT_ALL(x)                   (((x) >> 26) & 0x3)
 #define   C_030008_NUM_FORMAT_ALL                      0xF3FFFFFF
+#define     V_030008_SQ_NUM_FORMAT_NORM                0x00000000
+#define     V_030008_SQ_NUM_FORMAT_INT                 0x00000001
+#define     V_030008_SQ_NUM_FORMAT_SCALED              0x00000002
 #define   S_030008_FORMAT_COMP_ALL(x)                  (((x) & 0x1) << 28)
 #define   G_030008_FORMAT_COMP_ALL(x)                  (((x) >> 28) & 0x1)
 #define   C_030008_FORMAT_COMP_ALL                     0xEFFFFFFF
 #define   S_03000C_DST_SEL_W(x)                        (((x) & 0x7) << 12)
 #define   G_03000C_DST_SEL_W(x)                        (((x) >> 12) & 0x7)
 
+#define R_00A400_TD_PS_SAMPLER0_BORDER_INDEX         0x00A400
+#define R_00A404_TD_PS_SAMPLER0_BORDER_RED           0x00A404
+#define R_00A408_TD_PS_SAMPLER0_BORDER_GREEN         0x00A408
+#define R_00A40C_TD_PS_SAMPLER0_BORDER_BLUE          0x00A40C
+#define R_00A410_TD_PS_SAMPLER0_BORDER_ALPHA         0x00A410
+#define R_00A414_TD_VS_SAMPLER0_BORDER_INDEX         0x00A414
+#define R_00A418_TD_VS_SAMPLER0_BORDER_RED           0x00A418
+#define R_00A41C_TD_VS_SAMPLER0_BORDER_GREEN         0x00A41C
+#define R_00A420_TD_VS_SAMPLER0_BORDER_BLUE          0x00A420
+#define R_00A424_TD_VS_SAMPLER0_BORDER_ALPHA         0x00A424
+#define R_00A428_TD_GS_SAMPLER0_BORDER_INDEX         0x00A428
+#define R_00A42C_TD_GS_SAMPLER0_BORDER_RED           0x00A42C
+#define R_00A430_TD_GS_SAMPLER0_BORDER_GREEN         0x00A430
+#define R_00A434_TD_GS_SAMPLER0_BORDER_BLUE          0x00A434
+#define R_00A438_TD_GS_SAMPLER0_BORDER_ALPHA         0x00A438
+
 #define R_03C000_SQ_TEX_SAMPLER_WORD0_0              0x03C000
 #define   S_03C000_CLAMP_X(x)                          (((x) & 0x7) << 0)
 #define   G_03C000_CLAMP_X(x)                          (((x) >> 0) & 0x7)
 #define R_008C0C_SQ_THREAD_RESOURCE_MGMT             0x00008C0C
 #define R_008D8C_SQ_DYN_GPR_CNTL_PS_FLUSH_REQ        0x00008D8C
 #define R_028000_DB_RENDER_CONTROL                   0x00028000
+#define   S_028000_DEPTH_CLEAR_ENABLE(x)               (((x) & 0x1) << 0)
+#define   S_028000_STENCIL_CLEAR_ENABLE(x)             (((x) & 0x1) << 1)
+#define   S_028000_DEPTH_COPY_ENABLE(x)                (((x) & 0x1) << 2)
+#define   S_028000_STENCIL_COPY_ENABLE(x)              (((x) & 0x1) << 3)
+#define   S_028000_RESUMMARIZE_ENABLE(x)               (((x) & 0x1) << 4)
+#define   S_028000_STENCIL_COMPRESS_DISABLE(x)         (((x) & 0x1) << 5)
+#define   S_028000_DEPTH_COMPRESS_DISABLE(x)           (((x) & 0x1) << 6)
+#define   S_028000_COPY_CENTROID(x)                    (((x) & 0x1) << 7)
+#define   S_028000_COPY_SAMPLE(x)                      (((x) & 0x7) << 8)
+#define   S_028000_COLOR_DISABLE(x)                    (((x) & 0x1) << 12)
+#define R_028004_DB_COUNT_CONTROL                    0x00028004
+#define   S_028004_ZPASS_INCREMENT_DISABLE        (((x) & 0x1) << 0)
+#define   S_028004_PERFECT_ZPASS_COUNTS(x)        (((x) & 0x1) << 1)
