#define G_030014_LAST_ARRAY(x) (((x) >> 17) & 0x1FFF)
#define C_030014_LAST_ARRAY 0xC001FFFF
#define R_030018_SQ_TEX_RESOURCE_WORD6_0 0x030018
-/* FMASK_BANK_HEIGHT and MAX_ANISO share the first two bits.
+/* FMASK_BANK_HEIGHT and MAX_ANISO_RATIO share the first two bits.
* The former is only used with MSAA textures. */
-#define S_030018_MAX_ANISO(x) (((x) & 0x7) << 0)
-#define G_030018_MAX_ANISO(x) (((x) >> 0) & 0x7)
-#define C_030018_MAX_ANISO 0xFFFFFFF8
+#define S_030018_MAX_ANISO_RATIO(x) (((x) & 0x7) << 0)
+#define G_030018_MAX_ANISO_RATIO(x) (((x) >> 0) & 0x7)
+#define C_030018_MAX_ANISO_RATIO 0xFFFFFFF8
#define S_030018_FMASK_BANK_HEIGHT(x) (((x) & 0x3) << 0)
#define S_030018_PERF_MODULATION(x) (((x) & 0x7) << 3)
#define G_030018_PERF_MODULATION(x) (((x) >> 3) & 0x7)
#define S_03C000_MIP_FILTER(x) (((x) & 0x3) << 15)
#define G_03C000_MIP_FILTER(x) (((x) >> 15) & 0x3)
#define C_03C000_MIP_FILTER 0xFFFE7FFF
-#define S_03C000_MAX_ANISO(x) (((x) & 0x7) << 17)
-#define G_03C000_MAX_ANISO(x) (((x) >> 17) & 0x7)
-#define C_03C000_MAX_ANISO 0xFFF1FFFF
+#define S_03C000_MAX_ANISO_RATIO(x) (((x) & 0x7) << 17)
+#define G_03C000_MAX_ANISO_RATIO(x) (((x) >> 17) & 0x7)
+#define C_03C000_MAX_ANISO_RATIO 0xFFF1FFFF
#define S_03C000_BORDER_COLOR_TYPE(x) (((x) & 0x3) << 20)
#define G_03C000_BORDER_COLOR_TYPE(x) (((x) >> 20) & 0x3)
#define C_03C000_BORDER_COLOR_TYPE 0xFFCFFFFF
#define S_028000_COPY_SAMPLE(x) (((x) & 0x7) << 8)
#define S_028000_COLOR_DISABLE(x) (((x) & 0x1) << 12)
#define R_028004_DB_COUNT_CONTROL 0x00028004
-#define S_028004_ZPASS_INCREMENT_DISABLE (((x) & 0x1) << 0)
+#define S_028004_ZPASS_INCREMENT_DISABLE(x) (((x) & 0x1) << 0)
#define S_028004_PERFECT_ZPASS_COUNTS(x) (((x) & 0x1) << 1)
#define S_028004_SAMPLE_RATE(x) (((x) & 0x7) << 4) /* cayman only */
#define R_028008_DB_DEPTH_VIEW 0x00028008