 #define R_028008_DB_DEPTH_VIEW                       0x00028008
 #define R_02800C_DB_RENDER_OVERRIDE                  0x0002800C
+#define   V_02800C_FORCE_OFF                         0
+#define   V_02800C_FORCE_ENABLE                      1
+#define   V_02800C_FORCE_DISABLE                     2
+#define   S_02800C_FORCE_HIZ_ENABLE(x)                 (((x) & 0x3) << 0)
+#define   G_02800C_FORCE_HIZ_ENABLE(x)                 (((x) >> 0) & 0x3)
+#define   C_02800C_FORCE_HIZ_ENABLE                    0xFFFFFFFC
+#define   S_02800C_FORCE_HIS_ENABLE0(x)                (((x) & 0x3) << 2)
+#define   G_02800C_FORCE_HIS_ENABLE0(x)                (((x) >> 2) & 0x3)
+#define   C_02800C_FORCE_HIS_ENABLE0                   0xFFFFFFF3
+#define   S_02800C_FORCE_HIS_ENABLE1(x)                (((x) & 0x3) << 4)
+#define   G_02800C_FORCE_HIS_ENABLE1(x)                (((x) >> 4) & 0x3)
+#define   C_02800C_FORCE_HIS_ENABLE1                   0xFFFFFFCF
+#define   S_02800C_FORCE_SHADER_Z_ORDER(x)             (((x) & 0x1) << 6)
+#define   G_02800C_FORCE_SHADER_Z_ORDER(x)             (((x) >> 6) & 0x1)
+#define   C_02800C_FORCE_SHADER_Z_ORDER                0xFFFFFFBF
+#define   S_02800C_FAST_Z_DISABLE(x)                   (((x) & 0x1) << 7)
+#define   G_02800C_FAST_Z_DISABLE(x)                   (((x) >> 7) & 0x1)
+#define   C_02800C_FAST_Z_DISABLE                      0xFFFFFF7F
+#define   S_02800C_FAST_STENCIL_DISABLE(x)             (((x) & 0x1) << 8)
+#define   G_02800C_FAST_STENCIL_DISABLE(x)             (((x) >> 8) & 0x1)
+#define   C_02800C_FAST_STENCIL_DISABLE                0xFFFFFEFF
+#define   S_02800C_NOOP_CULL_DISABLE(x)                (((x) & 0x1) << 9)
+#define   G_02800C_NOOP_CULL_DISABLE(x)                (((x) >> 9) & 0x1)
+#define   C_02800C_NOOP_CULL_DISABLE                   0xFFFFFDFF
+#define   S_02800C_FORCE_COLOR_KILL(x)                 (((x) & 0x1) << 10)
+#define   G_02800C_FORCE_COLOR_KILL(x)                 (((x) >> 10) & 0x1)
+#define   C_02800C_FORCE_COLOR_KILL                    0xFFFFFBFF
+#define   S_02800C_FORCE_Z_READ(x)                     (((x) & 0x1) << 11)
+#define   G_02800C_FORCE_Z_READ(x)                     (((x) >> 11) & 0x1)
+#define   C_02800C_FORCE_Z_READ                        0xFFFFF7FF
+#define   S_02800C_FORCE_STENCIL_READ(x)               (((x) & 0x1) << 12)
+#define   G_02800C_FORCE_STENCIL_READ(x)               (((x) >> 12) & 0x1)
+#define   C_02800C_FORCE_STENCIL_READ                  0xFFFFEFFF
+#define   S_02800C_FORCE_FULL_Z_RANGE(x)               (((x) & 0x3) << 13)
+#define   G_02800C_FORCE_FULL_Z_RANGE(x)               (((x) >> 13) & 0x3)
+#define   C_02800C_FORCE_FULL_Z_RANGE                  0xFFFF9FFF
+#define   S_02800C_FORCE_QC_SMASK_CONFLICT(x)          (((x) & 0x1) << 15)
+#define   G_02800C_FORCE_QC_SMASK_CONFLICT(x)          (((x) >> 15) & 0x1)
+#define   C_02800C_FORCE_QC_SMASK_CONFLICT             0xFFFF7FFF
+#define   S_02800C_DISABLE_VIEWPORT_CLAMP(x)           (((x) & 0x1) << 16)
+#define   G_02800C_DISABLE_VIEWPORT_CLAMP(x)           (((x) >> 16) & 0x1)
+#define   C_02800C_DISABLE_VIEWPORT_CLAMP              0xFFFEFFFF
+#define   S_02800C_IGNORE_SC_ZRANGE(x)                 (((x) & 0x1) << 17)
+#define   G_02800C_IGNORE_SC_ZRANGE(x)                 (((x) >> 17) & 0x1)
+#define   C_02800C_IGNORE_SC_ZRANGE                    0xFFFDFFFF
 #define R_028010_DB_RENDER_OVERRIDE2                 0x00028010
 #define R_028014_DB_HTILE_DATA_BASE                  0x00028014
 #define R_028028_DB_STENCIL_CLEAR                    0x00028028
 #define R_028980_ALU_CONST_CACHE_VS_0                0x00028980
 #define R_028A04_PA_SU_POINT_MINMAX                  0x00028A04
 #define R_028A08_PA_SU_LINE_CNTL                     0x00028A08
+#define   S_028A08_WIDTH(x)                            (((x) & 0xFFFF) << 0)
+#define   G_028A08_WIDTH(x)                            (((x) >> 0) & 0xFFFF)
+#define   C_028A08_WIDTH                               0xFFFF0000
 #define R_028A10_VGT_OUTPUT_PATH_CNTL                0x00028A10
 #define R_028A14_VGT_HOS_CNTL                        0x00028A14
 #define R_028A18_VGT_HOS_MAX_TESS_LEVEL              0x00028A18
 #define R_028B54_VGT_SHADER_STAGES_EN                0x00028B54
 #define R_028B70_DB_ALPHA_TO_MASK                    0x00028B70
 #define R_028B78_PA_SU_POLY_OFFSET_DB_FMT_CNTL       0x00028B78
+#define   S_028B78_POLY_OFFSET_NEG_NUM_DB_BITS(x)      (((x) & 0xFF) << 0)
+#define   G_028B78_POLY_OFFSET_NEG_NUM_DB_BITS(x)      (((x) >> 0) & 0xFF)
+#define   C_028B78_POLY_OFFSET_NEG_NUM_DB_BITS         0xFFFFFF00
+#define   S_028B78_POLY_OFFSET_DB_IS_FLOAT_FMT(x)      (((x) & 0x1) << 8)
+#define   G_028B78_POLY_OFFSET_DB_IS_FLOAT_FMT(x)      (((x) >> 8) & 0x1)
+#define   C_028B78_POLY_OFFSET_DB_IS_FLOAT_FMT         0xFFFFFEFF
 #define R_028B7C_PA_SU_POLY_OFFSET_CLAMP             0x00028B7C
 #define R_028B80_PA_SU_POLY_OFFSET_FRONT_SCALE       0x00028B80
+#define   S_028B80_SCALE(x)                            (((x) & 0xFFFFFFFF) << 0)
+#define   G_028B80_SCALE(x)                            (((x) >> 0) & 0xFFFFFFFF)
+#define   C_028B80_SCALE                               0x00000000
 #define R_028B84_PA_SU_POLY_OFFSET_FRONT_OFFSET      0x00028B84
+#define   S_028B84_OFFSET(x)                           (((x) & 0xFFFFFFFF) << 0)
+#define   G_028B84_OFFSET(x)                           (((x) >> 0) & 0xFFFFFFFF)
+#define   C_028B84_OFFSET                              0x00000000
 #define R_028B88_PA_SU_POLY_OFFSET_BACK_SCALE        0x00028B88
+#define   S_028B88_SCALE(x)                            (((x) & 0xFFFFFFFF) << 0)
+#define   G_028B88_SCALE(x)                            (((x) >> 0) & 0xFFFFFFFF)
+#define   C_028B88_SCALE                               0x00000000
 #define R_028B8C_PA_SU_POLY_OFFSET_BACK_OFFSET       0x00028B8C
+#define   S_028B8C_OFFSET(x)                           (((x) & 0xFFFFFFFF) << 0)
+#define   G_028B8C_OFFSET(x)                           (((x) >> 0) & 0xFFFFFFFF)
+#define   C_028B8C_OFFSET                              0x00000000
 #define R_028B94_VGT_STRMOUT_CONFIG                  0x00028B94
 #define R_028B98_VGT_STRMOUT_BUFFER_CONFIG           0x00028B98
 #define R_028C00_PA_SC_LINE_CNTL                     0x00028C00
 #define R_028C04_PA_SC_AA_CONFIG                     0x00028C04
 #define R_028C08_PA_SU_VTX_CNTL                      0x00028C08
+#define   S_028C08_PIX_CENTER_HALF(x)                  (((x) & 0x1) << 0)
+#define   G_028C08_PIX_CENTER_HALF(x)                  (((x) >> 0) & 0x1)
+#define   C_028C08_PIX_CENTER_HALF                     0xFFFFFFFE
 #define R_028C0C_PA_CL_GB_VERT_CLIP_ADJ              0x00028C0C
 #define R_028C10_PA_CL_GB_VERT_DISC_ADJ              0x00028C10
 #define R_028C14_PA_CL_GB_HORZ_CLIP_ADJ              0x00028C14
 #define R_028CA8_CB_COLOR1_VIEW                      0x00028CA8
 #define R_028CAC_CB_COLOR1_INFO                      0x00028CAC
 #define R_028CB0_CB_COLOR1_ATTRIB                    0x00028CB0
-#define R_028CB8_CB_COLOR1_DIM                       0x00028CB8
+#define R_028CB4_CB_COLOR1_DIM                       0x00028CB4
 #define R_028CD8_CB_COLOR2_BASE                      0x00028CD8
 #define R_028CDC_CB_COLOR2_PITCH                     0x00028CDC
 #define R_028CE0_CB_COLOR2_SLICE                     0x00028CE0
 #define   S_0085F0_DB_DEST_BASE_ENA(x)                 (((x) & 0x1) << 14)
 #define   G_0085F0_DB_DEST_BASE_ENA(x)                 (((x) >> 14) & 0x1)
 #define   C_0085F0_DB_DEST_BASE_ENA                    0xFFFFBFFF
-#define   S_0085F0_CR_DEST_BASE_ENA(x)                 (((x) & 0x1) << 15)
-#define   G_0085F0_CR_DEST_BASE_ENA(x)                 (((x) >> 15) & 0x1)
-#define   C_0085F0_CR_DEST_BASE_ENA                    0xFFFF7FFF
+#define   S_0085F0_CB8_DEST_BASE_ENA(x)                (((x) & 0x1) << 15)
+#define   G_0085F0_CB8_DEST_BASE_ENA(x)                (((x) >> 15) & 0x1)
+
+#define   S_0085F0_CB9_DEST_BASE_ENA(x)                (((x) & 0x1) << 16)
+#define   G_0085F0_CB9_DEST_BASE_ENA(x)                (((x) >> 16) & 0x1)
+
+#define   S_0085F0_CB10_DEST_BASE_ENA(x)               (((x) & 0x1) << 17)
+#define   G_0085F0_CB10_DEST_BASE_ENA(x)               (((x) >> 17) & 0x1)
+
+#define   S_0085F0_CB11_DEST_BASE_ENA(x)               (((x) & 0x1) << 18)
+#define   G_0085F0_CB11_DEST_BASE_ENA(x)               (((x) >> 18) & 0x1)
+
 #define   S_0085F0_TC_ACTION_ENA(x)                    (((x) & 0x1) << 23)
 #define   G_0085F0_TC_ACTION_ENA(x)                    (((x) >> 23) & 0x1)
 #define   C_0085F0_TC_ACTION_ENA                       0xFF7FFFFF
 #define   S_0085F0_CR2_ACTION_ENA(x)                   (((x) & 0x1) << 31)
 #define   G_0085F0_CR2_ACTION_ENA(x)                   (((x) >> 31) & 0x1)
 #define   C_0085F0_CR2_ACTION_ENA                      0x7FFFFFFF
+#define R_008970_VGT_NUM_INDICES                     0x008970
+#define R_0287F0_VGT_DRAW_INITIATOR                  0x0287F0
+
+#define R_03CFF0_SQ_VTX_BASE_VTX_LOC                    0x03CFF0
+#define R_03CFF4_SQ_VTX_START_INST_LOC                  0x03CFF4
 
+#define R_03A200_SQ_LOOP_CONST_0                     0x3A200
 #endif